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1 // This file contains the commonly used functions in pointerevent tests. | 1 // This file contains the commonly used functions in pointerevent tests. |
2 | 2 |
3 const scrollOffset = 30; | 3 const scrollOffset = 30; |
4 const boundaryOffset = 5; | 4 const boundaryOffset = 5; |
5 const touchSourceType = 1; | 5 const touchSourceType = 1; |
6 | 6 |
7 function delayPromise(delay) { | 7 function delayPromise(delay) { |
8 return new Promise(function(resolve, reject) { | 8 return new Promise(function(resolve, reject) { |
9 window.setTimeout(resolve, delay); | 9 window.setTimeout(resolve, delay); |
10 }); | 10 }); |
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35 var target = document.querySelector(targetSelector); | 35 var target = document.querySelector(targetSelector); |
36 var targetRect = target.getBoundingClientRect(); | 36 var targetRect = target.getBoundingClientRect(); |
37 eventSender.mouseMoveTo(targetRect.left+boundaryOffset, targetRect.top+bou ndaryOffset); | 37 eventSender.mouseMoveTo(targetRect.left+boundaryOffset, targetRect.top+bou ndaryOffset); |
38 resolve(); | 38 resolve(); |
39 } else { | 39 } else { |
40 reject(); | 40 reject(); |
41 } | 41 } |
42 }); | 42 }); |
43 } | 43 } |
44 | 44 |
45 function mouseClickInTarget(targetSelector) { | 45 function mouseClickInTarget1(targetSelector) { |
46 return mouseMoveIntoTarget(targetSelector).then(function() { | 46 return mouseMoveIntoTarget(targetSelector).then(function() { |
47 return new Promise(function(resolve, reject) { | 47 return new Promise(function(resolve, reject) { |
48 if (window.eventSender) { | 48 if (window.eventSender) { |
49 eventSender.mouseDown(0); | 49 eventSender.mouseDown(0); |
50 eventSender.mouseUp(0); | 50 eventSender.mouseUp(0); |
51 resolve(); | 51 resolve(); |
52 } else { | 52 } else { |
53 reject(); | 53 reject(); |
54 } | 54 } |
55 }); | 55 }); |
56 }); | 56 }); |
57 } | 57 } |
58 | 58 |
59 function mouseMoveIntoTargetGPU(targetSelector, offset=0) { | |
Navid Zolghadr
2016/09/21 10:38:48
Wouldn't it be easier to just change existing mous
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60 return new Promise(function(resolve, reject) { | |
61 if (window.chrome && chrome.gpuBenchmarking) { | |
62 var target = document.querySelector(targetSelector); | |
63 var targetRect = target.getBoundingClientRect(); | |
64 chrome.gpuBenchmarking.touchActionSequence(2, 0, targetRect.left+boundaryO ffset+offset, targetRect.top+boundaryOffset+offset, 2); | |
65 resolve(); | |
66 } else { | |
67 reject(); | |
68 } | |
69 }); | |
70 } | |
71 | |
72 function mousePressIntoTarget(targetSelector) { | |
73 return mouseMoveIntoTargetGPU(targetSelector).then(function() { | |
74 return new Promise(function(resolve, reject) { | |
75 if (window.chrome && chrome.gpuBenchmarking) { | |
76 var target = document.querySelector(targetSelector); | |
77 var targetRect = target.getBoundingClientRect(); | |
78 chrome.gpuBenchmarking.touchActionSequence(1, 0, targetRect.left+boundar yOffset, targetRect.top+boundaryOffset, 2); | |
79 resolve(); | |
80 } else { | |
81 reject(); | |
82 } | |
83 }); | |
84 }); | |
85 } | |
86 | |
87 function mouseClickInTarget(targetSelector) { | |
88 return mousePressIntoTarget(targetSelector).then(function() { | |
89 return new Promise(function(resolve, reject) { | |
90 console.log('mouseClickInTargetGPU'); | |
91 if (window.chrome && chrome.gpuBenchmarking) { | |
92 chrome.gpuBenchmarking.touchActionSequence(3, 0, 2); | |
93 resolve(); | |
94 } else { | |
95 reject(); | |
96 } | |
97 }); | |
98 }); | |
99 } | |
100 | |
59 function mouseDragInTargets(targetSelectorList) { | 101 function mouseDragInTargets(targetSelectorList) { |
60 return new Promise(function(resolve, reject) { | 102 return new Promise(function(resolve, reject) { |
61 if (window.eventSender) { | 103 if (window.eventSender) { |
62 mouseMoveIntoTarget(targetSelectorList[0]).then(function() { | 104 mouseMoveIntoTarget(targetSelectorList[0]).then(function() { |
63 eventSender.mouseDown(0); | 105 eventSender.mouseDown(0); |
64 for (var i=1; i<targetSelectorList.length; i++) | 106 for (var i=1; i<targetSelectorList.length; i++) |
65 mouseMoveIntoTarget(targetSelectorList[i]); | 107 mouseMoveIntoTarget(targetSelectorList[i]); |
66 eventSender.mouseUp(0); | 108 eventSender.mouseUp(0); |
67 resolve(); | 109 resolve(); |
68 }); | 110 }); |
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86 else | 128 else |
87 reject(); | 129 reject(); |
88 resolve(); | 130 resolve(); |
89 } else { | 131 } else { |
90 reject(); | 132 reject(); |
91 } | 133 } |
92 }); | 134 }); |
93 } | 135 } |
94 | 136 |
95 // Touch inputs. | 137 // Touch inputs. |
96 function touchTapInTarget(targetSelector) { | 138 function touchTapInTarget1(targetSelector) { |
97 return new Promise(function(resolve, reject) { | 139 return new Promise(function(resolve, reject) { |
98 if (window.chrome && chrome.gpuBenchmarking) { | 140 if (window.chrome && chrome.gpuBenchmarking) { |
99 scrollPageIfNeeded(targetSelector); | 141 scrollPageIfNeeded(targetSelector); |
100 var target = document.querySelector(targetSelector); | 142 var target = document.querySelector(targetSelector); |
101 var targetRect = target.getBoundingClientRect(); | 143 var targetRect = target.getBoundingClientRect(); |
102 chrome.gpuBenchmarking.tap(targetRect.left + boundaryOffset, targetRect.to p + boundaryOffset, function() { | 144 chrome.gpuBenchmarking.tap(targetRect.left + boundaryOffset, targetRect.to p + boundaryOffset, function() { |
103 resolve(); | 145 resolve(); |
104 }); | 146 }); |
105 } else { | 147 } else { |
106 reject(); | 148 reject(); |
107 } | 149 } |
108 }); | 150 }); |
109 } | 151 } |
110 | 152 |
153 function touchPressInTarget(targetSelector) { | |
154 return new Promise(function(resolve, reject) { | |
155 if (window.chrome && chrome.gpuBenchmarking) { | |
156 scrollPageIfNeeded(targetSelector); | |
157 var target = document.querySelector(targetSelector); | |
158 var targetRect = target.getBoundingClientRect(); | |
159 chrome.gpuBenchmarking.touchActionSequence(1, 0, targetRect.left + boundar yOffset, targetRect.top + boundaryOffset, 1); | |
Navid Zolghadr
2016/09/21 10:38:48
Is there a way to somehow expose these action numb
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160 resolve(); | |
161 } else { | |
162 reject(); | |
163 } | |
164 }); | |
165 } | |
166 | |
167 function touchTapInTarget(targetSelector) { | |
168 return touchPressInTarget(targetSelector).then(function() { | |
169 return new Promise(function(resolve, reject) { | |
170 if (window.chrome && chrome.gpuBenchmarking) { | |
171 chrome.gpuBenchmarking.touchActionSequence(3, 0, 1); | |
172 resolve(); | |
173 } else { | |
174 reject(); | |
175 } | |
176 }); | |
177 }); | |
178 } | |
179 | |
111 function touchScrollInTarget(targetSelector, direction) { | 180 function touchScrollInTarget(targetSelector, direction) { |
112 return new Promise(function(resolve, reject) { | 181 return new Promise(function(resolve, reject) { |
113 if (window.chrome && chrome.gpuBenchmarking) { | 182 if (window.chrome && chrome.gpuBenchmarking) { |
114 scrollPageIfNeeded(targetSelector); | 183 scrollPageIfNeeded(targetSelector); |
115 var target = document.querySelector(targetSelector); | 184 var target = document.querySelector(targetSelector); |
116 var targetRect = target.getBoundingClientRect(); | 185 var targetRect = target.getBoundingClientRect(); |
117 chrome.gpuBenchmarking.smoothScrollBy(scrollOffset, function() { | 186 chrome.gpuBenchmarking.smoothScrollBy(scrollOffset, function() { |
118 resolve(); | 187 resolve(); |
119 }, targetRect.left + boundaryOffset, targetRect.top + boundaryOffset, touc hSourceType, direction); | 188 }, targetRect.left + boundaryOffset, targetRect.top + boundaryOffset, touc hSourceType, direction); |
120 } else { | 189 } else { |
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180 } | 249 } |
181 | 250 |
182 { | 251 { |
183 var pointerevent_automation = async_test("PointerEvent Automation"); | 252 var pointerevent_automation = async_test("PointerEvent Automation"); |
184 // Defined in every test and should return a promise that gets resolved when i nput is finished. | 253 // Defined in every test and should return a promise that gets resolved when i nput is finished. |
185 inject_input().then(function() { | 254 inject_input().then(function() { |
186 pointerevent_automation.done(); | 255 pointerevent_automation.done(); |
187 }); | 256 }); |
188 } | 257 } |
189 | 258 |
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