Index: src/effects/SkRRectsGaussianEdgeShader.cpp |
diff --git a/src/effects/SkRRectsGaussianEdgeShader.cpp b/src/effects/SkRRectsGaussianEdgeShader.cpp |
index 2c41c26c101b4f8053b27f586b042e4fb4b2d9da..365a5afcc60fc7f955c4c01838074ef5e2e74e2b 100644 |
--- a/src/effects/SkRRectsGaussianEdgeShader.cpp |
+++ b/src/effects/SkRRectsGaussianEdgeShader.cpp |
@@ -409,7 +409,7 @@ SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const Context |
sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first, |
const SkRRect& second, |
- SkScalar radius) { |
+ SkScalar radius, SkScalar unused) { |
if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) || |
(!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) { |
// we only deal with the shapes where the x & y radii are equal |