| Index: src/effects/SkRRectsGaussianEdgeShader.cpp
|
| diff --git a/src/effects/SkRRectsGaussianEdgeShader.cpp b/src/effects/SkRRectsGaussianEdgeShader.cpp
|
| index 2c41c26c101b4f8053b27f586b042e4fb4b2d9da..365a5afcc60fc7f955c4c01838074ef5e2e74e2b 100644
|
| --- a/src/effects/SkRRectsGaussianEdgeShader.cpp
|
| +++ b/src/effects/SkRRectsGaussianEdgeShader.cpp
|
| @@ -409,7 +409,7 @@ SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const Context
|
|
|
| sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first,
|
| const SkRRect& second,
|
| - SkScalar radius) {
|
| + SkScalar radius, SkScalar unused) {
|
| if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) ||
|
| (!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
|
| // we only deal with the shapes where the x & y radii are equal
|
|
|