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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkRRectsGaussianEdgeShader.h" | 8 #include "SkRRectsGaussianEdgeShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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402 | 402 |
403 SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const Context
Rec& rec, | 403 SkShader::Context* SkRRectsGaussianEdgeShaderImpl::onCreateContext(const Context
Rec& rec, |
404 void* storage
) const { | 404 void* storage
) const { |
405 return new (storage) GaussianEdgeShaderContext(*this, rec); | 405 return new (storage) GaussianEdgeShaderContext(*this, rec); |
406 } | 406 } |
407 | 407 |
408 /////////////////////////////////////////////////////////////////////////////// | 408 /////////////////////////////////////////////////////////////////////////////// |
409 | 409 |
410 sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first, | 410 sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first, |
411 const SkRRect& second, | 411 const SkRRect& second, |
412 SkScalar radius) { | 412 SkScalar radius, SkScalar unuse
d) { |
413 if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) ||
| 413 if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) ||
|
414 (!second.isRect() && !second.isCircle() && !second.isSimpleCircular()))
{ | 414 (!second.isRect() && !second.isCircle() && !second.isSimpleCircular()))
{ |
415 // we only deal with the shapes where the x & y radii are equal | 415 // we only deal with the shapes where the x & y radii are equal |
416 // and the same for all four corners | 416 // and the same for all four corners |
417 return nullptr; | 417 return nullptr; |
418 } | 418 } |
419 | 419 |
420 return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); | 420 return sk_make_sp<SkRRectsGaussianEdgeShaderImpl>(first, second, radius); |
421 } | 421 } |
422 | 422 |
423 /////////////////////////////////////////////////////////////////////////////// | 423 /////////////////////////////////////////////////////////////////////////////// |
424 | 424 |
425 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) | 425 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRRectsGaussianEdgeShader) |
426 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) | 426 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRRectsGaussianEdgeShaderImpl) |
427 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 427 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
428 | 428 |
429 /////////////////////////////////////////////////////////////////////////////// | 429 /////////////////////////////////////////////////////////////////////////////// |
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