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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <set> | 9 #include <set> |
| 10 #include <string> | 10 #include <string> |
| (...skipping 544 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 555 // Flush the GL context so rendering results from this context are | 555 // Flush the GL context so rendering results from this context are |
| 556 // visible in the compositor's context. | 556 // visible in the compositor's context. |
| 557 offscreen_contexts->Context3d()->flush(); | 557 offscreen_contexts->Context3d()->flush(); |
| 558 | 558 |
| 559 // Use the compositor's GL context again. | 559 // Use the compositor's GL context again. |
| 560 renderer->Context()->makeContextCurrent(); | 560 renderer->Context()->makeContextCurrent(); |
| 561 | 561 |
| 562 return device.accessBitmap(false); | 562 return device.accessBitmap(false); |
| 563 } | 563 } |
| 564 | 564 |
| 565 scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters( | 565 static SkBitmap ApplyBlendModeWithBackdrop( |
| 566 GLRenderer* renderer, | |
| 567 ContextProvider* offscreen_contexts, | |
| 568 SkBitmap source_bitmap_with_filters, | |
| 569 ScopedResource* source_texture_resource, | |
| 570 ScopedResource* background_texture_resource, | |
| 571 SkXfermode::Mode blend_mode) { | |
| 572 if (!offscreen_contexts || !offscreen_contexts->GrContext()) | |
| 573 return source_bitmap_with_filters; | |
| 574 | |
| 575 DCHECK(background_texture_resource); | |
| 576 DCHECK(source_texture_resource); | |
| 577 | |
| 578 gfx::Size source_size = source_texture_resource->size(); | |
| 579 gfx::Size background_size = background_texture_resource->size(); | |
| 580 | |
| 581 DCHECK_LE(background_size.width(), source_size.width()); | |
| 582 DCHECK_LE(background_size.height(), source_size.height()); | |
| 583 | |
| 584 int source_texture_with_filters_id; | |
| 585 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock; | |
| 586 if (source_bitmap_with_filters.getTexture()) { | |
| 587 DCHECK_EQ(source_size.width(), source_bitmap_with_filters.width()); | |
| 588 DCHECK_EQ(source_size.height(), source_bitmap_with_filters.height()); | |
| 589 GrTexture* texture = | |
| 590 reinterpret_cast<GrTexture*>(source_bitmap_with_filters.getTexture()); | |
| 591 source_texture_with_filters_id = texture->getTextureHandle(); | |
| 592 } else { | |
| 593 lock.reset(new ResourceProvider::ScopedReadLockGL( | |
| 594 renderer->resource_provider(), source_texture_resource->id())); | |
| 595 source_texture_with_filters_id = lock->texture_id(); | |
| 596 } | |
| 597 | |
| 598 ResourceProvider::ScopedReadLockGL lock_background( | |
| 599 renderer->resource_provider(), background_texture_resource->id()); | |
| 600 | |
| 601 // Flush the compositor context to ensure that textures there are available | |
| 602 // in the shared context. Do this after locking/creating the compositor | |
| 603 // texture. | |
| 604 renderer->resource_provider()->Flush(); | |
| 605 | |
| 606 // Make sure skia uses the correct GL context. | |
| 607 offscreen_contexts->Context3d()->makeContextCurrent(); | |
| 608 | |
| 609 // Wrap the source texture in a Ganesh platform texture. | |
| 610 GrBackendTextureDesc backend_texture_description; | |
| 611 backend_texture_description.fConfig = kSkia8888_GrPixelConfig; | |
| 612 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
| 613 | |
| 614 backend_texture_description.fWidth = source_size.width(); | |
| 615 backend_texture_description.fHeight = source_size.height(); | |
| 616 backend_texture_description.fTextureHandle = source_texture_with_filters_id; | |
| 617 skia::RefPtr<GrTexture> source_texture = | |
| 618 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture( | |
| 619 backend_texture_description)); | |
| 620 | |
| 621 backend_texture_description.fWidth = background_size.width(); | |
| 622 backend_texture_description.fHeight = background_size.height(); | |
| 623 backend_texture_description.fTextureHandle = lock_background.texture_id(); | |
| 624 skia::RefPtr<GrTexture> background_texture = | |
| 625 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture( | |
| 626 backend_texture_description)); | |
| 627 | |
| 628 // Place the platform texture inside an SkBitmap. | |
| 629 SkBitmap source; | |
| 630 source.setConfig( | |
| 631 SkBitmap::kARGB_8888_Config, source_size.width(), source_size.height()); | |
| 632 skia::RefPtr<SkGrPixelRef> source_pixel_ref = | |
| 633 skia::AdoptRef(new SkGrPixelRef(source_texture.get())); | |
| 634 source.setPixelRef(source_pixel_ref.get()); | |
| 635 | |
| 636 SkBitmap background; | |
| 637 background.setConfig(SkBitmap::kARGB_8888_Config, | |
| 638 background_size.width(), | |
| 639 background_size.height()); | |
| 640 skia::RefPtr<SkGrPixelRef> background_pixel_ref = | |
| 641 skia::AdoptRef(new SkGrPixelRef(background_texture.get())); | |
| 642 background.setPixelRef(background_pixel_ref.get()); | |
| 643 | |
| 644 // Create a scratch texture for backing store. | |
| 645 GrTextureDesc desc; | |
| 646 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; | |
| 647 desc.fSampleCnt = 0; | |
| 648 desc.fWidth = source.width(); | |
| 649 desc.fHeight = source.height(); | |
| 650 desc.fConfig = kSkia8888_GrPixelConfig; | |
| 651 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
| 652 GrAutoScratchTexture scratch_texture( | |
| 653 offscreen_contexts->GrContext(), desc, GrContext::kExact_ScratchTexMatch); | |
| 654 skia::RefPtr<GrTexture> backing_store = | |
| 655 skia::AdoptRef(scratch_texture.detach()); | |
| 656 | |
| 657 // Create a device and canvas using that backing store. | |
| 658 SkGpuDevice device(offscreen_contexts->GrContext(), backing_store.get()); | |
| 659 SkCanvas canvas(&device); | |
| 660 | |
| 661 // Draw the source bitmap through the filter to the canvas. | |
| 662 canvas.clear(SK_ColorTRANSPARENT); | |
| 663 canvas.drawSprite(background, 0, 0); | |
| 664 SkPaint paint; | |
| 665 paint.setXfermodeMode(blend_mode); | |
| 666 canvas.drawSprite(source, 0, 0, &paint); | |
| 667 | |
| 668 // Flush skia context so that all the rendered stuff appears on the | |
| 669 // texture. | |
| 670 offscreen_contexts->GrContext()->flush(); | |
| 671 | |
| 672 // Flush the GL context so rendering results from this context are | |
| 673 // visible in the compositor's context. | |
| 674 offscreen_contexts->Context3d()->flush(); | |
| 675 | |
| 676 // Use the compositor's GL context again. | |
| 677 renderer->Context()->makeContextCurrent(); | |
| 678 | |
| 679 return device.accessBitmap(false); | |
| 680 } | |
| 681 | |
| 682 scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters( | |
| 566 DrawingFrame* frame, | 683 DrawingFrame* frame, |
| 567 const RenderPassDrawQuad* quad, | 684 const RenderPassDrawQuad* quad, |
| 568 const gfx::Transform& contents_device_transform, | 685 const gfx::Transform& contents_device_transform, |
| 569 const gfx::Transform& contents_device_transform_inverse) { | 686 const gfx::Transform& contents_device_transform_inverse, |
| 687 bool* background_changed) { | |
| 570 // This method draws a background filter, which applies a filter to any pixels | 688 // This method draws a background filter, which applies a filter to any pixels |
| 571 // behind the quad and seen through its background. The algorithm works as | 689 // behind the quad and seen through its background. The algorithm works as |
| 572 // follows: | 690 // follows: |
| 573 // 1. Compute a bounding box around the pixels that will be visible through | 691 // 1. Compute a bounding box around the pixels that will be visible through |
| 574 // the quad. | 692 // the quad. |
| 575 // 2. Read the pixels in the bounding box into a buffer R. | 693 // 2. Read the pixels in the bounding box into a buffer R. |
| 576 // 3. Apply the background filter to R, so that it is applied in the pixels' | 694 // 3. Apply the background filter to R, so that it is applied in the pixels' |
| 577 // coordinate space. | 695 // coordinate space. |
| 578 // 4. Apply the quad's inverse transform to map the pixels in R into the | 696 // 4. Apply the quad's inverse transform to map the pixels in R into the |
| 579 // quad's content space. This implicitly clips R by the content bounds of the | 697 // quad's content space. This implicitly clips R by the content bounds of the |
| 580 // quad since the destination texture has bounds matching the quad's content. | 698 // quad since the destination texture has bounds matching the quad's content. |
| 581 // 5. Draw the background texture for the contents using the same transform as | 699 // 5. Draw the background texture for the contents using the same transform as |
| 582 // used to draw the contents itself. This is done without blending to replace | 700 // used to draw the contents itself. This is done without blending to replace |
| 583 // the current background pixels with the new filtered background. | 701 // the current background pixels with the new filtered background. |
| 584 // 6. Draw the contents of the quad over drop of the new background with | 702 // 6. Draw the contents of the quad over drop of the new background with |
| 585 // blending, as per usual. The filtered background pixels will show through | 703 // blending, as per usual. The filtered background pixels will show through |
| 586 // any non-opaque pixels in this draws. | 704 // any non-opaque pixels in this draws. |
| 587 // | 705 // |
| 588 // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5. | 706 // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5. |
| 589 | 707 |
| 590 // TODO(danakj): When this algorithm changes, update | 708 // TODO(danakj): When this algorithm changes, update |
| 591 // LayerTreeHost::PrioritizeTextures() accordingly. | 709 // LayerTreeHost::PrioritizeTextures() accordingly. |
| 592 | 710 |
| 593 // TODO(danakj): We only allow background filters on an opaque render surface | 711 // TODO(danakj): We only allow background filters on an opaque render surface |
| 594 // because other surfaces may contain translucent pixels, and the contents | 712 // because other surfaces may contain translucent pixels, and the contents |
| 595 // behind those translucent pixels wouldn't have the filter applied. | 713 // behind those translucent pixels wouldn't have the filter applied. |
| 596 if (frame->current_render_pass->has_transparent_background) | 714 bool apply_background_filters = |
| 597 return scoped_ptr<ScopedResource>(); | 715 !frame->current_render_pass->has_transparent_background; |
| 598 DCHECK(!frame->current_texture); | 716 DCHECK(!frame->current_texture); |
| 599 | 717 |
| 600 // TODO(ajuma): Add support for reference filters once | 718 // TODO(ajuma): Add support for reference filters once |
| 601 // FilterOperations::GetOutsets supports reference filters. | 719 // FilterOperations::GetOutsets supports reference filters. |
| 602 if (quad->background_filters.HasReferenceFilter()) | 720 if (apply_background_filters && quad->background_filters.HasReferenceFilter()) |
| 603 return scoped_ptr<ScopedResource>(); | 721 apply_background_filters = false; |
| 604 | 722 |
| 605 // TODO(danakj): Do a single readback for both the surface and replica and | 723 // TODO(danakj): Do a single readback for both the surface and replica and |
| 606 // cache the filtered results (once filter textures are not reused). | 724 // cache the filtered results (once filter textures are not reused). |
| 607 gfx::Rect window_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( | 725 gfx::Rect window_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( |
| 608 contents_device_transform, SharedGeometryQuad().BoundingBox())); | 726 contents_device_transform, SharedGeometryQuad().BoundingBox())); |
| 609 | 727 |
| 610 int top, right, bottom, left; | 728 int top, right, bottom, left; |
| 611 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); | 729 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); |
| 612 window_rect.Inset(-left, -top, -right, -bottom); | 730 window_rect.Inset(-left, -top, -right, -bottom); |
| 613 | 731 |
| 614 window_rect.Intersect( | 732 window_rect.Intersect( |
| 615 MoveFromDrawToWindowSpace(frame->current_render_pass->output_rect)); | 733 MoveFromDrawToWindowSpace(frame->current_render_pass->output_rect)); |
| 616 | 734 |
| 617 scoped_ptr<ScopedResource> device_background_texture = | 735 scoped_ptr<ScopedResource> device_background_texture = |
| 618 ScopedResource::create(resource_provider_); | 736 ScopedResource::create(resource_provider_); |
| 619 if (!device_background_texture->Allocate(window_rect.size(), | 737 if (!device_background_texture->Allocate( |
| 620 ResourceProvider::TextureUsageAny, | 738 window_rect.size(), |
| 621 RGBA_8888)) { | 739 ResourceProvider::TextureUsageFramebuffer, |
|
danakj
2013/11/13 21:02:03
Why this change? We don't bind this texture to be
rosca
2013/11/14 21:56:34
The device_background_texture's format has been re
danakj
2013/11/20 03:32:50
If this is fixing background filters entirely, the
rosca
2013/11/20 21:52:04
I run into this problem by forcing some background
| |
| 740 RGBA_8888)) { | |
| 622 return scoped_ptr<ScopedResource>(); | 741 return scoped_ptr<ScopedResource>(); |
| 623 } else { | 742 } else { |
| 624 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, | 743 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, |
| 625 device_background_texture->id()); | 744 device_background_texture->id()); |
| 626 GetFramebufferTexture(lock.texture_id(), | 745 GetFramebufferTexture(lock.texture_id(), |
| 627 device_background_texture->format(), | 746 device_background_texture->format(), |
| 628 window_rect); | 747 window_rect); |
| 629 } | 748 } |
| 630 | 749 |
| 750 int filtered_device_background_texture_id = 0; | |
|
danakj
2013/11/13 21:02:03
move this down to above line 765?
rosca
2013/11/14 21:56:34
Done.
| |
| 631 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( | 751 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( |
| 632 quad->background_filters, device_background_texture->size()); | 752 quad->background_filters, device_background_texture->size()); |
| 633 | 753 |
| 634 SkBitmap filtered_device_background = | 754 SkBitmap filtered_device_background; |
| 635 ApplyImageFilter(this, | 755 if (apply_background_filters) |
|
danakj
2013/11/13 21:02:03
need {}
rosca
2013/11/14 21:56:34
Done.
| |
| 636 frame->offscreen_context_provider, | 756 filtered_device_background = |
| 637 quad->rect.origin(), | 757 ApplyImageFilter(this, |
| 638 filter.get(), | 758 frame->offscreen_context_provider, |
| 639 device_background_texture.get()); | 759 quad->rect.origin(), |
| 640 if (!filtered_device_background.getTexture()) | 760 filter.get(), |
| 641 return scoped_ptr<ScopedResource>(); | 761 device_background_texture.get()); |
| 762 if (background_changed) | |
|
danakj
2013/11/13 21:02:03
why make this optional? i'd prefer to just always
rosca
2013/11/14 21:56:34
Done.
| |
| 763 *background_changed = (filtered_device_background.getTexture() != NULL); | |
| 642 | 764 |
| 643 GrTexture* texture = | 765 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock; |
| 644 reinterpret_cast<GrTexture*>(filtered_device_background.getTexture()); | 766 if (filtered_device_background.getTexture()) { |
| 645 int filtered_device_background_texture_id = texture->getTextureHandle(); | 767 GrTexture* texture = |
| 768 reinterpret_cast<GrTexture*>(filtered_device_background.getTexture()); | |
| 769 filtered_device_background_texture_id = texture->getTextureHandle(); | |
| 770 } else { | |
| 771 lock.reset(new ResourceProvider::ScopedReadLockGL( | |
| 772 resource_provider_, device_background_texture->id())); | |
| 773 filtered_device_background_texture_id = lock->texture_id(); | |
| 774 } | |
| 646 | 775 |
| 647 scoped_ptr<ScopedResource> background_texture = | 776 scoped_ptr<ScopedResource> background_texture = |
| 648 ScopedResource::create(resource_provider_); | 777 ScopedResource::create(resource_provider_); |
| 649 if (!background_texture->Allocate(quad->rect.size(), | 778 if (!background_texture->Allocate(quad->rect.size(), |
| 650 ResourceProvider::TextureUsageFramebuffer, | 779 ResourceProvider::TextureUsageFramebuffer, |
| 651 RGBA_8888)) | 780 RGBA_8888)) |
| 652 return scoped_ptr<ScopedResource>(); | 781 return scoped_ptr<ScopedResource>(); |
| 653 | 782 |
| 654 const RenderPass* target_render_pass = frame->current_render_pass; | 783 const RenderPass* target_render_pass = frame->current_render_pass; |
| 655 bool using_background_texture = | 784 bool using_background_texture = |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 706 gfx::Transform contents_device_transform = | 835 gfx::Transform contents_device_transform = |
| 707 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; | 836 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; |
| 708 contents_device_transform.FlattenTo2d(); | 837 contents_device_transform.FlattenTo2d(); |
| 709 | 838 |
| 710 // Can only draw surface if device matrix is invertible. | 839 // Can only draw surface if device matrix is invertible. |
| 711 gfx::Transform contents_device_transform_inverse( | 840 gfx::Transform contents_device_transform_inverse( |
| 712 gfx::Transform::kSkipInitialization); | 841 gfx::Transform::kSkipInitialization); |
| 713 if (!contents_device_transform.GetInverse(&contents_device_transform_inverse)) | 842 if (!contents_device_transform.GetInverse(&contents_device_transform_inverse)) |
| 714 return; | 843 return; |
| 715 | 844 |
| 845 bool apply_blend_mode = | |
|
danakj
2013/11/13 21:02:03
can this be
bool need_background_texture =
blen
rosca
2013/11/14 21:56:34
Done.
| |
| 846 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode; | |
| 847 bool background_changed = false; | |
| 716 scoped_ptr<ScopedResource> background_texture; | 848 scoped_ptr<ScopedResource> background_texture; |
| 717 if (!quad->background_filters.IsEmpty()) { | 849 if (!quad->background_filters.IsEmpty() || apply_blend_mode) { |
| 718 // The pixels from the filtered background should completely replace the | 850 // The pixels from the filtered background should completely replace the |
| 719 // current pixel values. | 851 // current pixel values. |
| 720 bool disable_blending = blend_enabled(); | 852 bool disable_blending = blend_enabled(); |
| 721 if (disable_blending) | 853 if (disable_blending) |
| 722 SetBlendEnabled(false); | 854 SetBlendEnabled(false); |
| 723 | 855 |
| 724 background_texture = DrawBackgroundFilters( | 856 background_texture = |
| 725 frame, | 857 GetBackgroundWithFilters(frame, |
| 726 quad, | 858 quad, |
| 727 contents_device_transform, | 859 contents_device_transform, |
| 728 contents_device_transform_inverse); | 860 contents_device_transform_inverse, |
| 861 &background_changed); | |
| 729 | 862 |
| 730 if (disable_blending) | 863 if (disable_blending) |
| 731 SetBlendEnabled(true); | 864 SetBlendEnabled(true); |
| 732 } | 865 } |
| 733 | 866 |
| 734 // TODO(senorblanco): Cache this value so that we don't have to do it for both | 867 // TODO(senorblanco): Cache this value so that we don't have to do it for both |
| 735 // the surface and its replica. Apply filters to the contents texture. | 868 // the surface and its replica. Apply filters to the contents texture. |
| 736 SkBitmap filter_bitmap; | 869 SkBitmap filter_bitmap; |
| 737 SkScalar color_matrix[20]; | 870 SkScalar color_matrix[20]; |
| 738 bool use_color_matrix = false; | 871 bool use_color_matrix = false; |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 757 } else { | 890 } else { |
| 758 filter_bitmap = ApplyImageFilter(this, | 891 filter_bitmap = ApplyImageFilter(this, |
| 759 frame->offscreen_context_provider, | 892 frame->offscreen_context_provider, |
| 760 quad->rect.origin(), | 893 quad->rect.origin(), |
| 761 filter.get(), | 894 filter.get(), |
| 762 contents_texture); | 895 contents_texture); |
| 763 } | 896 } |
| 764 } | 897 } |
| 765 } | 898 } |
| 766 | 899 |
| 900 if (background_texture && apply_blend_mode) { | |
| 901 filter_bitmap = | |
| 902 ApplyBlendModeWithBackdrop(this, | |
| 903 frame->offscreen_context_provider, | |
| 904 filter_bitmap, | |
| 905 contents_texture, | |
| 906 background_texture.get(), | |
| 907 quad->shared_quad_state->blend_mode); | |
| 908 } | |
| 909 | |
| 767 // Draw the background texture if there is one. | 910 // Draw the background texture if there is one. |
|
danakj
2013/11/13 21:02:03
update this comment
rosca
2013/11/14 21:56:34
Done.
| |
| 768 if (background_texture) { | 911 if (background_texture && background_changed) { |
| 769 DCHECK(background_texture->size() == quad->rect.size()); | 912 DCHECK(background_texture->size() == quad->rect.size()); |
| 770 ResourceProvider::ScopedReadLockGL lock(resource_provider_, | 913 ResourceProvider::ScopedReadLockGL lock(resource_provider_, |
| 771 background_texture->id()); | 914 background_texture->id()); |
| 772 | 915 |
| 773 // The background_texture is oriented the same as the frame buffer. The | 916 // The background_texture is oriented the same as the frame buffer. The |
| 774 // transform we are copying with has a vertical flip, so flip the contents | 917 // transform we are copying with has a vertical flip, so flip the contents |
| 775 // in the shader to maintain orientation | 918 // in the shader to maintain orientation |
| 776 bool flip_vertically = true; | 919 bool flip_vertically = true; |
| 777 | 920 |
| 778 CopyTextureToFramebuffer(frame, | 921 CopyTextureToFramebuffer(frame, |
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| 2965 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas | 3108 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas |
| 2966 // implementation. | 3109 // implementation. |
| 2967 return gr_context_ && context_->getContextAttributes().stencil; | 3110 return gr_context_ && context_->getContextAttributes().stencil; |
| 2968 } | 3111 } |
| 2969 | 3112 |
| 2970 bool GLRenderer::IsContextLost() { | 3113 bool GLRenderer::IsContextLost() { |
| 2971 return output_surface_->context_provider()->IsContextLost(); | 3114 return output_surface_->context_provider()->IsContextLost(); |
| 2972 } | 3115 } |
| 2973 | 3116 |
| 2974 } // namespace cc | 3117 } // namespace cc |
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