Chromium Code Reviews| Index: ui/gfx/transform_util_unittest.cc |
| diff --git a/ui/gfx/transform_util_unittest.cc b/ui/gfx/transform_util_unittest.cc |
| index 94195c29bb92f90641e8eecdfb87ae3bcb966b27..c55cff0fb56038ff046149d1ee116d20a08d5ad1 100644 |
| --- a/ui/gfx/transform_util_unittest.cc |
| +++ b/ui/gfx/transform_util_unittest.cc |
| @@ -6,6 +6,8 @@ |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gfx/point.h" |
| +#include "ui/gfx/point3_f.h" |
| +#include "ui/gfx/rect.h" |
| namespace gfx { |
| namespace { |
| @@ -30,5 +32,146 @@ TEST(TransformUtilTest, GetScaleTransform) { |
| } |
| } |
| +TEST(TransformUtilTest, SnapRotation) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + transform.RotateAboutZAxis(89.99); |
| + |
| + Rect viewport(1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_TRUE(snapped) << "Viewport should snap for this rotation."; |
| +} |
| + |
| +TEST(TransformUtilTest, SnapRotationDistantViewport) { |
| + const int kOffset = 5000; |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + |
| + transform.RotateAboutZAxis(89.99); |
| + |
| + Rect viewport(kOffset, kOffset, 1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_FALSE(snapped) << "Distant viewport shouldn't snap by more than 1px."; |
| +} |
| + |
| +TEST(TransformUtilTest, NoSnapRotation) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + const int kOffset = 5000; |
| + |
| + transform.RotateAboutZAxis(89.9); |
| + |
| + Rect viewport(kOffset, kOffset, 1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_FALSE(snapped) << "Viewport should not snap for this rotation."; |
| +} |
| + |
| +// Translations should always be snappable, the most we would move is 0.5 |
| +// pixels towards either direction to the nearest value in each component. |
| +TEST(TransformUtilTest, SnapTranslation) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + |
| + transform.Translate3d( |
| + SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0)); |
| + |
| + Rect viewport(1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_TRUE(snapped) << "Viewport should snap for this translation."; |
| +} |
| + |
| +TEST(TransformUtilTest, SnapTranslationDistantViewport) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + const int kOffset = 5000; |
| + |
| + transform.Translate3d( |
| + SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0)); |
| + |
| + Rect viewport(kOffset, kOffset, 1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_TRUE(snapped) |
| + << "Distant viewport should still snap by less than 1px."; |
| +} |
| + |
| +TEST(TransformUtilTest, SnapScale) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + |
| + transform.Scale3d(5.0, 2.00001, 1.0); |
| + Rect viewport(1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_TRUE(snapped) << "Viewport should snap for this scaling."; |
| +} |
| + |
| +TEST(TransformUtilTest, NoSnapScale) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + |
| + transform.Scale3d(5.0, 2.1, 1.0); |
|
danakj
2013/10/23 14:57:19
This function takes SkMScalars. You can use float
avallee
2013/10/23 19:44:15
Done.
|
| + Rect viewport(1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + |
| + EXPECT_FALSE(snapped) << "Viewport shouldn't snap for this scaling."; |
| +} |
| + |
| +TEST(TransformUtilTest, SnapCompositeTransform) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + |
| + transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0), |
| + SkDoubleToMScalar(10.1)); |
| + transform.RotateAboutZAxis(89.99); |
| + transform.Scale3d(SkDoubleToMScalar(1.0), |
| + SkDoubleToMScalar(3.00001), |
| + SkDoubleToMScalar(2.0)); |
| + |
| + Rect viewport(1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + ASSERT_TRUE(snapped) << "Viewport should snap all components."; |
| + |
| + Point3F point; |
| + |
| + point = Point3F(viewport.origin()); |
| + result.TransformPoint(&point); |
| + EXPECT_EQ(Point3F(31.f, 20.f, 10.f), point) << "Transformed origin"; |
| + |
| + point = Point3F(viewport.top_right()); |
| + result.TransformPoint(&point); |
| + EXPECT_EQ(Point3F(31.f, 1940.f, 10.f), point) << "Transformed top-right"; |
| + |
| + point = Point3F(viewport.bottom_left()); |
| + result.TransformPoint(&point); |
| + EXPECT_EQ(Point3F(-3569.f, 20.f, 10.f), point) << "Transformed bottom-left"; |
| + |
| + point = Point3F(viewport.bottom_right()); |
| + result.TransformPoint(&point); |
| + EXPECT_EQ(Point3F(-3569.f, 1940.f, 10.f), point) |
| + << "Transformed bottom-right"; |
| +} |
| + |
| +TEST(TransformUtilTest, NoSnapSkewedCompositeTransform) { |
| + Transform result(Transform::kSkipInitialization); |
| + Transform transform; |
| + |
| + |
| + transform.RotateAboutZAxis(89.99); |
| + transform.Scale3d(SkDoubleToMScalar(1.0), |
| + SkDoubleToMScalar(3.00001), |
| + SkDoubleToMScalar(2.0)); |
| + transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0), |
| + SkDoubleToMScalar(10.1)); |
| + transform.SkewX(20.0); |
| + Rect viewport(1920, 1200); |
| + bool snapped = SnapTransform(&result, transform, viewport); |
| + EXPECT_FALSE(snapped) << "Skewed viewport should not snap."; |
| +} |
| + |
| } // namespace |
| } // namespace gfx |