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Issue 23444049: Implement transform snapping for gfx::Transforms. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add unit tests for snapping translation, scaling and a composite of all components. Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/transform_util.h" 5 #include "ui/gfx/transform_util.h"
6 6
7 #include "testing/gtest/include/gtest/gtest.h" 7 #include "testing/gtest/include/gtest/gtest.h"
8 #include "ui/gfx/point.h" 8 #include "ui/gfx/point.h"
9 #include "ui/gfx/point3_f.h"
10 #include "ui/gfx/rect.h"
9 11
10 namespace gfx { 12 namespace gfx {
11 namespace { 13 namespace {
12 14
13 TEST(TransformUtilTest, GetScaleTransform) { 15 TEST(TransformUtilTest, GetScaleTransform) {
14 const Point kAnchor(20, 40); 16 const Point kAnchor(20, 40);
15 const float kScale = 0.5f; 17 const float kScale = 0.5f;
16 18
17 Transform scale = GetScaleTransform(kAnchor, kScale); 19 Transform scale = GetScaleTransform(kAnchor, kScale);
18 20
19 const int kOffset = 10; 21 const int kOffset = 10;
20 for (int sign_x = -1; sign_x <= 1; ++sign_x) { 22 for (int sign_x = -1; sign_x <= 1; ++sign_x) {
21 for (int sign_y = -1; sign_y <= 1; ++sign_y) { 23 for (int sign_y = -1; sign_y <= 1; ++sign_y) {
22 Point test(kAnchor.x() + sign_x * kOffset, 24 Point test(kAnchor.x() + sign_x * kOffset,
23 kAnchor.y() + sign_y * kOffset); 25 kAnchor.y() + sign_y * kOffset);
24 scale.TransformPoint(&test); 26 scale.TransformPoint(&test);
25 27
26 EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale, 28 EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale,
27 kAnchor.y() + sign_y * kOffset * kScale), 29 kAnchor.y() + sign_y * kOffset * kScale),
28 test); 30 test);
29 } 31 }
30 } 32 }
31 } 33 }
32 34
35 TEST(TransformUtilTest, SnapRotation) {
36 Transform result(Transform::kSkipInitialization);
37 Transform transform;
38 transform.RotateAboutZAxis(89.99);
39
40 Rect viewport(1920, 1200);
41 bool snapped = SnapTransform(&result, transform, viewport);
42
43 EXPECT_TRUE(snapped) << "Viewport should snap for this rotation.";
44 }
45
46 TEST(TransformUtilTest, SnapRotationDistantViewport) {
47 const int kOffset = 5000;
48 Transform result(Transform::kSkipInitialization);
49 Transform transform;
50
51 transform.RotateAboutZAxis(89.99);
52
53 Rect viewport(kOffset, kOffset, 1920, 1200);
54 bool snapped = SnapTransform(&result, transform, viewport);
55
56 EXPECT_FALSE(snapped) << "Distant viewport shouldn't snap by more than 1px.";
57 }
58
59 TEST(TransformUtilTest, NoSnapRotation) {
60 Transform result(Transform::kSkipInitialization);
61 Transform transform;
62 const int kOffset = 5000;
63
64 transform.RotateAboutZAxis(89.9);
65
66 Rect viewport(kOffset, kOffset, 1920, 1200);
67 bool snapped = SnapTransform(&result, transform, viewport);
68
69 EXPECT_FALSE(snapped) << "Viewport should not snap for this rotation.";
70 }
71
72 // Translations should always be snappable, the most we would move is 0.5
73 // pixels towards either direction to the nearest value in each component.
74 TEST(TransformUtilTest, SnapTranslation) {
75 Transform result(Transform::kSkipInitialization);
76 Transform transform;
77
78 transform.Translate3d(
79 SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0));
80
81 Rect viewport(1920, 1200);
82 bool snapped = SnapTransform(&result, transform, viewport);
83
84 EXPECT_TRUE(snapped) << "Viewport should snap for this translation.";
85 }
86
87 TEST(TransformUtilTest, SnapTranslationDistantViewport) {
88 Transform result(Transform::kSkipInitialization);
89 Transform transform;
90 const int kOffset = 5000;
91
92 transform.Translate3d(
93 SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0));
94
95 Rect viewport(kOffset, kOffset, 1920, 1200);
96 bool snapped = SnapTransform(&result, transform, viewport);
97
98 EXPECT_TRUE(snapped)
99 << "Distant viewport should still snap by less than 1px.";
100 }
101
102 TEST(TransformUtilTest, SnapScale) {
103 Transform result(Transform::kSkipInitialization);
104 Transform transform;
105
106 transform.Scale3d(5.0, 2.00001, 1.0);
107 Rect viewport(1920, 1200);
108 bool snapped = SnapTransform(&result, transform, viewport);
109
110 EXPECT_TRUE(snapped) << "Viewport should snap for this scaling.";
111 }
112
113 TEST(TransformUtilTest, NoSnapScale) {
114 Transform result(Transform::kSkipInitialization);
115 Transform transform;
116
117 transform.Scale3d(5.0, 2.1, 1.0);
danakj 2013/10/23 14:57:19 This function takes SkMScalars. You can use float
avallee 2013/10/23 19:44:15 Done.
118 Rect viewport(1920, 1200);
119 bool snapped = SnapTransform(&result, transform, viewport);
120
121 EXPECT_FALSE(snapped) << "Viewport shouldn't snap for this scaling.";
122 }
123
124 TEST(TransformUtilTest, SnapCompositeTransform) {
125 Transform result(Transform::kSkipInitialization);
126 Transform transform;
127
128 transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0),
129 SkDoubleToMScalar(10.1));
130 transform.RotateAboutZAxis(89.99);
131 transform.Scale3d(SkDoubleToMScalar(1.0),
132 SkDoubleToMScalar(3.00001),
133 SkDoubleToMScalar(2.0));
134
135 Rect viewport(1920, 1200);
136 bool snapped = SnapTransform(&result, transform, viewport);
137 ASSERT_TRUE(snapped) << "Viewport should snap all components.";
138
139 Point3F point;
140
141 point = Point3F(viewport.origin());
142 result.TransformPoint(&point);
143 EXPECT_EQ(Point3F(31.f, 20.f, 10.f), point) << "Transformed origin";
144
145 point = Point3F(viewport.top_right());
146 result.TransformPoint(&point);
147 EXPECT_EQ(Point3F(31.f, 1940.f, 10.f), point) << "Transformed top-right";
148
149 point = Point3F(viewport.bottom_left());
150 result.TransformPoint(&point);
151 EXPECT_EQ(Point3F(-3569.f, 20.f, 10.f), point) << "Transformed bottom-left";
152
153 point = Point3F(viewport.bottom_right());
154 result.TransformPoint(&point);
155 EXPECT_EQ(Point3F(-3569.f, 1940.f, 10.f), point)
156 << "Transformed bottom-right";
157 }
158
159 TEST(TransformUtilTest, NoSnapSkewedCompositeTransform) {
160 Transform result(Transform::kSkipInitialization);
161 Transform transform;
162
163
164 transform.RotateAboutZAxis(89.99);
165 transform.Scale3d(SkDoubleToMScalar(1.0),
166 SkDoubleToMScalar(3.00001),
167 SkDoubleToMScalar(2.0));
168 transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0),
169 SkDoubleToMScalar(10.1));
170 transform.SkewX(20.0);
171 Rect viewport(1920, 1200);
172 bool snapped = SnapTransform(&result, transform, viewport);
173 EXPECT_FALSE(snapped) << "Skewed viewport should not snap.";
174 }
175
33 } // namespace 176 } // namespace
34 } // namespace gfx 177 } // namespace gfx
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