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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
6 | 6 |
7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
8 #include "ui/gfx/point.h" | 8 #include "ui/gfx/point.h" |
9 #include "ui/gfx/point3_f.h" | |
10 #include "ui/gfx/rect.h" | |
9 | 11 |
10 namespace gfx { | 12 namespace gfx { |
11 namespace { | 13 namespace { |
12 | 14 |
13 TEST(TransformUtilTest, GetScaleTransform) { | 15 TEST(TransformUtilTest, GetScaleTransform) { |
14 const Point kAnchor(20, 40); | 16 const Point kAnchor(20, 40); |
15 const float kScale = 0.5f; | 17 const float kScale = 0.5f; |
16 | 18 |
17 Transform scale = GetScaleTransform(kAnchor, kScale); | 19 Transform scale = GetScaleTransform(kAnchor, kScale); |
18 | 20 |
19 const int kOffset = 10; | 21 const int kOffset = 10; |
20 for (int sign_x = -1; sign_x <= 1; ++sign_x) { | 22 for (int sign_x = -1; sign_x <= 1; ++sign_x) { |
21 for (int sign_y = -1; sign_y <= 1; ++sign_y) { | 23 for (int sign_y = -1; sign_y <= 1; ++sign_y) { |
22 Point test(kAnchor.x() + sign_x * kOffset, | 24 Point test(kAnchor.x() + sign_x * kOffset, |
23 kAnchor.y() + sign_y * kOffset); | 25 kAnchor.y() + sign_y * kOffset); |
24 scale.TransformPoint(&test); | 26 scale.TransformPoint(&test); |
25 | 27 |
26 EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale, | 28 EXPECT_EQ(Point(kAnchor.x() + sign_x * kOffset * kScale, |
27 kAnchor.y() + sign_y * kOffset * kScale), | 29 kAnchor.y() + sign_y * kOffset * kScale), |
28 test); | 30 test); |
29 } | 31 } |
30 } | 32 } |
31 } | 33 } |
32 | 34 |
35 TEST(TransformUtilTest, SnapRotation) { | |
36 Transform result(Transform::kSkipInitialization); | |
37 Transform transform; | |
38 transform.RotateAboutZAxis(89.99); | |
39 | |
40 Rect viewport(1920, 1200); | |
41 bool snapped = SnapTransform(&result, transform, viewport); | |
42 | |
43 EXPECT_TRUE(snapped) << "Viewport should snap for this rotation."; | |
44 } | |
45 | |
46 TEST(TransformUtilTest, SnapRotationDistantViewport) { | |
47 const int kOffset = 5000; | |
48 Transform result(Transform::kSkipInitialization); | |
49 Transform transform; | |
50 | |
51 transform.RotateAboutZAxis(89.99); | |
52 | |
53 Rect viewport(kOffset, kOffset, 1920, 1200); | |
54 bool snapped = SnapTransform(&result, transform, viewport); | |
55 | |
56 EXPECT_FALSE(snapped) << "Distant viewport shouldn't snap by more than 1px."; | |
57 } | |
58 | |
59 TEST(TransformUtilTest, NoSnapRotation) { | |
60 Transform result(Transform::kSkipInitialization); | |
61 Transform transform; | |
62 const int kOffset = 5000; | |
63 | |
64 transform.RotateAboutZAxis(89.9); | |
65 | |
66 Rect viewport(kOffset, kOffset, 1920, 1200); | |
67 bool snapped = SnapTransform(&result, transform, viewport); | |
68 | |
69 EXPECT_FALSE(snapped) << "Viewport should not snap for this rotation."; | |
70 } | |
71 | |
72 // Translations should always be snappable, the most we would move is 0.5 | |
73 // pixels towards either direction to the nearest value in each component. | |
74 TEST(TransformUtilTest, SnapTranslation) { | |
75 Transform result(Transform::kSkipInitialization); | |
76 Transform transform; | |
77 | |
78 transform.Translate3d( | |
79 SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0)); | |
80 | |
81 Rect viewport(1920, 1200); | |
82 bool snapped = SnapTransform(&result, transform, viewport); | |
83 | |
84 EXPECT_TRUE(snapped) << "Viewport should snap for this translation."; | |
85 } | |
86 | |
87 TEST(TransformUtilTest, SnapTranslationDistantViewport) { | |
88 Transform result(Transform::kSkipInitialization); | |
89 Transform transform; | |
90 const int kOffset = 5000; | |
91 | |
92 transform.Translate3d( | |
93 SkDoubleToMScalar(1.01), SkDoubleToMScalar(1.99), SkDoubleToMScalar(3.0)); | |
94 | |
95 Rect viewport(kOffset, kOffset, 1920, 1200); | |
96 bool snapped = SnapTransform(&result, transform, viewport); | |
97 | |
98 EXPECT_TRUE(snapped) | |
99 << "Distant viewport should still snap by less than 1px."; | |
100 } | |
101 | |
102 TEST(TransformUtilTest, SnapScale) { | |
103 Transform result(Transform::kSkipInitialization); | |
104 Transform transform; | |
105 | |
106 transform.Scale3d(5.0, 2.00001, 1.0); | |
107 Rect viewport(1920, 1200); | |
108 bool snapped = SnapTransform(&result, transform, viewport); | |
109 | |
110 EXPECT_TRUE(snapped) << "Viewport should snap for this scaling."; | |
111 } | |
112 | |
113 TEST(TransformUtilTest, NoSnapScale) { | |
114 Transform result(Transform::kSkipInitialization); | |
115 Transform transform; | |
116 | |
117 transform.Scale3d(5.0, 2.1, 1.0); | |
danakj
2013/10/23 14:57:19
This function takes SkMScalars. You can use float
avallee
2013/10/23 19:44:15
Done.
| |
118 Rect viewport(1920, 1200); | |
119 bool snapped = SnapTransform(&result, transform, viewport); | |
120 | |
121 EXPECT_FALSE(snapped) << "Viewport shouldn't snap for this scaling."; | |
122 } | |
123 | |
124 TEST(TransformUtilTest, SnapCompositeTransform) { | |
125 Transform result(Transform::kSkipInitialization); | |
126 Transform transform; | |
127 | |
128 transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0), | |
129 SkDoubleToMScalar(10.1)); | |
130 transform.RotateAboutZAxis(89.99); | |
131 transform.Scale3d(SkDoubleToMScalar(1.0), | |
132 SkDoubleToMScalar(3.00001), | |
133 SkDoubleToMScalar(2.0)); | |
134 | |
135 Rect viewport(1920, 1200); | |
136 bool snapped = SnapTransform(&result, transform, viewport); | |
137 ASSERT_TRUE(snapped) << "Viewport should snap all components."; | |
138 | |
139 Point3F point; | |
140 | |
141 point = Point3F(viewport.origin()); | |
142 result.TransformPoint(&point); | |
143 EXPECT_EQ(Point3F(31.f, 20.f, 10.f), point) << "Transformed origin"; | |
144 | |
145 point = Point3F(viewport.top_right()); | |
146 result.TransformPoint(&point); | |
147 EXPECT_EQ(Point3F(31.f, 1940.f, 10.f), point) << "Transformed top-right"; | |
148 | |
149 point = Point3F(viewport.bottom_left()); | |
150 result.TransformPoint(&point); | |
151 EXPECT_EQ(Point3F(-3569.f, 20.f, 10.f), point) << "Transformed bottom-left"; | |
152 | |
153 point = Point3F(viewport.bottom_right()); | |
154 result.TransformPoint(&point); | |
155 EXPECT_EQ(Point3F(-3569.f, 1940.f, 10.f), point) | |
156 << "Transformed bottom-right"; | |
157 } | |
158 | |
159 TEST(TransformUtilTest, NoSnapSkewedCompositeTransform) { | |
160 Transform result(Transform::kSkipInitialization); | |
161 Transform transform; | |
162 | |
163 | |
164 transform.RotateAboutZAxis(89.99); | |
165 transform.Scale3d(SkDoubleToMScalar(1.0), | |
166 SkDoubleToMScalar(3.00001), | |
167 SkDoubleToMScalar(2.0)); | |
168 transform.Translate3d(SkDoubleToMScalar(30.5), SkDoubleToMScalar(20.0), | |
169 SkDoubleToMScalar(10.1)); | |
170 transform.SkewX(20.0); | |
171 Rect viewport(1920, 1200); | |
172 bool snapped = SnapTransform(&result, transform, viewport); | |
173 EXPECT_FALSE(snapped) << "Skewed viewport should not snap."; | |
174 } | |
175 | |
33 } // namespace | 176 } // namespace |
34 } // namespace gfx | 177 } // namespace gfx |
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