Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(342)

Unified Diff: ui/gfx/transform_util.cc

Issue 23444049: Implement transform snapping for gfx::Transforms. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add a test and fixed comments by vollick@. Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ui/gfx/transform_util.h ('k') | ui/gfx/transform_util_unittest.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/gfx/transform_util.cc
diff --git a/ui/gfx/transform_util.cc b/ui/gfx/transform_util.cc
index 9bb3bbcbcfbf261b17b84d306f823f52ea6a8c3e..f59a7231066c646c3f35f4543f9bfd27f15183a9 100644
--- a/ui/gfx/transform_util.cc
+++ b/ui/gfx/transform_util.cc
@@ -7,12 +7,23 @@
#include <algorithm>
#include <cmath>
+#include "base/logging.h"
#include "ui/gfx/point.h"
+#include "ui/gfx/point3_f.h"
+#include "ui/gfx/rect_f.h"
namespace gfx {
namespace {
+// TODO(avallee): Move this somewhere appropriate in Skia.
+// Taken from SkMatrix44
+const float kNearIntEpsilon = 1e-8;
+
+bool NearInteger(float f) {
+ return (std::abs(f - std::round(f)) < kNearIntEpsilon);
+}
+
SkMScalar Length3(SkMScalar v[3]) {
return std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
}
@@ -104,6 +115,112 @@ bool Normalize(SkMatrix44& m) {
return true;
}
+void BuildPerspectiveMatrix(SkMatrix44* matrix,
+ const DecomposedTransform& decomp) {
+ matrix->setIdentity();
+
+ for (int i = 0; i < 4; i++)
+ matrix->setDouble(3, i, decomp.perspective[i]);
+}
+
+void BuildTranslationMatrix(SkMatrix44 * matrix,
+ const DecomposedTransform& decomp) {
+ matrix->setTranslate(SkDoubleToMScalar(decomp.translate[0]),
+ SkDoubleToMScalar(decomp.translate[1]),
+ SkDoubleToMScalar(decomp.translate[2]));
+}
+
+void BuildRotationMatrix(SkMatrix44* matrix,
+ const DecomposedTransform& decomp) {
+ double x = decomp.quaternion[0];
+ double y = decomp.quaternion[1];
+ double z = decomp.quaternion[2];
+ double w = decomp.quaternion[3];
+
+ matrix->set3x3(1.0 - 2.0 * (y * y + z * z),
+ 2.0 * (x * y + z * w),
+ 2.0 * (x * z - y * w),
+ 2.0 * (x * y - z * w),
+ 1.0 - 2.0 * (x * x + z * z),
+ 2.0 * (y * z + x * w),
+ 2.0 * (x * z + y * w),
+ 2.0 * (y * z - x * w),
+ 1.0 - 2.0 * (x * x + y * y));
+}
+
+void BuildSkewMatrix(SkMatrix44* matrix, const DecomposedTransform& decomp) {
+ matrix->setIdentity();
+
+ SkMatrix44 temp(SkMatrix44::kIdentity_Constructor);
+ if (decomp.skew[2]) {
+ temp.setDouble(1, 2, decomp.skew[2]);
+ matrix->preConcat(temp);
+ }
+
+ if (decomp.skew[1]) {
+ temp.setDouble(1, 2, 0);
+ temp.setDouble(0, 2, decomp.skew[1]);
+ matrix->preConcat(temp);
+ }
+
+ if (decomp.skew[0]) {
+ temp.setDouble(0, 2, 0);
+ temp.setDouble(0, 1, decomp.skew[0]);
+ matrix->preConcat(temp);
+ }
+}
+
+void BuildScaleMatrix(SkMatrix44* matrix, const DecomposedTransform& decomp) {
+ matrix->setIdentity();
+ matrix->setScale(SkDoubleToMScalar(decomp.scale[0]),
+ SkDoubleToMScalar(decomp.scale[1]),
+ SkDoubleToMScalar(decomp.scale[2]));
+}
+
+Transform ComposeTransform(const SkMatrix44& perspective,
+ const SkMatrix44& translation,
+ const SkMatrix44& rotation,
+ const SkMatrix44& skew,
+ const SkMatrix44& scale) {
+ SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor);
+
+ matrix.preConcat(perspective);
+ matrix.preConcat(translation);
+ matrix.preConcat(rotation);
+ matrix.preConcat(skew);
+ matrix.preConcat(scale);
+
+ Transform to_return;
+ to_return.matrix() = matrix;
+ return to_return;
+}
+
+bool CheckTansformPoint(const PointF& point,
Ian Vollick 2013/09/14 23:45:31 nit: typo, but even still, it would be nice if the
avallee 2013/10/15 19:22:48 Done.
+ const Transform& transform_a,
+ const Transform& transform_b) {
+ Point3F point_a, point_b;
+ point_a = point_b = Point3F(point.x(), point.y(), 0.f);
Ian Vollick 2013/09/14 23:45:31 nit: Use the Point3F ctor that takes a PointF.
avallee 2013/10/15 19:22:48 Done.
+
+ // Can't use TransformRect here since it would give us the axis-aligned
+ // bounding rect of the 4 points in the initial rectable which is not what we
+ // want.
+ bool invertible = true;
+ invertible &= transform_a.TransformPointReverse(&point_a);
+ invertible &= transform_b.TransformPointReverse(&point_b);
Ian Vollick 2013/09/14 23:45:31 It's a bummer that we recompute the inverse of the
avallee 2013/10/15 19:22:48 Done.
+ DCHECK(invertible) << "Non-invertible transform, cannot snap.";
+
+ if (!(NearInteger(point_b.x()) && NearInteger(point_b.y()))) {
+ // Integers should get mapped back into integer points.
+ return false;
+ }
+
+ if ((point_b - point_a).Length() > 1.0) {
+ // The changed distance should not be more than 1 pixel.
+ return false;
+ }
+ return true;
+}
+
} // namespace
Transform GetScaleTransform(const Point& anchor, float scale) {
@@ -266,54 +383,74 @@ bool DecomposeTransform(DecomposedTransform* decomp,
// Taken from http://www.w3.org/TR/css3-transforms/.
Transform ComposeTransform(const DecomposedTransform& decomp) {
- SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor);
- for (int i = 0; i < 4; i++)
- matrix.set(3, i, decomp.perspective[i]);
+ SkMatrix44 perspective(SkMatrix44::kUninitialized_Constructor);
+ BuildPerspectiveMatrix(&perspective, decomp);
- matrix.preTranslate(
- decomp.translate[0], decomp.translate[1], decomp.translate[2]);
+ SkMatrix44 translation(SkMatrix44::kUninitialized_Constructor);
+ BuildTranslationMatrix(&translation, decomp);
- SkMScalar x = decomp.quaternion[0];
- SkMScalar y = decomp.quaternion[1];
- SkMScalar z = decomp.quaternion[2];
- SkMScalar w = decomp.quaternion[3];
+ SkMatrix44 rotation(SkMatrix44::kUninitialized_Constructor);
+ BuildRotationMatrix(&rotation, decomp);
- SkMatrix44 rotation_matrix(SkMatrix44::kUninitialized_Constructor);
- rotation_matrix.set3x3(1.0 - 2.0 * (y * y + z * z),
- 2.0 * (x * y + z * w),
- 2.0 * (x * z - y * w),
- 2.0 * (x * y - z * w),
- 1.0 - 2.0 * (x * x + z * z),
- 2.0 * (y * z + x * w),
- 2.0 * (x * z + y * w),
- 2.0 * (y * z - x * w),
- 1.0 - 2.0 * (x * x + y * y));
-
- matrix.preConcat(rotation_matrix);
+ SkMatrix44 skew(SkMatrix44::kUninitialized_Constructor);
+ BuildSkewMatrix(&skew, decomp);
- SkMatrix44 temp(SkMatrix44::kIdentity_Constructor);
- if (decomp.skew[2]) {
- temp.set(1, 2, decomp.skew[2]);
- matrix.preConcat(temp);
- }
+ SkMatrix44 scale(SkMatrix44::kUninitialized_Constructor);
+ BuildScaleMatrix(&scale, decomp);
- if (decomp.skew[1]) {
- temp.set(1, 2, 0);
- temp.set(0, 2, decomp.skew[1]);
- matrix.preConcat(temp);
- }
+ return ComposeTransform(perspective, translation, rotation, skew, scale);
+}
- if (decomp.skew[0]) {
- temp.set(0, 2, 0);
- temp.set(0, 1, decomp.skew[0]);
- matrix.preConcat(temp);
+bool SnapRotation(DecomposedTransform* out,
+ const DecomposedTransform& decomp,
+ const Transform& transform,
Ian Vollick 2013/09/14 23:45:31 This is not the signature I expected. I was hoping
avallee 2013/10/15 19:22:48 Done. I don't think you want other snapping yet,
+ const RectF& viewport) {
+
+ // Create snapped rotation.
+ SkMatrix44 rotation_matrix(SkMatrix44::kUninitialized_Constructor);
+ BuildRotationMatrix(&rotation_matrix, decomp);
+ for (int i = 0; i < 3; ++i) {
+ for (int j = 0; j < 3; ++j) {
+ SkMScalar value = rotation_matrix.get(i, j);
+ // Snap values to -1, 0 or 1.
+ if (value < -0.5f) {
+ value = -1.0f;
+ } else if (value > 0.5f) {
+ value = 1.0f;
+ } else {
+ value = 0.0f;
+ }
+ rotation_matrix.set(i, j, value);
+ }
}
Ian Vollick 2013/09/14 23:45:31 Please make a BuildSnappedRotationMatrix helper (a
avallee 2013/10/15 19:22:48 Added Snapped rotation unless we also want snapped
- matrix.preScale(decomp.scale[0], decomp.scale[1], decomp.scale[2]);
+ // Rebuild matrices for other unchanged components.
+ SkMatrix44 perspective(SkMatrix44::kUninitialized_Constructor);
+ BuildPerspectiveMatrix(&perspective, decomp);
- Transform to_return;
- to_return.matrix() = matrix;
- return to_return;
+ SkMatrix44 translation(SkMatrix44::kUninitialized_Constructor);
+ BuildTranslationMatrix(&translation, decomp);
+
+ SkMatrix44 skew(SkMatrix44::kUninitialized_Constructor);
+ BuildSkewMatrix(&skew, decomp);
+
+ SkMatrix44 scale(SkMatrix44::kUninitialized_Constructor);
+ BuildScaleMatrix(&scale, decomp);
+
+ // Get full tranform
+ Transform snapped =
+ ComposeTransform(perspective, translation, rotation_matrix, skew, scale);
+
+ // Verify that viewport is not moved unnaturally.
+ bool snappable =
+ CheckTansformPoint(viewport.origin(), transform, snapped) &&
+ CheckTansformPoint(viewport.top_right(), transform, snapped) &&
+ CheckTansformPoint(viewport.bottom_left(), transform, snapped) &&
+ CheckTansformPoint(viewport.bottom_right(), transform, snapped);
+ if (snappable) {
+ DecomposeTransform(out, snapped);
+ }
+ return snappable;
}
} // namespace ui
« no previous file with comments | « ui/gfx/transform_util.h ('k') | ui/gfx/transform_util_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698