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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "base/logging.h" | |
10 #include "ui/gfx/point.h" | 11 #include "ui/gfx/point.h" |
12 #include "ui/gfx/point3_f.h" | |
13 #include "ui/gfx/rect_f.h" | |
11 | 14 |
12 namespace gfx { | 15 namespace gfx { |
13 | 16 |
14 namespace { | 17 namespace { |
15 | 18 |
19 // TODO(avallee): Move this somewhere appropriate in Skia. | |
20 // Taken from SkMatrix44 | |
21 const float kNearIntEpsilon = 1e-8; | |
22 | |
23 bool NearInteger(float f) { | |
24 return (std::abs(f - std::round(f)) < kNearIntEpsilon); | |
25 } | |
26 | |
16 SkMScalar Length3(SkMScalar v[3]) { | 27 SkMScalar Length3(SkMScalar v[3]) { |
17 return std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); | 28 return std::sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
18 } | 29 } |
19 | 30 |
20 void Scale3(SkMScalar v[3], SkMScalar scale) { | 31 void Scale3(SkMScalar v[3], SkMScalar scale) { |
21 for (int i = 0; i < 3; ++i) | 32 for (int i = 0; i < 3; ++i) |
22 v[i] *= scale; | 33 v[i] *= scale; |
23 } | 34 } |
24 | 35 |
25 template <int n> | 36 template <int n> |
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97 return false; | 108 return false; |
98 | 109 |
99 SkMScalar scale = 1.0 / m.get(3, 3); | 110 SkMScalar scale = 1.0 / m.get(3, 3); |
100 for (int i = 0; i < 4; i++) | 111 for (int i = 0; i < 4; i++) |
101 for (int j = 0; j < 4; j++) | 112 for (int j = 0; j < 4; j++) |
102 m.set(i, j, m.get(i, j) * scale); | 113 m.set(i, j, m.get(i, j) * scale); |
103 | 114 |
104 return true; | 115 return true; |
105 } | 116 } |
106 | 117 |
118 void BuildPerspectiveMatrix(SkMatrix44* matrix, | |
119 const DecomposedTransform& decomp) { | |
120 matrix->setIdentity(); | |
121 | |
122 for (int i = 0; i < 4; i++) | |
123 matrix->setDouble(3, i, decomp.perspective[i]); | |
124 } | |
125 | |
126 void BuildTranslationMatrix(SkMatrix44 * matrix, | |
127 const DecomposedTransform& decomp) { | |
128 matrix->setTranslate(SkDoubleToMScalar(decomp.translate[0]), | |
129 SkDoubleToMScalar(decomp.translate[1]), | |
130 SkDoubleToMScalar(decomp.translate[2])); | |
131 } | |
132 | |
133 void BuildRotationMatrix(SkMatrix44* matrix, | |
134 const DecomposedTransform& decomp) { | |
135 double x = decomp.quaternion[0]; | |
136 double y = decomp.quaternion[1]; | |
137 double z = decomp.quaternion[2]; | |
138 double w = decomp.quaternion[3]; | |
139 | |
140 matrix->set3x3(1.0 - 2.0 * (y * y + z * z), | |
141 2.0 * (x * y + z * w), | |
142 2.0 * (x * z - y * w), | |
143 2.0 * (x * y - z * w), | |
144 1.0 - 2.0 * (x * x + z * z), | |
145 2.0 * (y * z + x * w), | |
146 2.0 * (x * z + y * w), | |
147 2.0 * (y * z - x * w), | |
148 1.0 - 2.0 * (x * x + y * y)); | |
149 } | |
150 | |
151 void BuildSkewMatrix(SkMatrix44* matrix, const DecomposedTransform& decomp) { | |
152 matrix->setIdentity(); | |
153 | |
154 SkMatrix44 temp(SkMatrix44::kIdentity_Constructor); | |
155 if (decomp.skew[2]) { | |
156 temp.setDouble(1, 2, decomp.skew[2]); | |
157 matrix->preConcat(temp); | |
158 } | |
159 | |
160 if (decomp.skew[1]) { | |
161 temp.setDouble(1, 2, 0); | |
162 temp.setDouble(0, 2, decomp.skew[1]); | |
163 matrix->preConcat(temp); | |
164 } | |
165 | |
166 if (decomp.skew[0]) { | |
167 temp.setDouble(0, 2, 0); | |
168 temp.setDouble(0, 1, decomp.skew[0]); | |
169 matrix->preConcat(temp); | |
170 } | |
171 } | |
172 | |
173 void BuildScaleMatrix(SkMatrix44* matrix, const DecomposedTransform& decomp) { | |
174 matrix->setIdentity(); | |
175 matrix->setScale(SkDoubleToMScalar(decomp.scale[0]), | |
176 SkDoubleToMScalar(decomp.scale[1]), | |
177 SkDoubleToMScalar(decomp.scale[2])); | |
178 } | |
179 | |
180 Transform ComposeTransform(const SkMatrix44& perspective, | |
181 const SkMatrix44& translation, | |
182 const SkMatrix44& rotation, | |
183 const SkMatrix44& skew, | |
184 const SkMatrix44& scale) { | |
185 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | |
186 | |
187 matrix.preConcat(perspective); | |
188 matrix.preConcat(translation); | |
189 matrix.preConcat(rotation); | |
190 matrix.preConcat(skew); | |
191 matrix.preConcat(scale); | |
192 | |
193 Transform to_return; | |
194 to_return.matrix() = matrix; | |
195 return to_return; | |
196 } | |
197 | |
198 bool CheckTansformPoint(const PointF& point, | |
Ian Vollick
2013/09/14 23:45:31
nit: typo, but even still, it would be nice if the
avallee
2013/10/15 19:22:48
Done.
| |
199 const Transform& transform_a, | |
200 const Transform& transform_b) { | |
201 Point3F point_a, point_b; | |
202 point_a = point_b = Point3F(point.x(), point.y(), 0.f); | |
Ian Vollick
2013/09/14 23:45:31
nit: Use the Point3F ctor that takes a PointF.
avallee
2013/10/15 19:22:48
Done.
| |
203 | |
204 // Can't use TransformRect here since it would give us the axis-aligned | |
205 // bounding rect of the 4 points in the initial rectable which is not what we | |
206 // want. | |
207 bool invertible = true; | |
208 invertible &= transform_a.TransformPointReverse(&point_a); | |
209 invertible &= transform_b.TransformPointReverse(&point_b); | |
Ian Vollick
2013/09/14 23:45:31
It's a bummer that we recompute the inverse of the
avallee
2013/10/15 19:22:48
Done.
| |
210 DCHECK(invertible) << "Non-invertible transform, cannot snap."; | |
211 | |
212 if (!(NearInteger(point_b.x()) && NearInteger(point_b.y()))) { | |
213 // Integers should get mapped back into integer points. | |
214 return false; | |
215 } | |
216 | |
217 if ((point_b - point_a).Length() > 1.0) { | |
218 // The changed distance should not be more than 1 pixel. | |
219 return false; | |
220 } | |
221 return true; | |
222 } | |
223 | |
107 } // namespace | 224 } // namespace |
108 | 225 |
109 Transform GetScaleTransform(const Point& anchor, float scale) { | 226 Transform GetScaleTransform(const Point& anchor, float scale) { |
110 Transform transform; | 227 Transform transform; |
111 transform.Translate(anchor.x() * (1 - scale), | 228 transform.Translate(anchor.x() * (1 - scale), |
112 anchor.y() * (1 - scale)); | 229 anchor.y() * (1 - scale)); |
113 transform.Scale(scale, scale); | 230 transform.Scale(scale, scale); |
114 return transform; | 231 return transform; |
115 } | 232 } |
116 | 233 |
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259 if (row[0][2] > row[2][0]) | 376 if (row[0][2] > row[2][0]) |
260 decomp->quaternion[1] = -decomp->quaternion[1]; | 377 decomp->quaternion[1] = -decomp->quaternion[1]; |
261 if (row[1][0] > row[0][1]) | 378 if (row[1][0] > row[0][1]) |
262 decomp->quaternion[2] = -decomp->quaternion[2]; | 379 decomp->quaternion[2] = -decomp->quaternion[2]; |
263 | 380 |
264 return true; | 381 return true; |
265 } | 382 } |
266 | 383 |
267 // Taken from http://www.w3.org/TR/css3-transforms/. | 384 // Taken from http://www.w3.org/TR/css3-transforms/. |
268 Transform ComposeTransform(const DecomposedTransform& decomp) { | 385 Transform ComposeTransform(const DecomposedTransform& decomp) { |
269 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); | 386 SkMatrix44 perspective(SkMatrix44::kUninitialized_Constructor); |
270 for (int i = 0; i < 4; i++) | 387 BuildPerspectiveMatrix(&perspective, decomp); |
271 matrix.set(3, i, decomp.perspective[i]); | |
272 | 388 |
273 matrix.preTranslate( | 389 SkMatrix44 translation(SkMatrix44::kUninitialized_Constructor); |
274 decomp.translate[0], decomp.translate[1], decomp.translate[2]); | 390 BuildTranslationMatrix(&translation, decomp); |
275 | 391 |
276 SkMScalar x = decomp.quaternion[0]; | 392 SkMatrix44 rotation(SkMatrix44::kUninitialized_Constructor); |
277 SkMScalar y = decomp.quaternion[1]; | 393 BuildRotationMatrix(&rotation, decomp); |
278 SkMScalar z = decomp.quaternion[2]; | |
279 SkMScalar w = decomp.quaternion[3]; | |
280 | 394 |
395 SkMatrix44 skew(SkMatrix44::kUninitialized_Constructor); | |
396 BuildSkewMatrix(&skew, decomp); | |
397 | |
398 SkMatrix44 scale(SkMatrix44::kUninitialized_Constructor); | |
399 BuildScaleMatrix(&scale, decomp); | |
400 | |
401 return ComposeTransform(perspective, translation, rotation, skew, scale); | |
402 } | |
403 | |
404 bool SnapRotation(DecomposedTransform* out, | |
405 const DecomposedTransform& decomp, | |
406 const Transform& transform, | |
Ian Vollick
2013/09/14 23:45:31
This is not the signature I expected. I was hoping
avallee
2013/10/15 19:22:48
Done.
I don't think you want other snapping yet,
| |
407 const RectF& viewport) { | |
408 | |
409 // Create snapped rotation. | |
281 SkMatrix44 rotation_matrix(SkMatrix44::kUninitialized_Constructor); | 410 SkMatrix44 rotation_matrix(SkMatrix44::kUninitialized_Constructor); |
282 rotation_matrix.set3x3(1.0 - 2.0 * (y * y + z * z), | 411 BuildRotationMatrix(&rotation_matrix, decomp); |
283 2.0 * (x * y + z * w), | 412 for (int i = 0; i < 3; ++i) { |
284 2.0 * (x * z - y * w), | 413 for (int j = 0; j < 3; ++j) { |
285 2.0 * (x * y - z * w), | 414 SkMScalar value = rotation_matrix.get(i, j); |
286 1.0 - 2.0 * (x * x + z * z), | 415 // Snap values to -1, 0 or 1. |
287 2.0 * (y * z + x * w), | 416 if (value < -0.5f) { |
288 2.0 * (x * z + y * w), | 417 value = -1.0f; |
289 2.0 * (y * z - x * w), | 418 } else if (value > 0.5f) { |
290 1.0 - 2.0 * (x * x + y * y)); | 419 value = 1.0f; |
291 | 420 } else { |
292 matrix.preConcat(rotation_matrix); | 421 value = 0.0f; |
293 | 422 } |
294 SkMatrix44 temp(SkMatrix44::kIdentity_Constructor); | 423 rotation_matrix.set(i, j, value); |
295 if (decomp.skew[2]) { | 424 } |
296 temp.set(1, 2, decomp.skew[2]); | |
297 matrix.preConcat(temp); | |
298 } | 425 } |
Ian Vollick
2013/09/14 23:45:31
Please make a BuildSnappedRotationMatrix helper (a
avallee
2013/10/15 19:22:48
Added Snapped rotation unless we also want snapped
| |
299 | 426 |
300 if (decomp.skew[1]) { | 427 // Rebuild matrices for other unchanged components. |
301 temp.set(1, 2, 0); | 428 SkMatrix44 perspective(SkMatrix44::kUninitialized_Constructor); |
302 temp.set(0, 2, decomp.skew[1]); | 429 BuildPerspectiveMatrix(&perspective, decomp); |
303 matrix.preConcat(temp); | 430 |
431 SkMatrix44 translation(SkMatrix44::kUninitialized_Constructor); | |
432 BuildTranslationMatrix(&translation, decomp); | |
433 | |
434 SkMatrix44 skew(SkMatrix44::kUninitialized_Constructor); | |
435 BuildSkewMatrix(&skew, decomp); | |
436 | |
437 SkMatrix44 scale(SkMatrix44::kUninitialized_Constructor); | |
438 BuildScaleMatrix(&scale, decomp); | |
439 | |
440 // Get full tranform | |
441 Transform snapped = | |
442 ComposeTransform(perspective, translation, rotation_matrix, skew, scale); | |
443 | |
444 // Verify that viewport is not moved unnaturally. | |
445 bool snappable = | |
446 CheckTansformPoint(viewport.origin(), transform, snapped) && | |
447 CheckTansformPoint(viewport.top_right(), transform, snapped) && | |
448 CheckTansformPoint(viewport.bottom_left(), transform, snapped) && | |
449 CheckTansformPoint(viewport.bottom_right(), transform, snapped); | |
450 if (snappable) { | |
451 DecomposeTransform(out, snapped); | |
304 } | 452 } |
305 | 453 return snappable; |
306 if (decomp.skew[0]) { | |
307 temp.set(0, 2, 0); | |
308 temp.set(0, 1, decomp.skew[0]); | |
309 matrix.preConcat(temp); | |
310 } | |
311 | |
312 matrix.preScale(decomp.scale[0], decomp.scale[1], decomp.scale[2]); | |
313 | |
314 Transform to_return; | |
315 to_return.matrix() = matrix; | |
316 return to_return; | |
317 } | 454 } |
318 | 455 |
319 } // namespace ui | 456 } // namespace ui |
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