Index: src/zone.h |
diff --git a/src/zone.h b/src/zone.h |
deleted file mode 100644 |
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-// Copyright 2012 the V8 project authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef V8_ZONE_H_ |
-#define V8_ZONE_H_ |
- |
-#include <limits> |
- |
-#include "src/base/accounting-allocator.h" |
-#include "src/base/hashmap.h" |
-#include "src/base/logging.h" |
-#include "src/globals.h" |
-#include "src/list.h" |
-#include "src/splay-tree.h" |
- |
-namespace v8 { |
-namespace internal { |
- |
-// Forward declarations. |
-class Segment; |
- |
- |
-// The Zone supports very fast allocation of small chunks of |
-// memory. The chunks cannot be deallocated individually, but instead |
-// the Zone supports deallocating all chunks in one fast |
-// operation. The Zone is used to hold temporary data structures like |
-// the abstract syntax tree, which is deallocated after compilation. |
-// |
-// Note: There is no need to initialize the Zone; the first time an |
-// allocation is attempted, a segment of memory will be requested |
-// through a call to malloc(). |
-// |
-// Note: The implementation is inherently not thread safe. Do not use |
-// from multi-threaded code. |
-class Zone final { |
- public: |
- explicit Zone(base::AccountingAllocator* allocator); |
- ~Zone(); |
- |
- // Allocate 'size' bytes of memory in the Zone; expands the Zone by |
- // allocating new segments of memory on demand using malloc(). |
- void* New(size_t size); |
- |
- template <typename T> |
- T* NewArray(size_t length) { |
- DCHECK_LT(length, std::numeric_limits<size_t>::max() / sizeof(T)); |
- return static_cast<T*>(New(length * sizeof(T))); |
- } |
- |
- // Deletes all objects and free all memory allocated in the Zone. Keeps one |
- // small (size <= kMaximumKeptSegmentSize) segment around if it finds one. |
- void DeleteAll(); |
- |
- // Deletes the last small segment kept around by DeleteAll(). You |
- // may no longer allocate in the Zone after a call to this method. |
- void DeleteKeptSegment(); |
- |
- // Returns true if more memory has been allocated in zones than |
- // the limit allows. |
- bool excess_allocation() const { |
- return segment_bytes_allocated_ > kExcessLimit; |
- } |
- |
- size_t allocation_size() const { return allocation_size_; } |
- |
- base::AccountingAllocator* allocator() const { return allocator_; } |
- |
- private: |
- // All pointers returned from New() have this alignment. In addition, if the |
- // object being allocated has a size that is divisible by 8 then its alignment |
- // will be 8. ASan requires 8-byte alignment. |
-#ifdef V8_USE_ADDRESS_SANITIZER |
- static const size_t kAlignment = 8; |
- STATIC_ASSERT(kPointerSize <= 8); |
-#else |
- static const size_t kAlignment = kPointerSize; |
-#endif |
- |
- // Never allocate segments smaller than this size in bytes. |
- static const size_t kMinimumSegmentSize = 8 * KB; |
- |
- // Never allocate segments larger than this size in bytes. |
- static const size_t kMaximumSegmentSize = 1 * MB; |
- |
- // Never keep segments larger than this size in bytes around. |
- static const size_t kMaximumKeptSegmentSize = 64 * KB; |
- |
- // Report zone excess when allocation exceeds this limit. |
- static const size_t kExcessLimit = 256 * MB; |
- |
- // The number of bytes allocated in this zone so far. |
- size_t allocation_size_; |
- |
- // The number of bytes allocated in segments. Note that this number |
- // includes memory allocated from the OS but not yet allocated from |
- // the zone. |
- size_t segment_bytes_allocated_; |
- |
- // Expand the Zone to hold at least 'size' more bytes and allocate |
- // the bytes. Returns the address of the newly allocated chunk of |
- // memory in the Zone. Should only be called if there isn't enough |
- // room in the Zone already. |
- Address NewExpand(size_t size); |
- |
- // Creates a new segment, sets it size, and pushes it to the front |
- // of the segment chain. Returns the new segment. |
- inline Segment* NewSegment(size_t size); |
- |
- // Deletes the given segment. Does not touch the segment chain. |
- inline void DeleteSegment(Segment* segment, size_t size); |
- |
- // The free region in the current (front) segment is represented as |
- // the half-open interval [position, limit). The 'position' variable |
- // is guaranteed to be aligned as dictated by kAlignment. |
- Address position_; |
- Address limit_; |
- |
- base::AccountingAllocator* allocator_; |
- |
- Segment* segment_head_; |
-}; |
- |
- |
-// ZoneObject is an abstraction that helps define classes of objects |
-// allocated in the Zone. Use it as a base class; see ast.h. |
-class ZoneObject { |
- public: |
- // Allocate a new ZoneObject of 'size' bytes in the Zone. |
- void* operator new(size_t size, Zone* zone) { return zone->New(size); } |
- |
- // Ideally, the delete operator should be private instead of |
- // public, but unfortunately the compiler sometimes synthesizes |
- // (unused) destructors for classes derived from ZoneObject, which |
- // require the operator to be visible. MSVC requires the delete |
- // operator to be public. |
- |
- // ZoneObjects should never be deleted individually; use |
- // Zone::DeleteAll() to delete all zone objects in one go. |
- void operator delete(void*, size_t) { UNREACHABLE(); } |
- void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
-}; |
- |
- |
-// The ZoneScope is used to automatically call DeleteAll() on a |
-// Zone when the ZoneScope is destroyed (i.e. goes out of scope) |
-class ZoneScope final { |
- public: |
- explicit ZoneScope(Zone* zone) : zone_(zone) { } |
- ~ZoneScope() { zone_->DeleteAll(); } |
- |
- Zone* zone() const { return zone_; } |
- |
- private: |
- Zone* zone_; |
-}; |
- |
- |
-// The ZoneAllocationPolicy is used to specialize generic data |
-// structures to allocate themselves and their elements in the Zone. |
-class ZoneAllocationPolicy final { |
- public: |
- explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } |
- void* New(size_t size) { return zone()->New(size); } |
- static void Delete(void* pointer) {} |
- Zone* zone() const { return zone_; } |
- |
- private: |
- Zone* zone_; |
-}; |
- |
- |
-// ZoneLists are growable lists with constant-time access to the |
-// elements. The list itself and all its elements are allocated in the |
-// Zone. ZoneLists cannot be deleted individually; you can delete all |
-// objects in the Zone by calling Zone::DeleteAll(). |
-template <typename T> |
-class ZoneList final : public List<T, ZoneAllocationPolicy> { |
- public: |
- // Construct a new ZoneList with the given capacity; the length is |
- // always zero. The capacity must be non-negative. |
- ZoneList(int capacity, Zone* zone) |
- : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } |
- |
- void* operator new(size_t size, Zone* zone) { return zone->New(size); } |
- |
- // Construct a new ZoneList by copying the elements of the given ZoneList. |
- ZoneList(const ZoneList<T>& other, Zone* zone) |
- : List<T, ZoneAllocationPolicy>(other.length(), |
- ZoneAllocationPolicy(zone)) { |
- AddAll(other, zone); |
- } |
- |
- // We add some convenience wrappers so that we can pass in a Zone |
- // instead of a (less convenient) ZoneAllocationPolicy. |
- void Add(const T& element, Zone* zone) { |
- List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); |
- } |
- void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) { |
- List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
- } |
- void AddAll(const Vector<T>& other, Zone* zone) { |
- List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
- } |
- void InsertAt(int index, const T& element, Zone* zone) { |
- List<T, ZoneAllocationPolicy>::InsertAt(index, element, |
- ZoneAllocationPolicy(zone)); |
- } |
- Vector<T> AddBlock(T value, int count, Zone* zone) { |
- return List<T, ZoneAllocationPolicy>::AddBlock(value, count, |
- ZoneAllocationPolicy(zone)); |
- } |
- void Allocate(int length, Zone* zone) { |
- List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); |
- } |
- void Initialize(int capacity, Zone* zone) { |
- List<T, ZoneAllocationPolicy>::Initialize(capacity, |
- ZoneAllocationPolicy(zone)); |
- } |
- |
- void operator delete(void* pointer) { UNREACHABLE(); } |
- void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
-}; |
- |
- |
-// A zone splay tree. The config type parameter encapsulates the |
-// different configurations of a concrete splay tree (see splay-tree.h). |
-// The tree itself and all its elements are allocated in the Zone. |
-template <typename Config> |
-class ZoneSplayTree final : public SplayTree<Config, ZoneAllocationPolicy> { |
- public: |
- explicit ZoneSplayTree(Zone* zone) |
- : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} |
- ~ZoneSplayTree() { |
- // Reset the root to avoid unneeded iteration over all tree nodes |
- // in the destructor. For a zone-allocated tree, nodes will be |
- // freed by the Zone. |
- SplayTree<Config, ZoneAllocationPolicy>::ResetRoot(); |
- } |
- |
- void* operator new(size_t size, Zone* zone) { return zone->New(size); } |
- |
- void operator delete(void* pointer) { UNREACHABLE(); } |
- void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
-}; |
- |
-typedef base::TemplateHashMapImpl<void*, void*, ZoneAllocationPolicy> |
- ZoneHashMap; |
- |
-} // namespace internal |
-} // namespace v8 |
- |
-#endif // V8_ZONE_H_ |