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Side by Side Diff: src/zone.h

Issue 2344143003: Moved zones and zone related stuff in its own directory. (Closed)
Patch Set: Merge branch 'master' into zonefolder Created 4 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef V8_ZONE_H_
6 #define V8_ZONE_H_
7
8 #include <limits>
9
10 #include "src/base/accounting-allocator.h"
11 #include "src/base/hashmap.h"
12 #include "src/base/logging.h"
13 #include "src/globals.h"
14 #include "src/list.h"
15 #include "src/splay-tree.h"
16
17 namespace v8 {
18 namespace internal {
19
20 // Forward declarations.
21 class Segment;
22
23
24 // The Zone supports very fast allocation of small chunks of
25 // memory. The chunks cannot be deallocated individually, but instead
26 // the Zone supports deallocating all chunks in one fast
27 // operation. The Zone is used to hold temporary data structures like
28 // the abstract syntax tree, which is deallocated after compilation.
29 //
30 // Note: There is no need to initialize the Zone; the first time an
31 // allocation is attempted, a segment of memory will be requested
32 // through a call to malloc().
33 //
34 // Note: The implementation is inherently not thread safe. Do not use
35 // from multi-threaded code.
36 class Zone final {
37 public:
38 explicit Zone(base::AccountingAllocator* allocator);
39 ~Zone();
40
41 // Allocate 'size' bytes of memory in the Zone; expands the Zone by
42 // allocating new segments of memory on demand using malloc().
43 void* New(size_t size);
44
45 template <typename T>
46 T* NewArray(size_t length) {
47 DCHECK_LT(length, std::numeric_limits<size_t>::max() / sizeof(T));
48 return static_cast<T*>(New(length * sizeof(T)));
49 }
50
51 // Deletes all objects and free all memory allocated in the Zone. Keeps one
52 // small (size <= kMaximumKeptSegmentSize) segment around if it finds one.
53 void DeleteAll();
54
55 // Deletes the last small segment kept around by DeleteAll(). You
56 // may no longer allocate in the Zone after a call to this method.
57 void DeleteKeptSegment();
58
59 // Returns true if more memory has been allocated in zones than
60 // the limit allows.
61 bool excess_allocation() const {
62 return segment_bytes_allocated_ > kExcessLimit;
63 }
64
65 size_t allocation_size() const { return allocation_size_; }
66
67 base::AccountingAllocator* allocator() const { return allocator_; }
68
69 private:
70 // All pointers returned from New() have this alignment. In addition, if the
71 // object being allocated has a size that is divisible by 8 then its alignment
72 // will be 8. ASan requires 8-byte alignment.
73 #ifdef V8_USE_ADDRESS_SANITIZER
74 static const size_t kAlignment = 8;
75 STATIC_ASSERT(kPointerSize <= 8);
76 #else
77 static const size_t kAlignment = kPointerSize;
78 #endif
79
80 // Never allocate segments smaller than this size in bytes.
81 static const size_t kMinimumSegmentSize = 8 * KB;
82
83 // Never allocate segments larger than this size in bytes.
84 static const size_t kMaximumSegmentSize = 1 * MB;
85
86 // Never keep segments larger than this size in bytes around.
87 static const size_t kMaximumKeptSegmentSize = 64 * KB;
88
89 // Report zone excess when allocation exceeds this limit.
90 static const size_t kExcessLimit = 256 * MB;
91
92 // The number of bytes allocated in this zone so far.
93 size_t allocation_size_;
94
95 // The number of bytes allocated in segments. Note that this number
96 // includes memory allocated from the OS but not yet allocated from
97 // the zone.
98 size_t segment_bytes_allocated_;
99
100 // Expand the Zone to hold at least 'size' more bytes and allocate
101 // the bytes. Returns the address of the newly allocated chunk of
102 // memory in the Zone. Should only be called if there isn't enough
103 // room in the Zone already.
104 Address NewExpand(size_t size);
105
106 // Creates a new segment, sets it size, and pushes it to the front
107 // of the segment chain. Returns the new segment.
108 inline Segment* NewSegment(size_t size);
109
110 // Deletes the given segment. Does not touch the segment chain.
111 inline void DeleteSegment(Segment* segment, size_t size);
112
113 // The free region in the current (front) segment is represented as
114 // the half-open interval [position, limit). The 'position' variable
115 // is guaranteed to be aligned as dictated by kAlignment.
116 Address position_;
117 Address limit_;
118
119 base::AccountingAllocator* allocator_;
120
121 Segment* segment_head_;
122 };
123
124
125 // ZoneObject is an abstraction that helps define classes of objects
126 // allocated in the Zone. Use it as a base class; see ast.h.
127 class ZoneObject {
128 public:
129 // Allocate a new ZoneObject of 'size' bytes in the Zone.
130 void* operator new(size_t size, Zone* zone) { return zone->New(size); }
131
132 // Ideally, the delete operator should be private instead of
133 // public, but unfortunately the compiler sometimes synthesizes
134 // (unused) destructors for classes derived from ZoneObject, which
135 // require the operator to be visible. MSVC requires the delete
136 // operator to be public.
137
138 // ZoneObjects should never be deleted individually; use
139 // Zone::DeleteAll() to delete all zone objects in one go.
140 void operator delete(void*, size_t) { UNREACHABLE(); }
141 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
142 };
143
144
145 // The ZoneScope is used to automatically call DeleteAll() on a
146 // Zone when the ZoneScope is destroyed (i.e. goes out of scope)
147 class ZoneScope final {
148 public:
149 explicit ZoneScope(Zone* zone) : zone_(zone) { }
150 ~ZoneScope() { zone_->DeleteAll(); }
151
152 Zone* zone() const { return zone_; }
153
154 private:
155 Zone* zone_;
156 };
157
158
159 // The ZoneAllocationPolicy is used to specialize generic data
160 // structures to allocate themselves and their elements in the Zone.
161 class ZoneAllocationPolicy final {
162 public:
163 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
164 void* New(size_t size) { return zone()->New(size); }
165 static void Delete(void* pointer) {}
166 Zone* zone() const { return zone_; }
167
168 private:
169 Zone* zone_;
170 };
171
172
173 // ZoneLists are growable lists with constant-time access to the
174 // elements. The list itself and all its elements are allocated in the
175 // Zone. ZoneLists cannot be deleted individually; you can delete all
176 // objects in the Zone by calling Zone::DeleteAll().
177 template <typename T>
178 class ZoneList final : public List<T, ZoneAllocationPolicy> {
179 public:
180 // Construct a new ZoneList with the given capacity; the length is
181 // always zero. The capacity must be non-negative.
182 ZoneList(int capacity, Zone* zone)
183 : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { }
184
185 void* operator new(size_t size, Zone* zone) { return zone->New(size); }
186
187 // Construct a new ZoneList by copying the elements of the given ZoneList.
188 ZoneList(const ZoneList<T>& other, Zone* zone)
189 : List<T, ZoneAllocationPolicy>(other.length(),
190 ZoneAllocationPolicy(zone)) {
191 AddAll(other, zone);
192 }
193
194 // We add some convenience wrappers so that we can pass in a Zone
195 // instead of a (less convenient) ZoneAllocationPolicy.
196 void Add(const T& element, Zone* zone) {
197 List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
198 }
199 void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) {
200 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
201 }
202 void AddAll(const Vector<T>& other, Zone* zone) {
203 List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
204 }
205 void InsertAt(int index, const T& element, Zone* zone) {
206 List<T, ZoneAllocationPolicy>::InsertAt(index, element,
207 ZoneAllocationPolicy(zone));
208 }
209 Vector<T> AddBlock(T value, int count, Zone* zone) {
210 return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
211 ZoneAllocationPolicy(zone));
212 }
213 void Allocate(int length, Zone* zone) {
214 List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
215 }
216 void Initialize(int capacity, Zone* zone) {
217 List<T, ZoneAllocationPolicy>::Initialize(capacity,
218 ZoneAllocationPolicy(zone));
219 }
220
221 void operator delete(void* pointer) { UNREACHABLE(); }
222 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
223 };
224
225
226 // A zone splay tree. The config type parameter encapsulates the
227 // different configurations of a concrete splay tree (see splay-tree.h).
228 // The tree itself and all its elements are allocated in the Zone.
229 template <typename Config>
230 class ZoneSplayTree final : public SplayTree<Config, ZoneAllocationPolicy> {
231 public:
232 explicit ZoneSplayTree(Zone* zone)
233 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
234 ~ZoneSplayTree() {
235 // Reset the root to avoid unneeded iteration over all tree nodes
236 // in the destructor. For a zone-allocated tree, nodes will be
237 // freed by the Zone.
238 SplayTree<Config, ZoneAllocationPolicy>::ResetRoot();
239 }
240
241 void* operator new(size_t size, Zone* zone) { return zone->New(size); }
242
243 void operator delete(void* pointer) { UNREACHABLE(); }
244 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
245 };
246
247 typedef base::TemplateHashMapImpl<void*, void*, ZoneAllocationPolicy>
248 ZoneHashMap;
249
250 } // namespace internal
251 } // namespace v8
252
253 #endif // V8_ZONE_H_
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