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Side by Side Diff: third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.h

Issue 2341923002: Harmonize FilterEffect::mapRect and mapPaintRect (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
(...skipping 12 matching lines...) Expand all
23 23
24 #include "platform/graphics/Color.h" 24 #include "platform/graphics/Color.h"
25 #include "platform/graphics/filters/FilterEffect.h" 25 #include "platform/graphics/filters/FilterEffect.h"
26 26
27 namespace blink { 27 namespace blink {
28 28
29 class PLATFORM_EXPORT FEDropShadow final : public FilterEffect { 29 class PLATFORM_EXPORT FEDropShadow final : public FilterEffect {
30 public: 30 public:
31 static FEDropShadow* create(Filter*, float, float, float, float, const Color &, float); 31 static FEDropShadow* create(Filter*, float, float, float, float, const Color &, float);
32 32
33 FloatRect mapRect(const FloatRect&, bool forward = true) const final;
34
35 void setShadowColor(const Color& color) { m_shadowColor = color; } 33 void setShadowColor(const Color& color) { m_shadowColor = color; }
36 void setShadowOpacity(float opacity) { m_shadowOpacity = opacity; } 34 void setShadowOpacity(float opacity) { m_shadowOpacity = opacity; }
37 35
38 TextStream& externalRepresentation(TextStream&, int indention) const overrid e; 36 TextStream& externalRepresentation(TextStream&, int indention) const overrid e;
39 sk_sp<SkImageFilter> createImageFilter() override;
40 37
41 private: 38 private:
42 FEDropShadow(Filter*, float, float, float, float, const Color&, float); 39 FEDropShadow(Filter*, float, float, float, float, const Color&, float);
43 40
41 FloatRect mapEffect(const FloatRect&) const override;
42
43 sk_sp<SkImageFilter> createImageFilter() override;
44
44 float m_stdX; 45 float m_stdX;
45 float m_stdY; 46 float m_stdY;
46 float m_dx; 47 float m_dx;
47 float m_dy; 48 float m_dy;
48 Color m_shadowColor; 49 Color m_shadowColor;
49 float m_shadowOpacity; 50 float m_shadowOpacity;
50 }; 51 };
51 52
52 } // namespace blink 53 } // namespace blink
53 54
54 #endif // FEDropShadow_h 55 #endif // FEDropShadow_h
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