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Side by Side Diff: third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.cpp

Issue 2341923002: Harmonize FilterEffect::mapRect and mapPaintRect (Closed)
Patch Set: Rebase Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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37 , m_shadowColor(shadowColor) 37 , m_shadowColor(shadowColor)
38 , m_shadowOpacity(shadowOpacity) 38 , m_shadowOpacity(shadowOpacity)
39 { 39 {
40 } 40 }
41 41
42 FEDropShadow* FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity) 42 FEDropShadow* FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
43 { 43 {
44 return new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpaci ty); 44 return new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpaci ty);
45 } 45 }
46 46
47 FloatRect FEDropShadow::mapRect(const FloatRect& rect, bool forward) const 47 FloatRect FEDropShadow::mapEffect(const FloatRect& rect) const
48 { 48 {
49 FloatRect result = rect;
50 const Filter* filter = this->getFilter(); 49 const Filter* filter = this->getFilter();
51 ASSERT(filter); 50 DCHECK(filter);
52 51
53 FloatRect offsetRect = rect; 52 FloatRect offsetRect = rect;
54 if (forward) 53 offsetRect.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalSca le(m_dy));
55 offsetRect.move(filter->applyHorizontalScale(m_dx), filter->applyVertica lScale(m_dy));
56 else
57 offsetRect.move(-filter->applyHorizontalScale(m_dx), -filter->applyVerti calScale(m_dy));
58 result.unite(offsetRect);
59 54
60 IntSize kernelSize = FEGaussianBlur::calculateKernelSize(filter, FloatPoint( m_stdX, m_stdY)); 55 IntSize kernelSize = FEGaussianBlur::calculateKernelSize(filter, FloatPoint( m_stdX, m_stdY));
61 56
62 // We take the half kernel size and multiply it with three, because we run b ox blur three times. 57 // We take the half kernel size and multiply it with three, because we run b ox blur three times.
58 FloatRect result = unionRect(rect, offsetRect);
63 result.inflateX(3.0f * kernelSize.width() * 0.5f); 59 result.inflateX(3.0f * kernelSize.width() * 0.5f);
64 result.inflateY(3.0f * kernelSize.height() * 0.5f); 60 result.inflateY(3.0f * kernelSize.height() * 0.5f);
65 return result; 61 return result;
66 } 62 }
67 63
68 sk_sp<SkImageFilter> FEDropShadow::createImageFilter() 64 sk_sp<SkImageFilter> FEDropShadow::createImageFilter()
69 { 65 {
70 sk_sp<SkImageFilter> input(SkiaImageFilterBuilder::build(inputEffect(0), ope ratingColorSpace())); 66 sk_sp<SkImageFilter> input(SkiaImageFilterBuilder::build(inputEffect(0), ope ratingColorSpace()));
71 float dx = getFilter()->applyHorizontalScale(m_dx); 67 float dx = getFilter()->applyHorizontalScale(m_dx);
72 float dy = getFilter()->applyVerticalScale(m_dy); 68 float dy = getFilter()->applyVerticalScale(m_dy);
73 float stdX = getFilter()->applyHorizontalScale(m_stdX); 69 float stdX = getFilter()->applyHorizontalScale(m_stdX);
74 float stdY = getFilter()->applyVerticalScale(m_stdY); 70 float stdY = getFilter()->applyVerticalScale(m_stdY);
75 Color color = adaptColorToOperatingColorSpace(m_shadowColor.combineWithAlpha (m_shadowOpacity)); 71 Color color = adaptColorToOperatingColorSpace(m_shadowColor.combineWithAlpha (m_shadowOpacity));
76 SkImageFilter::CropRect cropRect = getCropRect(); 72 SkImageFilter::CropRect cropRect = getCropRect();
77 return SkDropShadowImageFilter::Make(SkFloatToScalar(dx), SkFloatToScalar(dy ), SkFloatToScalar(stdX), SkFloatToScalar(stdY), color.rgb(), SkDropShadowImageF ilter::kDrawShadowAndForeground_ShadowMode, std::move(input), &cropRect); 73 return SkDropShadowImageFilter::Make(SkFloatToScalar(dx), SkFloatToScalar(dy ), SkFloatToScalar(stdX), SkFloatToScalar(stdY), color.rgb(), SkDropShadowImageF ilter::kDrawShadowAndForeground_ShadowMode, std::move(input), &cropRect);
78 } 74 }
79 75
80
81 TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) con st 76 TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) con st
82 { 77 {
83 writeIndent(ts, indent); 78 writeIndent(ts, indent);
84 ts << "[feDropShadow"; 79 ts << "[feDropShadow";
85 FilterEffect::externalRepresentation(ts); 80 FilterEffect::externalRepresentation(ts);
86 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx < < "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForLayoutTreeAs Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; 81 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx < < "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForLayoutTreeAs Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n";
87 inputEffect(0)->externalRepresentation(ts, indent + 1); 82 inputEffect(0)->externalRepresentation(ts, indent + 1);
88 return ts; 83 return ts;
89 } 84 }
90 85
91 } // namespace blink 86 } // namespace blink
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