| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index be7b9ac71b40002ad76b7e4845b77d784e2b9e41..c74c5cec8048d31362d11ff00f33f018471cebe0 100644
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -720,7 +720,7 @@ public:
|
| // mapped linearly to coverage, so use a linear step:
|
| if (isGammaCorrect) {
|
| fragBuilder->codeAppend("vec4 val = "
|
| - "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0f);");
|
| + "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0);");
|
| } else {
|
| fragBuilder->codeAppend(
|
| "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
|
|
|