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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldGeoProc.h" | 8 #include "GrDistanceFieldGeoProc.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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| 713 | 713 |
| 714 // this gives us a smooth step across approximately one fragment | 714 // this gives us a smooth step across approximately one fragment |
| 715 fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);"); | 715 fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*leng
th(grad);"); |
| 716 } | 716 } |
| 717 | 717 |
| 718 // The smoothstep falloff compensates for the non-linear sRGB response c
urve. If we are | 718 // The smoothstep falloff compensates for the non-linear sRGB response c
urve. If we are |
| 719 // doing gamma-correct rendering (to an sRGB or F16 buffer), then we act
ually want distance | 719 // doing gamma-correct rendering (to an sRGB or F16 buffer), then we act
ually want distance |
| 720 // mapped linearly to coverage, so use a linear step: | 720 // mapped linearly to coverage, so use a linear step: |
| 721 if (isGammaCorrect) { | 721 if (isGammaCorrect) { |
| 722 fragBuilder->codeAppend("vec4 val = " | 722 fragBuilder->codeAppend("vec4 val = " |
| 723 "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0,
1.0), 1.0f);"); | 723 "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0,
1.0), 1.0);"); |
| 724 } else { | 724 } else { |
| 725 fragBuilder->codeAppend( | 725 fragBuilder->codeAppend( |
| 726 "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), dista
nce), 1.0);"); | 726 "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), dista
nce), 1.0);"); |
| 727 } | 727 } |
| 728 | 728 |
| 729 // set alpha to be max of rgb coverage | 729 // set alpha to be max of rgb coverage |
| 730 fragBuilder->codeAppend("val.a = max(max(val.r, val.g), val.b);"); | 730 fragBuilder->codeAppend("val.a = max(max(val.r, val.g), val.b);"); |
| 731 | 731 |
| 732 fragBuilder->codeAppendf("%s = val;", args.fOutputCoverage); | 732 fragBuilder->codeAppendf("%s = val;", args.fOutputCoverage); |
| 733 } | 733 } |
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| 839 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; | 839 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; |
| 840 } | 840 } |
| 841 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 841 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 842 return GrDistanceFieldLCDTextGeoProc::Make(GrRandomColor(d->fRandom), | 842 return GrDistanceFieldLCDTextGeoProc::Make(GrRandomColor(d->fRandom), |
| 843 GrTest::TestMatrix(d->fRandom), | 843 GrTest::TestMatrix(d->fRandom), |
| 844 d->fTextures[texIdx], params, | 844 d->fTextures[texIdx], params, |
| 845 wa, | 845 wa, |
| 846 flags, | 846 flags, |
| 847 d->fRandom->nextBool()); | 847 d->fRandom->nextBool()); |
| 848 } | 848 } |
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