| Index: services/ui/gpu/gpu_service_internal.cc
|
| diff --git a/services/ui/gpu/gpu_service_internal.cc b/services/ui/gpu/gpu_service_internal.cc
|
| index 2eaf203452a8cd89d47e29901b42340924e183d5..d771c280d2ab3a09a64a845c0e4b0f8a573fef92 100644
|
| --- a/services/ui/gpu/gpu_service_internal.cc
|
| +++ b/services/ui/gpu/gpu_service_internal.cc
|
| @@ -5,6 +5,7 @@
|
| #include "services/ui/gpu/gpu_service_internal.h"
|
|
|
| #include "base/memory/shared_memory.h"
|
| +#include "base/synchronization/waitable_event.h"
|
| #include "base/threading/thread_task_runner_handle.h"
|
| #include "build/build_config.h"
|
| #include "gpu/command_buffer/service/gpu_switches.h"
|
| @@ -33,6 +34,15 @@
|
| #endif
|
|
|
| namespace ui {
|
| +namespace {
|
| +
|
| +void EstablishGpuChannelDone(
|
| + mojo::ScopedMessagePipeHandle* channel_handle,
|
| + const GpuServiceInternal::EstablishGpuChannelCallback& callback) {
|
| + callback.Run(std::move(*channel_handle));
|
| +}
|
| +
|
| +} // namespace
|
|
|
| GpuServiceInternal::GpuServiceInternal(
|
| const gpu::GPUInfo& gpu_info,
|
| @@ -46,13 +56,154 @@
|
| watchdog_thread_(watchdog_thread),
|
| gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
|
| gpu_info_(gpu_info),
|
| - binding_(this) {
|
| + binding_(this) {}
|
| +
|
| +GpuServiceInternal::~GpuServiceInternal() {
|
| + // Signal this event before destroying the child process. That way all
|
| + // background threads can cleanup.
|
| + // For example, in the renderer the RenderThread instances will be able to
|
| + // notice shutdown before the render process begins waiting for them to exit.
|
| + shutdown_event_.Signal();
|
| + io_thread_.Stop();
|
| +}
|
| +
|
| +void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) {
|
| + binding_.Close();
|
| + binding_.Bind(std::move(request));
|
| +}
|
| +
|
| +void GpuServiceInternal::EstablishGpuChannelInternal(
|
| + int32_t client_id,
|
| + uint64_t client_tracing_id,
|
| + bool preempts,
|
| + bool allow_view_command_buffers,
|
| + bool allow_real_time_streams,
|
| + const EstablishGpuChannelCallback& callback) {
|
| + DCHECK(CalledOnValidThread());
|
| +
|
| + if (!gpu_channel_manager_) {
|
| + callback.Run(mojo::ScopedMessagePipeHandle());
|
| + return;
|
| + }
|
| +
|
| + auto* channel_handle = new mojo::ScopedMessagePipeHandle;
|
| + gpu_thread_.task_runner()->PostTaskAndReply(
|
| + FROM_HERE,
|
| + base::Bind(&GpuServiceInternal::EstablishGpuChannelOnGpuThread,
|
| + base::Unretained(this), client_id, client_tracing_id, preempts,
|
| + allow_view_command_buffers, allow_real_time_streams,
|
| + base::Unretained(channel_handle)),
|
| + base::Bind(&EstablishGpuChannelDone, base::Owned(channel_handle),
|
| + callback));
|
| +}
|
| +
|
| +gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer(
|
| + gfx::GpuMemoryBufferId id,
|
| + const gfx::Size& size,
|
| + gfx::BufferFormat format,
|
| + gfx::BufferUsage usage,
|
| + int client_id,
|
| + gpu::SurfaceHandle surface_handle) {
|
| + DCHECK(CalledOnValidThread());
|
| + return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
|
| + id, size, format, usage, client_id, surface_handle);
|
| +}
|
| +
|
| +void GpuServiceInternal::DestroyGpuMemoryBuffer(
|
| + gfx::GpuMemoryBufferId id,
|
| + int client_id,
|
| + const gpu::SyncToken& sync_token) {
|
| + DCHECK(CalledOnValidThread());
|
| +
|
| + if (gpu_channel_manager_)
|
| + gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
|
| +}
|
| +
|
| +void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +void GpuServiceInternal::DidDestroyChannel(int client_id) {
|
| + media_service_->RemoveChannel(client_id);
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +void GpuServiceInternal::DidLoseContext(bool offscreen,
|
| + gpu::error::ContextLostReason reason,
|
| + const GURL& active_url) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +void GpuServiceInternal::StoreShaderToDisk(int client_id,
|
| + const std::string& key,
|
| + const std::string& shader) {
|
| + NOTIMPLEMENTED();
|
| +}
|
| +
|
| +#if defined(OS_WIN)
|
| +void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow(
|
| + gpu::SurfaceHandle parent_window,
|
| + gpu::SurfaceHandle child_window) {
|
| + ::SetParent(child_window, parent_window);
|
| +}
|
| +#endif
|
| +
|
| +void GpuServiceInternal::SetActiveURL(const GURL& url) {
|
| + // TODO(penghuang): implement this function.
|
| +}
|
| +
|
| +void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) {
|
| + gpu_info_.video_decode_accelerator_capabilities =
|
| + media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
|
| + gpu_info_.video_encode_accelerator_supported_profiles =
|
| + media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
|
| + gpu_info_.jpeg_decode_accelerator_supported =
|
| + media::GpuJpegDecodeAccelerator::IsSupported();
|
| +
|
| + DCHECK(!owned_sync_point_manager_);
|
| + const bool allow_threaded_wait = false;
|
| + owned_sync_point_manager_.reset(
|
| + new gpu::SyncPointManager(allow_threaded_wait));
|
| +
|
| + // Defer creation of the render thread. This is to prevent it from handling
|
| + // IPC messages before the sandbox has been enabled and all other necessary
|
| + // initialization has succeeded.
|
| + gpu_channel_manager_.reset(new gpu::GpuChannelManager(
|
| + gpu_preferences_, this, watchdog_thread_,
|
| + base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(),
|
| + &shutdown_event_, owned_sync_point_manager_.get(),
|
| + gpu_memory_buffer_factory_));
|
| +
|
| + media_service_.reset(new media::MediaService(gpu_channel_manager_.get()));
|
| + event->Signal();
|
| +}
|
| +
|
| +void GpuServiceInternal::EstablishGpuChannelOnGpuThread(
|
| + int client_id,
|
| + uint64_t client_tracing_id,
|
| + bool preempts,
|
| + bool allow_view_command_buffers,
|
| + bool allow_real_time_streams,
|
| + mojo::ScopedMessagePipeHandle* channel_handle) {
|
| + if (gpu_channel_manager_) {
|
| + auto handle = gpu_channel_manager_->EstablishChannel(
|
| + client_id, client_tracing_id, preempts, allow_view_command_buffers,
|
| + allow_real_time_streams);
|
| + channel_handle->reset(handle.mojo_handle);
|
| + media_service_->AddChannel(client_id);
|
| + }
|
| +}
|
| +
|
| +void GpuServiceInternal::Initialize(const InitializeCallback& callback) {
|
| + DCHECK(CalledOnValidThread());
|
| base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0);
|
| thread_options.priority = base::ThreadPriority::NORMAL;
|
| CHECK(gpu_thread_.StartWithOptions(thread_options));
|
|
|
| - // TODO(sad): We do not need the IO thread once gpu has a separate process. It
|
| - // should be possible to use |main_task_runner_| for doing IO tasks.
|
| thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
|
| thread_options.priority = base::ThreadPriority::NORMAL;
|
| #if defined(OS_ANDROID)
|
| @@ -61,121 +212,14 @@
|
| thread_options.priority = base::ThreadPriority::DISPLAY;
|
| #endif
|
| CHECK(io_thread_.StartWithOptions(thread_options));
|
| -}
|
| -
|
| -GpuServiceInternal::~GpuServiceInternal() {
|
| - if (binding_.is_bound()) {
|
| - // Tear down the binding in the gpu thread.
|
| - gpu_thread_.task_runner()->PostTask(FROM_HERE,
|
| - base::Bind(&mojo::Binding<mojom::GpuServiceInternal>::Close,
|
| - base::Unretained(&binding_)));
|
| - gpu_thread_.Stop();
|
| - }
|
| -
|
| - // Signal this event before destroying the child process. That way all
|
| - // background threads can cleanup.
|
| - // For example, in the renderer the RenderThread instances will be able to
|
| - // notice shutdown before the render process begins waiting for them to exit.
|
| - shutdown_event_.Signal();
|
| - io_thread_.Stop();
|
| -}
|
| -
|
| -void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) {
|
| - // Unretained() is OK here since the thread/task runner is owned by |this|.
|
| +
|
| + base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL,
|
| + base::WaitableEvent::InitialState::NOT_SIGNALED);
|
| gpu_thread_.task_runner()->PostTask(
|
| - FROM_HERE,
|
| - base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this),
|
| - base::Passed(std::move(request))));
|
| -}
|
| -
|
| -void GpuServiceInternal::BindOnGpuThread(
|
| - mojom::GpuServiceInternalRequest request) {
|
| - binding_.Close();
|
| - binding_.Bind(std::move(request));
|
| -}
|
| -
|
| -gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer(
|
| - gfx::GpuMemoryBufferId id,
|
| - const gfx::Size& size,
|
| - gfx::BufferFormat format,
|
| - gfx::BufferUsage usage,
|
| - int client_id,
|
| - gpu::SurfaceHandle surface_handle) {
|
| - DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
|
| - return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
|
| - id, size, format, usage, client_id, surface_handle);
|
| -}
|
| -
|
| -void GpuServiceInternal::DestroyGpuMemoryBuffer(
|
| - gfx::GpuMemoryBufferId id,
|
| - int client_id,
|
| - const gpu::SyncToken& sync_token) {
|
| - DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
|
| - if (gpu_channel_manager_)
|
| - gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
|
| -}
|
| -
|
| -void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) {
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -void GpuServiceInternal::DidDestroyChannel(int client_id) {
|
| - media_service_->RemoveChannel(client_id);
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) {
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -void GpuServiceInternal::DidLoseContext(bool offscreen,
|
| - gpu::error::ContextLostReason reason,
|
| - const GURL& active_url) {
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -void GpuServiceInternal::StoreShaderToDisk(int client_id,
|
| - const std::string& key,
|
| - const std::string& shader) {
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -#if defined(OS_WIN)
|
| -void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow(
|
| - gpu::SurfaceHandle parent_window,
|
| - gpu::SurfaceHandle child_window) {
|
| - ::SetParent(child_window, parent_window);
|
| -}
|
| -#endif
|
| -
|
| -void GpuServiceInternal::SetActiveURL(const GURL& url) {
|
| - // TODO(penghuang): implement this function.
|
| -}
|
| -
|
| -void GpuServiceInternal::Initialize(const InitializeCallback& callback) {
|
| - DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
|
| - gpu_info_.video_decode_accelerator_capabilities =
|
| - media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
|
| - gpu_info_.video_encode_accelerator_supported_profiles =
|
| - media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
|
| - gpu_info_.jpeg_decode_accelerator_supported =
|
| - media::GpuJpegDecodeAccelerator::IsSupported();
|
| -
|
| - DCHECK(!owned_sync_point_manager_);
|
| - const bool allow_threaded_wait = false;
|
| - owned_sync_point_manager_.reset(
|
| - new gpu::SyncPointManager(allow_threaded_wait));
|
| -
|
| - // Defer creation of the render thread. This is to prevent it from handling
|
| - // IPC messages before the sandbox has been enabled and all other necessary
|
| - // initialization has succeeded.
|
| - gpu_channel_manager_.reset(new gpu::GpuChannelManager(
|
| - gpu_preferences_, this, watchdog_thread_,
|
| - base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(),
|
| - &shutdown_event_, owned_sync_point_manager_.get(),
|
| - gpu_memory_buffer_factory_));
|
| -
|
| - media_service_.reset(new media::MediaService(gpu_channel_manager_.get()));
|
| + FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread,
|
| + base::Unretained(this), &event));
|
| + event.Wait();
|
| +
|
| callback.Run(gpu_info_);
|
| }
|
|
|
| @@ -184,23 +228,12 @@
|
| uint64_t client_tracing_id,
|
| bool is_gpu_host,
|
| const EstablishGpuChannelCallback& callback) {
|
| - DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
|
| -
|
| - if (!gpu_channel_manager_) {
|
| - callback.Run(mojo::ScopedMessagePipeHandle());
|
| - return;
|
| - }
|
| -
|
| const bool preempts = is_gpu_host;
|
| const bool allow_view_command_buffers = is_gpu_host;
|
| const bool allow_real_time_streams = is_gpu_host;
|
| - mojo::ScopedMessagePipeHandle channel_handle;
|
| - IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel(
|
| - client_id, client_tracing_id, preempts, allow_view_command_buffers,
|
| - allow_real_time_streams);
|
| - channel_handle.reset(handle.mojo_handle);
|
| - media_service_->AddChannel(client_id);
|
| - callback.Run(std::move(channel_handle));
|
| + EstablishGpuChannelInternal(client_id, client_tracing_id, preempts,
|
| + allow_view_command_buffers,
|
| + allow_real_time_streams, callback);
|
| }
|
|
|
| } // namespace ui
|
|
|