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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
6 | 6 |
7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
| 8 #include "base/synchronization/waitable_event.h" |
8 #include "base/threading/thread_task_runner_handle.h" | 9 #include "base/threading/thread_task_runner_handle.h" |
9 #include "build/build_config.h" | 10 #include "build/build_config.h" |
10 #include "gpu/command_buffer/service/gpu_switches.h" | 11 #include "gpu/command_buffer/service/gpu_switches.h" |
11 #include "gpu/command_buffer/service/sync_point_manager.h" | 12 #include "gpu/command_buffer/service/sync_point_manager.h" |
12 #include "gpu/config/gpu_info_collector.h" | 13 #include "gpu/config/gpu_info_collector.h" |
13 #include "gpu/config/gpu_switches.h" | 14 #include "gpu/config/gpu_switches.h" |
14 #include "gpu/config/gpu_util.h" | 15 #include "gpu/config/gpu_util.h" |
15 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | 16 #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
16 #include "gpu/ipc/common/memory_stats.h" | 17 #include "gpu/ipc/common/memory_stats.h" |
17 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" | 18 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
18 #include "gpu/ipc/service/gpu_watchdog_thread.h" | 19 #include "gpu/ipc/service/gpu_watchdog_thread.h" |
19 #include "ipc/ipc_channel_handle.h" | 20 #include "ipc/ipc_channel_handle.h" |
20 #include "ipc/ipc_sync_message_filter.h" | 21 #include "ipc/ipc_sync_message_filter.h" |
21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | 22 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | 23 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | 24 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
24 #include "media/gpu/ipc/service/media_service.h" | 25 #include "media/gpu/ipc/service/media_service.h" |
25 #include "ui/gl/gl_implementation.h" | 26 #include "ui/gl/gl_implementation.h" |
26 #include "ui/gl/gl_switches.h" | 27 #include "ui/gl/gl_switches.h" |
27 #include "ui/gl/gpu_switching_manager.h" | 28 #include "ui/gl/gpu_switching_manager.h" |
28 #include "ui/gl/init/gl_factory.h" | 29 #include "ui/gl/init/gl_factory.h" |
29 #include "url/gurl.h" | 30 #include "url/gurl.h" |
30 | 31 |
31 #if defined(USE_OZONE) | 32 #if defined(USE_OZONE) |
32 #include "ui/ozone/public/ozone_platform.h" | 33 #include "ui/ozone/public/ozone_platform.h" |
33 #endif | 34 #endif |
34 | 35 |
35 namespace ui { | 36 namespace ui { |
| 37 namespace { |
| 38 |
| 39 void EstablishGpuChannelDone( |
| 40 mojo::ScopedMessagePipeHandle* channel_handle, |
| 41 const GpuServiceInternal::EstablishGpuChannelCallback& callback) { |
| 42 callback.Run(std::move(*channel_handle)); |
| 43 } |
| 44 |
| 45 } // namespace |
36 | 46 |
37 GpuServiceInternal::GpuServiceInternal( | 47 GpuServiceInternal::GpuServiceInternal( |
38 const gpu::GPUInfo& gpu_info, | 48 const gpu::GPUInfo& gpu_info, |
39 gpu::GpuWatchdogThread* watchdog_thread, | 49 gpu::GpuWatchdogThread* watchdog_thread, |
40 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 50 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
41 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 51 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
42 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 52 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
43 base::WaitableEvent::InitialState::NOT_SIGNALED), | 53 base::WaitableEvent::InitialState::NOT_SIGNALED), |
44 gpu_thread_("GpuThread"), | 54 gpu_thread_("GpuThread"), |
45 io_thread_("GpuIOThread"), | 55 io_thread_("GpuIOThread"), |
46 watchdog_thread_(watchdog_thread), | 56 watchdog_thread_(watchdog_thread), |
47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 57 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
48 gpu_info_(gpu_info), | 58 gpu_info_(gpu_info), |
49 binding_(this) { | 59 binding_(this) {} |
| 60 |
| 61 GpuServiceInternal::~GpuServiceInternal() { |
| 62 // Signal this event before destroying the child process. That way all |
| 63 // background threads can cleanup. |
| 64 // For example, in the renderer the RenderThread instances will be able to |
| 65 // notice shutdown before the render process begins waiting for them to exit. |
| 66 shutdown_event_.Signal(); |
| 67 io_thread_.Stop(); |
| 68 } |
| 69 |
| 70 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { |
| 71 binding_.Close(); |
| 72 binding_.Bind(std::move(request)); |
| 73 } |
| 74 |
| 75 void GpuServiceInternal::EstablishGpuChannelInternal( |
| 76 int32_t client_id, |
| 77 uint64_t client_tracing_id, |
| 78 bool preempts, |
| 79 bool allow_view_command_buffers, |
| 80 bool allow_real_time_streams, |
| 81 const EstablishGpuChannelCallback& callback) { |
| 82 DCHECK(CalledOnValidThread()); |
| 83 |
| 84 if (!gpu_channel_manager_) { |
| 85 callback.Run(mojo::ScopedMessagePipeHandle()); |
| 86 return; |
| 87 } |
| 88 |
| 89 auto* channel_handle = new mojo::ScopedMessagePipeHandle; |
| 90 gpu_thread_.task_runner()->PostTaskAndReply( |
| 91 FROM_HERE, |
| 92 base::Bind(&GpuServiceInternal::EstablishGpuChannelOnGpuThread, |
| 93 base::Unretained(this), client_id, client_tracing_id, preempts, |
| 94 allow_view_command_buffers, allow_real_time_streams, |
| 95 base::Unretained(channel_handle)), |
| 96 base::Bind(&EstablishGpuChannelDone, base::Owned(channel_handle), |
| 97 callback)); |
| 98 } |
| 99 |
| 100 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( |
| 101 gfx::GpuMemoryBufferId id, |
| 102 const gfx::Size& size, |
| 103 gfx::BufferFormat format, |
| 104 gfx::BufferUsage usage, |
| 105 int client_id, |
| 106 gpu::SurfaceHandle surface_handle) { |
| 107 DCHECK(CalledOnValidThread()); |
| 108 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
| 109 id, size, format, usage, client_id, surface_handle); |
| 110 } |
| 111 |
| 112 void GpuServiceInternal::DestroyGpuMemoryBuffer( |
| 113 gfx::GpuMemoryBufferId id, |
| 114 int client_id, |
| 115 const gpu::SyncToken& sync_token) { |
| 116 DCHECK(CalledOnValidThread()); |
| 117 |
| 118 if (gpu_channel_manager_) |
| 119 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| 120 } |
| 121 |
| 122 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { |
| 123 NOTIMPLEMENTED(); |
| 124 } |
| 125 |
| 126 void GpuServiceInternal::DidDestroyChannel(int client_id) { |
| 127 media_service_->RemoveChannel(client_id); |
| 128 NOTIMPLEMENTED(); |
| 129 } |
| 130 |
| 131 void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { |
| 132 NOTIMPLEMENTED(); |
| 133 } |
| 134 |
| 135 void GpuServiceInternal::DidLoseContext(bool offscreen, |
| 136 gpu::error::ContextLostReason reason, |
| 137 const GURL& active_url) { |
| 138 NOTIMPLEMENTED(); |
| 139 } |
| 140 |
| 141 void GpuServiceInternal::StoreShaderToDisk(int client_id, |
| 142 const std::string& key, |
| 143 const std::string& shader) { |
| 144 NOTIMPLEMENTED(); |
| 145 } |
| 146 |
| 147 #if defined(OS_WIN) |
| 148 void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( |
| 149 gpu::SurfaceHandle parent_window, |
| 150 gpu::SurfaceHandle child_window) { |
| 151 ::SetParent(child_window, parent_window); |
| 152 } |
| 153 #endif |
| 154 |
| 155 void GpuServiceInternal::SetActiveURL(const GURL& url) { |
| 156 // TODO(penghuang): implement this function. |
| 157 } |
| 158 |
| 159 void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) { |
| 160 gpu_info_.video_decode_accelerator_capabilities = |
| 161 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
| 162 gpu_info_.video_encode_accelerator_supported_profiles = |
| 163 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
| 164 gpu_info_.jpeg_decode_accelerator_supported = |
| 165 media::GpuJpegDecodeAccelerator::IsSupported(); |
| 166 |
| 167 DCHECK(!owned_sync_point_manager_); |
| 168 const bool allow_threaded_wait = false; |
| 169 owned_sync_point_manager_.reset( |
| 170 new gpu::SyncPointManager(allow_threaded_wait)); |
| 171 |
| 172 // Defer creation of the render thread. This is to prevent it from handling |
| 173 // IPC messages before the sandbox has been enabled and all other necessary |
| 174 // initialization has succeeded. |
| 175 gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
| 176 gpu_preferences_, this, watchdog_thread_, |
| 177 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), |
| 178 &shutdown_event_, owned_sync_point_manager_.get(), |
| 179 gpu_memory_buffer_factory_)); |
| 180 |
| 181 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); |
| 182 event->Signal(); |
| 183 } |
| 184 |
| 185 void GpuServiceInternal::EstablishGpuChannelOnGpuThread( |
| 186 int client_id, |
| 187 uint64_t client_tracing_id, |
| 188 bool preempts, |
| 189 bool allow_view_command_buffers, |
| 190 bool allow_real_time_streams, |
| 191 mojo::ScopedMessagePipeHandle* channel_handle) { |
| 192 if (gpu_channel_manager_) { |
| 193 auto handle = gpu_channel_manager_->EstablishChannel( |
| 194 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
| 195 allow_real_time_streams); |
| 196 channel_handle->reset(handle.mojo_handle); |
| 197 media_service_->AddChannel(client_id); |
| 198 } |
| 199 } |
| 200 |
| 201 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { |
| 202 DCHECK(CalledOnValidThread()); |
50 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); | 203 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); |
51 thread_options.priority = base::ThreadPriority::NORMAL; | 204 thread_options.priority = base::ThreadPriority::NORMAL; |
52 CHECK(gpu_thread_.StartWithOptions(thread_options)); | 205 CHECK(gpu_thread_.StartWithOptions(thread_options)); |
53 | 206 |
54 // TODO(sad): We do not need the IO thread once gpu has a separate process. It | |
55 // should be possible to use |main_task_runner_| for doing IO tasks. | |
56 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | 207 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); |
57 thread_options.priority = base::ThreadPriority::NORMAL; | 208 thread_options.priority = base::ThreadPriority::NORMAL; |
58 #if defined(OS_ANDROID) | 209 #if defined(OS_ANDROID) |
59 // TODO(reveman): Remove this in favor of setting it explicitly for each type | 210 // TODO(reveman): Remove this in favor of setting it explicitly for each type |
60 // of process. | 211 // of process. |
61 thread_options.priority = base::ThreadPriority::DISPLAY; | 212 thread_options.priority = base::ThreadPriority::DISPLAY; |
62 #endif | 213 #endif |
63 CHECK(io_thread_.StartWithOptions(thread_options)); | 214 CHECK(io_thread_.StartWithOptions(thread_options)); |
64 } | |
65 | 215 |
66 GpuServiceInternal::~GpuServiceInternal() { | 216 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, |
67 if (binding_.is_bound()) { | 217 base::WaitableEvent::InitialState::NOT_SIGNALED); |
68 // Tear down the binding in the gpu thread. | 218 gpu_thread_.task_runner()->PostTask( |
69 gpu_thread_.task_runner()->PostTask(FROM_HERE, | 219 FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread, |
70 base::Bind(&mojo::Binding<mojom::GpuServiceInternal>::Close, | 220 base::Unretained(this), &event)); |
71 base::Unretained(&binding_))); | 221 event.Wait(); |
72 gpu_thread_.Stop(); | |
73 } | |
74 | 222 |
75 // Signal this event before destroying the child process. That way all | |
76 // background threads can cleanup. | |
77 // For example, in the renderer the RenderThread instances will be able to | |
78 // notice shutdown before the render process begins waiting for them to exit. | |
79 shutdown_event_.Signal(); | |
80 io_thread_.Stop(); | |
81 } | |
82 | |
83 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { | |
84 // Unretained() is OK here since the thread/task runner is owned by |this|. | |
85 gpu_thread_.task_runner()->PostTask( | |
86 FROM_HERE, | |
87 base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this), | |
88 base::Passed(std::move(request)))); | |
89 } | |
90 | |
91 void GpuServiceInternal::BindOnGpuThread( | |
92 mojom::GpuServiceInternalRequest request) { | |
93 binding_.Close(); | |
94 binding_.Bind(std::move(request)); | |
95 } | |
96 | |
97 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( | |
98 gfx::GpuMemoryBufferId id, | |
99 const gfx::Size& size, | |
100 gfx::BufferFormat format, | |
101 gfx::BufferUsage usage, | |
102 int client_id, | |
103 gpu::SurfaceHandle surface_handle) { | |
104 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | |
105 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | |
106 id, size, format, usage, client_id, surface_handle); | |
107 } | |
108 | |
109 void GpuServiceInternal::DestroyGpuMemoryBuffer( | |
110 gfx::GpuMemoryBufferId id, | |
111 int client_id, | |
112 const gpu::SyncToken& sync_token) { | |
113 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | |
114 if (gpu_channel_manager_) | |
115 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | |
116 } | |
117 | |
118 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | |
119 NOTIMPLEMENTED(); | |
120 } | |
121 | |
122 void GpuServiceInternal::DidDestroyChannel(int client_id) { | |
123 media_service_->RemoveChannel(client_id); | |
124 NOTIMPLEMENTED(); | |
125 } | |
126 | |
127 void GpuServiceInternal::DidDestroyOffscreenContext(const GURL& active_url) { | |
128 NOTIMPLEMENTED(); | |
129 } | |
130 | |
131 void GpuServiceInternal::DidLoseContext(bool offscreen, | |
132 gpu::error::ContextLostReason reason, | |
133 const GURL& active_url) { | |
134 NOTIMPLEMENTED(); | |
135 } | |
136 | |
137 void GpuServiceInternal::StoreShaderToDisk(int client_id, | |
138 const std::string& key, | |
139 const std::string& shader) { | |
140 NOTIMPLEMENTED(); | |
141 } | |
142 | |
143 #if defined(OS_WIN) | |
144 void GpuServiceInternal::SendAcceleratedSurfaceCreatedChildWindow( | |
145 gpu::SurfaceHandle parent_window, | |
146 gpu::SurfaceHandle child_window) { | |
147 ::SetParent(child_window, parent_window); | |
148 } | |
149 #endif | |
150 | |
151 void GpuServiceInternal::SetActiveURL(const GURL& url) { | |
152 // TODO(penghuang): implement this function. | |
153 } | |
154 | |
155 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { | |
156 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | |
157 gpu_info_.video_decode_accelerator_capabilities = | |
158 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | |
159 gpu_info_.video_encode_accelerator_supported_profiles = | |
160 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | |
161 gpu_info_.jpeg_decode_accelerator_supported = | |
162 media::GpuJpegDecodeAccelerator::IsSupported(); | |
163 | |
164 DCHECK(!owned_sync_point_manager_); | |
165 const bool allow_threaded_wait = false; | |
166 owned_sync_point_manager_.reset( | |
167 new gpu::SyncPointManager(allow_threaded_wait)); | |
168 | |
169 // Defer creation of the render thread. This is to prevent it from handling | |
170 // IPC messages before the sandbox has been enabled and all other necessary | |
171 // initialization has succeeded. | |
172 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | |
173 gpu_preferences_, this, watchdog_thread_, | |
174 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), | |
175 &shutdown_event_, owned_sync_point_manager_.get(), | |
176 gpu_memory_buffer_factory_)); | |
177 | |
178 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); | |
179 callback.Run(gpu_info_); | 223 callback.Run(gpu_info_); |
180 } | 224 } |
181 | 225 |
182 void GpuServiceInternal::EstablishGpuChannel( | 226 void GpuServiceInternal::EstablishGpuChannel( |
183 int32_t client_id, | 227 int32_t client_id, |
184 uint64_t client_tracing_id, | 228 uint64_t client_tracing_id, |
185 bool is_gpu_host, | 229 bool is_gpu_host, |
186 const EstablishGpuChannelCallback& callback) { | 230 const EstablishGpuChannelCallback& callback) { |
187 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); | |
188 | |
189 if (!gpu_channel_manager_) { | |
190 callback.Run(mojo::ScopedMessagePipeHandle()); | |
191 return; | |
192 } | |
193 | |
194 const bool preempts = is_gpu_host; | 231 const bool preempts = is_gpu_host; |
195 const bool allow_view_command_buffers = is_gpu_host; | 232 const bool allow_view_command_buffers = is_gpu_host; |
196 const bool allow_real_time_streams = is_gpu_host; | 233 const bool allow_real_time_streams = is_gpu_host; |
197 mojo::ScopedMessagePipeHandle channel_handle; | 234 EstablishGpuChannelInternal(client_id, client_tracing_id, preempts, |
198 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | 235 allow_view_command_buffers, |
199 client_id, client_tracing_id, preempts, allow_view_command_buffers, | 236 allow_real_time_streams, callback); |
200 allow_real_time_streams); | |
201 channel_handle.reset(handle.mojo_handle); | |
202 media_service_->AddChannel(client_id); | |
203 callback.Run(std::move(channel_handle)); | |
204 } | 237 } |
205 | 238 |
206 } // namespace ui | 239 } // namespace ui |
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