Index: chrome/browser/android/vr_shell/vr_util.h |
diff --git a/chrome/browser/android/vr_shell/vr_util.h b/chrome/browser/android/vr_shell/vr_util.h |
deleted file mode 100644 |
index 830f3e278569dc7c5a21438a2385d28679172d4f..0000000000000000000000000000000000000000 |
--- a/chrome/browser/android/vr_shell/vr_util.h |
+++ /dev/null |
@@ -1,97 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ |
-#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ |
- |
-#include <string> |
- |
-#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h" |
-#include "ui/gl/gl_bindings.h" |
- |
-namespace vr_shell { |
- |
-// 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height |
-// rather than right and top. |
-typedef struct Recti { |
- int x; |
- int y; |
- int width; |
- int height; |
-} Recti; |
- |
-typedef struct Rectf { |
- float x; |
- float y; |
- float width; |
- float height; |
-} Rectf; |
- |
-void SetIdentityM(gvr::Mat4f& mat); |
- |
-void TranslateM(gvr::Mat4f& tmat, gvr::Mat4f& mat, float x, float y, float z); |
-void TranslateMRight(gvr::Mat4f& tmat, |
- gvr::Mat4f& mat, |
- float x, |
- float y, |
- float z); |
- |
-void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z); |
-void ScaleMRight(gvr::Mat4f& tmat, const gvr::Mat4f& mat, |
- float x, float y, float z); |
- |
-std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); |
- |
-// Util functions that are copied from the treasure_hunt NDK demo in |
-// third_party/gvr-andoir-sdk/ folder. |
-gvr::Mat4f MatrixTranspose(const gvr::Mat4f& mat); |
-std::array<float, 4> MatrixVectorMul(const gvr::Mat4f& matrix, |
- const std::array<float, 4>& vec); |
-std::array<float, 3> MatrixVectorMul(const gvr::Mat4f& matrix, |
- const std::array<float, 3>& vec); |
-gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v); |
-gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v); |
-gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2); |
-gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov, |
- float z_near, |
- float z_far); |
-gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height); |
-gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, |
- const gvr::Rectf& texture_rect); |
- |
-// Provides the direction the head is looking towards as a 3x1 unit vector. |
-gvr::Vec3f getForwardVector(const gvr::Mat4f& matrix); |
- |
-// Provides the relative translation of the head as a 3x1 vector. |
-gvr::Vec3f getTranslation(const gvr::Mat4f& matrix); |
- |
-// Compile a shader. |
-GLuint CompileShader(GLenum shader_type, |
- const GLchar* shader_source, |
- std::string& error); |
- |
-// Compile and link a program. |
-GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, |
- GLuint fragment_shader_handle, |
- int num_attributes, |
- const GLchar** attributes, |
- std::string& error); |
- |
-gvr::Quatf QuatMultiply(const gvr::Quatf& a, const gvr::Quatf& b); |
- |
-gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat); |
- |
-float VectorLength(const gvr::Vec3f& vec); |
- |
-void NormalizeVector(gvr::Vec3f& vec); |
- |
-float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b); |
- |
-void NormalizeQuat(gvr::Quatf& quat); |
- |
-gvr::Quatf QuatFromAxisAngle(float x, float y, float z, float angle); |
- |
-} // namespace vr_shell |
- |
-#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ |