Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(315)

Side by Side Diff: chrome/browser/android/vr_shell/vr_util.h

Issue 2335643002: Add VR Shell animation classes and unit test. (Closed)
Patch Set: Add VR Shell animation classes and unit test. Created 4 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
(Empty)
1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_
7
8 #include <string>
9
10 #include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/g vr_types.h"
11 #include "ui/gl/gl_bindings.h"
12
13 namespace vr_shell {
14
15 // 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height
16 // rather than right and top.
17 typedef struct Recti {
18 int x;
19 int y;
20 int width;
21 int height;
22 } Recti;
23
24 typedef struct Rectf {
25 float x;
26 float y;
27 float width;
28 float height;
29 } Rectf;
30
31 void SetIdentityM(gvr::Mat4f& mat);
32
33 void TranslateM(gvr::Mat4f& tmat, gvr::Mat4f& mat, float x, float y, float z);
34 void TranslateMRight(gvr::Mat4f& tmat,
35 gvr::Mat4f& mat,
36 float x,
37 float y,
38 float z);
39
40 void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z);
41 void ScaleMRight(gvr::Mat4f& tmat, const gvr::Mat4f& mat,
42 float x, float y, float z);
43
44 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix);
45
46 // Util functions that are copied from the treasure_hunt NDK demo in
47 // third_party/gvr-andoir-sdk/ folder.
48 gvr::Mat4f MatrixTranspose(const gvr::Mat4f& mat);
49 std::array<float, 4> MatrixVectorMul(const gvr::Mat4f& matrix,
50 const std::array<float, 4>& vec);
51 std::array<float, 3> MatrixVectorMul(const gvr::Mat4f& matrix,
52 const std::array<float, 3>& vec);
53 gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v);
54 gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v);
55 gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2);
56 gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov,
57 float z_near,
58 float z_far);
59 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height);
60 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size,
61 const gvr::Rectf& texture_rect);
62
63 // Provides the direction the head is looking towards as a 3x1 unit vector.
64 gvr::Vec3f getForwardVector(const gvr::Mat4f& matrix);
65
66 // Provides the relative translation of the head as a 3x1 vector.
67 gvr::Vec3f getTranslation(const gvr::Mat4f& matrix);
68
69 // Compile a shader.
70 GLuint CompileShader(GLenum shader_type,
71 const GLchar* shader_source,
72 std::string& error);
73
74 // Compile and link a program.
75 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle,
76 GLuint fragment_shader_handle,
77 int num_attributes,
78 const GLchar** attributes,
79 std::string& error);
80
81 gvr::Quatf QuatMultiply(const gvr::Quatf& a, const gvr::Quatf& b);
82
83 gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat);
84
85 float VectorLength(const gvr::Vec3f& vec);
86
87 void NormalizeVector(gvr::Vec3f& vec);
88
89 float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b);
90
91 void NormalizeQuat(gvr::Quatf& quat);
92
93 gvr::Quatf QuatFromAxisAngle(float x, float y, float z, float angle);
94
95 } // namespace vr_shell
96
97 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_
OLDNEW
« no previous file with comments | « chrome/browser/android/vr_shell/vr_shell_renderer.cc ('k') | chrome/browser/android/vr_shell/vr_util.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698