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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ | |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ | |
7 | |
8 #include <string> | |
9 | |
10 #include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/g
vr_types.h" | |
11 #include "ui/gl/gl_bindings.h" | |
12 | |
13 namespace vr_shell { | |
14 | |
15 // 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height | |
16 // rather than right and top. | |
17 typedef struct Recti { | |
18 int x; | |
19 int y; | |
20 int width; | |
21 int height; | |
22 } Recti; | |
23 | |
24 typedef struct Rectf { | |
25 float x; | |
26 float y; | |
27 float width; | |
28 float height; | |
29 } Rectf; | |
30 | |
31 void SetIdentityM(gvr::Mat4f& mat); | |
32 | |
33 void TranslateM(gvr::Mat4f& tmat, gvr::Mat4f& mat, float x, float y, float z); | |
34 void TranslateMRight(gvr::Mat4f& tmat, | |
35 gvr::Mat4f& mat, | |
36 float x, | |
37 float y, | |
38 float z); | |
39 | |
40 void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z); | |
41 void ScaleMRight(gvr::Mat4f& tmat, const gvr::Mat4f& mat, | |
42 float x, float y, float z); | |
43 | |
44 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); | |
45 | |
46 // Util functions that are copied from the treasure_hunt NDK demo in | |
47 // third_party/gvr-andoir-sdk/ folder. | |
48 gvr::Mat4f MatrixTranspose(const gvr::Mat4f& mat); | |
49 std::array<float, 4> MatrixVectorMul(const gvr::Mat4f& matrix, | |
50 const std::array<float, 4>& vec); | |
51 std::array<float, 3> MatrixVectorMul(const gvr::Mat4f& matrix, | |
52 const std::array<float, 3>& vec); | |
53 gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v); | |
54 gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v); | |
55 gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2); | |
56 gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov, | |
57 float z_near, | |
58 float z_far); | |
59 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height); | |
60 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, | |
61 const gvr::Rectf& texture_rect); | |
62 | |
63 // Provides the direction the head is looking towards as a 3x1 unit vector. | |
64 gvr::Vec3f getForwardVector(const gvr::Mat4f& matrix); | |
65 | |
66 // Provides the relative translation of the head as a 3x1 vector. | |
67 gvr::Vec3f getTranslation(const gvr::Mat4f& matrix); | |
68 | |
69 // Compile a shader. | |
70 GLuint CompileShader(GLenum shader_type, | |
71 const GLchar* shader_source, | |
72 std::string& error); | |
73 | |
74 // Compile and link a program. | |
75 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, | |
76 GLuint fragment_shader_handle, | |
77 int num_attributes, | |
78 const GLchar** attributes, | |
79 std::string& error); | |
80 | |
81 gvr::Quatf QuatMultiply(const gvr::Quatf& a, const gvr::Quatf& b); | |
82 | |
83 gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat); | |
84 | |
85 float VectorLength(const gvr::Vec3f& vec); | |
86 | |
87 void NormalizeVector(gvr::Vec3f& vec); | |
88 | |
89 float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b); | |
90 | |
91 void NormalizeQuat(gvr::Quatf& quat); | |
92 | |
93 gvr::Quatf QuatFromAxisAngle(float x, float y, float z, float angle); | |
94 | |
95 } // namespace vr_shell | |
96 | |
97 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ | |
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