Index: chrome/browser/android/vr_shell/vr_gl_util.h |
diff --git a/chrome/browser/android/vr_shell/vr_gl_util.h b/chrome/browser/android/vr_shell/vr_gl_util.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..28b2a723c66373dcb5197d6021f156c45b350d6f |
--- /dev/null |
+++ b/chrome/browser/android/vr_shell/vr_gl_util.h |
@@ -0,0 +1,35 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
David Trainor- moved to gerrit
2016/09/14 21:43:30
I'm assuming vr_gl_util is all copied from other p
|
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ |
+#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ |
+ |
+#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h" |
+#include "ui/gl/gl_bindings.h" |
+ |
+namespace vr_shell { |
+ |
+std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); |
+ |
+gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height); |
+ |
+gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, |
+ const gvr::Rectf& texture_rect); |
+ |
+ |
+// Compile a shader. |
+GLuint CompileShader(GLenum shader_type, |
+ const GLchar* shader_source, |
+ std::string& error); |
+ |
+// Compile and link a program. |
+GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, |
+ GLuint fragment_shader_handle, |
+ int num_attributes, |
+ const GLchar** attributes, |
+ std::string& error); |
+ |
+} // namespace vr_shell |
+ |
+#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ |