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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
|
David Trainor- moved to gerrit
2016/09/14 21:43:30
I'm assuming vr_gl_util is all copied from other p
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| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ | |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ | |
| 7 | |
| 8 #include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/g vr_types.h" | |
| 9 #include "ui/gl/gl_bindings.h" | |
| 10 | |
| 11 namespace vr_shell { | |
| 12 | |
| 13 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); | |
| 14 | |
| 15 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height); | |
| 16 | |
| 17 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, | |
| 18 const gvr::Rectf& texture_rect); | |
| 19 | |
| 20 | |
| 21 // Compile a shader. | |
| 22 GLuint CompileShader(GLenum shader_type, | |
| 23 const GLchar* shader_source, | |
| 24 std::string& error); | |
| 25 | |
| 26 // Compile and link a program. | |
| 27 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, | |
| 28 GLuint fragment_shader_handle, | |
| 29 int num_attributes, | |
| 30 const GLchar** attributes, | |
| 31 std::string& error); | |
| 32 | |
| 33 } // namespace vr_shell | |
| 34 | |
| 35 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_UTIL_H_ | |
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