Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_gl.h |
| diff --git a/chrome/browser/android/vr_shell/vr_gl.h b/chrome/browser/android/vr_shell/vr_gl.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2aca8d97ec8452d87fcfabde47b5929378d12f50 |
| --- /dev/null |
| +++ b/chrome/browser/android/vr_shell/vr_gl.h |
| @@ -0,0 +1,31 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
|
bshe
2016/09/12 15:38:27
perhaps use vr_gl_util as file name?
cjgrant
2016/09/13 17:32:16
I've been encouraged not to name files "util", as
bshe
2016/09/13 19:37:22
ack.
|
| + |
| +#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_ |
| +#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_ |
| + |
| +#include "ui/gl/gl_bindings.h" |
| + |
| +namespace vr_shell { |
| + |
| +std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); |
| + |
| +gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, |
| + const gvr::Rectf& texture_rect);:w |
|
mthiesse
2016/09/12 14:18:27
Now now, no need to brag about your vim usage.
;)
|
| + |
| +// Compile a shader. |
| +GLuint CompileShader(GLenum shader_type, |
| + const GLchar* shader_source, |
| + std::string& error); |
| + |
| +// Compile and link a program. |
| +GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, |
| + GLuint fragment_shader_handle, |
| + int num_attributes, |
| + const GLchar** attributes, |
| + std::string& error); |
| + |
| +} // namespace vr_shell |
| + |
| +#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_ |