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Side by Side Diff: chrome/browser/android/vr_shell/vr_gl.h

Issue 2335643002: Add VR Shell animation classes and unit test. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
bshe 2016/09/12 15:38:27 perhaps use vr_gl_util as file name?
cjgrant 2016/09/13 17:32:16 I've been encouraged not to name files "util", as
bshe 2016/09/13 19:37:22 ack.
4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_
7
8 #include "ui/gl/gl_bindings.h"
9
10 namespace vr_shell {
11
12 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix);
13
14 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size,
15 const gvr::Rectf& texture_rect);:w
mthiesse 2016/09/12 14:18:27 Now now, no need to brag about your vim usage. ;)
16
17 // Compile a shader.
18 GLuint CompileShader(GLenum shader_type,
19 const GLchar* shader_source,
20 std::string& error);
21
22 // Compile and link a program.
23 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle,
24 GLuint fragment_shader_handle,
25 int num_attributes,
26 const GLchar** attributes,
27 std::string& error);
28
29 } // namespace vr_shell
30
31 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_
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