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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
bshe
2016/09/12 15:38:27
perhaps use vr_gl_util as file name?
cjgrant
2016/09/13 17:32:16
I've been encouraged not to name files "util", as
bshe
2016/09/13 19:37:22
ack.
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4 | |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_ | |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_ | |
7 | |
8 #include "ui/gl/gl_bindings.h" | |
9 | |
10 namespace vr_shell { | |
11 | |
12 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix); | |
13 | |
14 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size, | |
15 const gvr::Rectf& texture_rect);:w | |
mthiesse
2016/09/12 14:18:27
Now now, no need to brag about your vim usage.
;)
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16 | |
17 // Compile a shader. | |
18 GLuint CompileShader(GLenum shader_type, | |
19 const GLchar* shader_source, | |
20 std::string& error); | |
21 | |
22 // Compile and link a program. | |
23 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle, | |
24 GLuint fragment_shader_handle, | |
25 int num_attributes, | |
26 const GLchar** attributes, | |
27 std::string& error); | |
28 | |
29 } // namespace vr_shell | |
30 | |
31 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_GL_H_ | |
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