| Index: services/ui/gpu/gpu_service_internal.cc
|
| diff --git a/services/ui/gpu/gpu_service_internal.cc b/services/ui/gpu/gpu_service_internal.cc
|
| index 2eaf203452a8cd89d47e29901b42340924e183d5..64bb9d9f8a180750a6a7a43749e19535d0d5103c 100644
|
| --- a/services/ui/gpu/gpu_service_internal.cc
|
| +++ b/services/ui/gpu/gpu_service_internal.cc
|
| @@ -28,9 +28,32 @@
|
| #include "ui/gl/init/gl_factory.h"
|
| #include "url/gurl.h"
|
|
|
| -#if defined(USE_OZONE)
|
| -#include "ui/ozone/public/ozone_platform.h"
|
| -#endif
|
| +namespace {
|
| +
|
| +#if defined(OS_WIN)
|
| +std::unique_ptr<base::MessagePump> CreateMessagePumpWin() {
|
| + base::MessagePumpForGpu::InitFactory();
|
| + return base::MessageLoop::CreateMessagePumpForType(
|
| + base::MessageLoop::TYPE_UI);
|
| +}
|
| +#endif // defined(OS_WIN)
|
| +
|
| +#if defined(USE_X11)
|
| +std::unique_ptr<base::MessagePump> CreateMessagePumpX11() {
|
| + // TODO(sad): This should create a TYPE_UI message pump, and create a
|
| + // PlatformEventSource when gpu process split happens.
|
| + return base::MessageLoop::CreateMessagePumpForType(
|
| + base::MessageLoop::TYPE_DEFAULT);
|
| +}
|
| +#endif // defined(USE_X11)
|
| +
|
| +#if defined(OS_MACOSX)
|
| +std::unique_ptr<base::MessagePump> CreateMessagePumpMac() {
|
| + return base::MakeUnique<base::MessagePumpCFRunLoop>();
|
| +}
|
| +#endif // defined(OS_MACOSX)
|
| +
|
| +} // namespace
|
|
|
| namespace ui {
|
|
|
| @@ -47,15 +70,30 @@ GpuServiceInternal::GpuServiceInternal(
|
| gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
|
| gpu_info_(gpu_info),
|
| binding_(this) {
|
| - base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0);
|
| - thread_options.priority = base::ThreadPriority::NORMAL;
|
| + base::Thread::Options thread_options;
|
| +
|
| +#if defined(OS_WIN)
|
| + thread_options.message_pump_factory = base::Bind(&CreateMessagePumpWin);
|
| +#elif defined(USE_X11)
|
| + thread_options.message_pump_factory = base::Bind(&CreateMessagePumpX11);
|
| +#elif defined(OS_LINUX)
|
| + thread_options.message_loop_type = base::MessageLoop::TYPE_DEFAULT;
|
| +#elif defined(OS_MACOSX)
|
| + thread_options.message_pump_factory = base::Bind(&CreateMessagePumpMac);
|
| +#else
|
| + thread_options.message_loop_type = base::MessageLoop::TYPE_IO;
|
| +#endif
|
| +
|
| +#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
|
| + thread_options.priority = base::ThreadPriority::DISPLAY;
|
| +#endif
|
| CHECK(gpu_thread_.StartWithOptions(thread_options));
|
|
|
| // TODO(sad): We do not need the IO thread once gpu has a separate process. It
|
| // should be possible to use |main_task_runner_| for doing IO tasks.
|
| thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
|
| thread_options.priority = base::ThreadPriority::NORMAL;
|
| -#if defined(OS_ANDROID)
|
| +#if defined(OS_ANDROID) || defined(OS_CHROMEOS)
|
| // TODO(reveman): Remove this in favor of setting it explicitly for each type
|
| // of process.
|
| thread_options.priority = base::ThreadPriority::DISPLAY;
|
|
|