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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
6 | 6 |
7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
8 #include "base/threading/thread_task_runner_handle.h" | 8 #include "base/threading/thread_task_runner_handle.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "gpu/command_buffer/service/gpu_switches.h" | 10 #include "gpu/command_buffer/service/gpu_switches.h" |
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21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
24 #include "media/gpu/ipc/service/media_service.h" | 24 #include "media/gpu/ipc/service/media_service.h" |
25 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
26 #include "ui/gl/gl_switches.h" | 26 #include "ui/gl/gl_switches.h" |
27 #include "ui/gl/gpu_switching_manager.h" | 27 #include "ui/gl/gpu_switching_manager.h" |
28 #include "ui/gl/init/gl_factory.h" | 28 #include "ui/gl/init/gl_factory.h" |
29 #include "url/gurl.h" | 29 #include "url/gurl.h" |
30 | 30 |
31 #if defined(USE_OZONE) | 31 namespace { |
32 #include "ui/ozone/public/ozone_platform.h" | 32 |
33 #endif | 33 #if defined(OS_WIN) |
| 34 std::unique_ptr<base::MessagePump> CreateMessagePumpWin() { |
| 35 base::MessagePumpForGpu::InitFactory(); |
| 36 return base::MessageLoop::CreateMessagePumpForType( |
| 37 base::MessageLoop::TYPE_UI); |
| 38 } |
| 39 #endif // defined(OS_WIN) |
| 40 |
| 41 #if defined(USE_X11) |
| 42 std::unique_ptr<base::MessagePump> CreateMessagePumpX11() { |
| 43 // TODO(sad): This should create a TYPE_UI message pump, and create a |
| 44 // PlatformEventSource when gpu process split happens. |
| 45 return base::MessageLoop::CreateMessagePumpForType( |
| 46 base::MessageLoop::TYPE_DEFAULT); |
| 47 } |
| 48 #endif // defined(USE_X11) |
| 49 |
| 50 #if defined(OS_MACOSX) |
| 51 std::unique_ptr<base::MessagePump> CreateMessagePumpMac() { |
| 52 return base::MakeUnique<base::MessagePumpCFRunLoop>(); |
| 53 } |
| 54 #endif // defined(OS_MACOSX) |
| 55 |
| 56 } // namespace |
34 | 57 |
35 namespace ui { | 58 namespace ui { |
36 | 59 |
37 GpuServiceInternal::GpuServiceInternal( | 60 GpuServiceInternal::GpuServiceInternal( |
38 const gpu::GPUInfo& gpu_info, | 61 const gpu::GPUInfo& gpu_info, |
39 gpu::GpuWatchdogThread* watchdog_thread, | 62 gpu::GpuWatchdogThread* watchdog_thread, |
40 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 63 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
41 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 64 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
42 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 65 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
43 base::WaitableEvent::InitialState::NOT_SIGNALED), | 66 base::WaitableEvent::InitialState::NOT_SIGNALED), |
44 gpu_thread_("GpuThread"), | 67 gpu_thread_("GpuThread"), |
45 io_thread_("GpuIOThread"), | 68 io_thread_("GpuIOThread"), |
46 watchdog_thread_(watchdog_thread), | 69 watchdog_thread_(watchdog_thread), |
47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 70 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
48 gpu_info_(gpu_info), | 71 gpu_info_(gpu_info), |
49 binding_(this) { | 72 binding_(this) { |
50 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); | 73 base::Thread::Options thread_options; |
51 thread_options.priority = base::ThreadPriority::NORMAL; | 74 |
| 75 #if defined(OS_WIN) |
| 76 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpWin); |
| 77 #elif defined(USE_X11) |
| 78 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpX11); |
| 79 #elif defined(OS_LINUX) |
| 80 thread_options.message_loop_type = base::MessageLoop::TYPE_DEFAULT; |
| 81 #elif defined(OS_MACOSX) |
| 82 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpMac); |
| 83 #else |
| 84 thread_options.message_loop_type = base::MessageLoop::TYPE_IO; |
| 85 #endif |
| 86 |
| 87 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) |
| 88 thread_options.priority = base::ThreadPriority::DISPLAY; |
| 89 #endif |
52 CHECK(gpu_thread_.StartWithOptions(thread_options)); | 90 CHECK(gpu_thread_.StartWithOptions(thread_options)); |
53 | 91 |
54 // TODO(sad): We do not need the IO thread once gpu has a separate process. It | 92 // TODO(sad): We do not need the IO thread once gpu has a separate process. It |
55 // should be possible to use |main_task_runner_| for doing IO tasks. | 93 // should be possible to use |main_task_runner_| for doing IO tasks. |
56 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | 94 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); |
57 thread_options.priority = base::ThreadPriority::NORMAL; | 95 thread_options.priority = base::ThreadPriority::NORMAL; |
58 #if defined(OS_ANDROID) | 96 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) |
59 // TODO(reveman): Remove this in favor of setting it explicitly for each type | 97 // TODO(reveman): Remove this in favor of setting it explicitly for each type |
60 // of process. | 98 // of process. |
61 thread_options.priority = base::ThreadPriority::DISPLAY; | 99 thread_options.priority = base::ThreadPriority::DISPLAY; |
62 #endif | 100 #endif |
63 CHECK(io_thread_.StartWithOptions(thread_options)); | 101 CHECK(io_thread_.StartWithOptions(thread_options)); |
64 } | 102 } |
65 | 103 |
66 GpuServiceInternal::~GpuServiceInternal() { | 104 GpuServiceInternal::~GpuServiceInternal() { |
67 if (binding_.is_bound()) { | 105 if (binding_.is_bound()) { |
68 // Tear down the binding in the gpu thread. | 106 // Tear down the binding in the gpu thread. |
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197 mojo::ScopedMessagePipeHandle channel_handle; | 235 mojo::ScopedMessagePipeHandle channel_handle; |
198 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | 236 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
199 client_id, client_tracing_id, preempts, allow_view_command_buffers, | 237 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
200 allow_real_time_streams); | 238 allow_real_time_streams); |
201 channel_handle.reset(handle.mojo_handle); | 239 channel_handle.reset(handle.mojo_handle); |
202 media_service_->AddChannel(client_id); | 240 media_service_->AddChannel(client_id); |
203 callback.Run(std::move(channel_handle)); | 241 callback.Run(std::move(channel_handle)); |
204 } | 242 } |
205 | 243 |
206 } // namespace ui | 244 } // namespace ui |
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