| Index: src/gpu/glsl/GrGLSLProgramDataManager.h
|
| diff --git a/src/gpu/glsl/GrGLSLProgramDataManager.h b/src/gpu/glsl/GrGLSLProgramDataManager.h
|
| index 442a1e5bc678f740d57b3c1a0fcb9a7cdcdf1235..8d58fc8b9daef491dccad133554d400e639a804a 100644
|
| --- a/src/gpu/glsl/GrGLSLProgramDataManager.h
|
| +++ b/src/gpu/glsl/GrGLSLProgramDataManager.h
|
| @@ -12,6 +12,7 @@
|
| #include "SkTypes.h"
|
|
|
| class SkMatrix;
|
| +class SkMatrix44;
|
|
|
| /** Manages the resources used by a shader program.
|
| * The resources are objects the program uses to communicate with the
|
| @@ -48,6 +49,9 @@ public:
|
| // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
|
| void setSkMatrix(UniformHandle, const SkMatrix&) const;
|
|
|
| + // convenience method for uploading a SkMatrix44 to a 4x4 matrix uniform
|
| + void setSkMatrix44(UniformHandle, const SkMatrix44&) const;
|
| +
|
| // for nvpr only
|
| GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle);
|
| virtual void setPathFragmentInputTransform(VaryingHandle u, int components,
|
|
|