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Side by Side Diff: src/gpu/glsl/GrGLSLProgramDataManager.h

Issue 2329553002: Cleanup GPU gamut transformation code (Closed)
Patch Set: Switch from float[16] to SkMatrix44 Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLProgramDataManager_DEFINED 8 #ifndef GrGLSLProgramDataManager_DEFINED
9 #define GrGLSLProgramDataManager_DEFINED 9 #define GrGLSLProgramDataManager_DEFINED
10 10
11 #include "GrResourceHandle.h" 11 #include "GrResourceHandle.h"
12 #include "SkTypes.h" 12 #include "SkTypes.h"
13 13
14 class SkMatrix; 14 class SkMatrix;
15 class SkMatrix44;
15 16
16 /** Manages the resources used by a shader program. 17 /** Manages the resources used by a shader program.
17 * The resources are objects the program uses to communicate with the 18 * The resources are objects the program uses to communicate with the
18 * application code. 19 * application code.
19 */ 20 */
20 class GrGLSLProgramDataManager : SkNoncopyable { 21 class GrGLSLProgramDataManager : SkNoncopyable {
21 public: 22 public:
22 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); 23 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle);
23 24
24 virtual ~GrGLSLProgramDataManager() {} 25 virtual ~GrGLSLProgramDataManager() {}
(...skipping 16 matching lines...) Expand all
41 virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0; 42 virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0;
42 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; 43 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0;
43 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; 44 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
44 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0; 45 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
45 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0; 46 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
46 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0; 47 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice s[]) const = 0;
47 48
48 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 49 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
49 void setSkMatrix(UniformHandle, const SkMatrix&) const; 50 void setSkMatrix(UniformHandle, const SkMatrix&) const;
50 51
52 // convenience method for uploading a SkMatrix44 to a 4x4 matrix uniform
53 void setSkMatrix44(UniformHandle, const SkMatrix44&) const;
54
51 // for nvpr only 55 // for nvpr only
52 GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle); 56 GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle);
53 virtual void setPathFragmentInputTransform(VaryingHandle u, int components, 57 virtual void setPathFragmentInputTransform(VaryingHandle u, int components,
54 const SkMatrix& matrix) const = 0 ; 58 const SkMatrix& matrix) const = 0 ;
55 59
56 protected: 60 protected:
57 GrGLSLProgramDataManager() {} 61 GrGLSLProgramDataManager() {}
58 62
59 private: 63 private:
60 typedef SkNoncopyable INHERITED; 64 typedef SkNoncopyable INHERITED;
61 }; 65 };
62 66
63 #endif 67 #endif
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