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Unified Diff: services/ui/gpu/gpu_service_internal.cc

Issue 2329043002: services/ui: Avoid thread hopping in the gpu process. (Closed)
Patch Set: fix debug Created 4 years, 3 months ago
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Index: services/ui/gpu/gpu_service_internal.cc
diff --git a/services/ui/gpu/gpu_service_internal.cc b/services/ui/gpu/gpu_service_internal.cc
index d771c280d2ab3a09a64a845c0e4b0f8a573fef92..e07f169491d89affbf514b4584e1b046247822ab 100644
--- a/services/ui/gpu/gpu_service_internal.cc
+++ b/services/ui/gpu/gpu_service_internal.cc
@@ -5,7 +5,6 @@
#include "services/ui/gpu/gpu_service_internal.h"
#include "base/memory/shared_memory.h"
-#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "gpu/command_buffer/service/gpu_switches.h"
@@ -34,15 +33,6 @@
#endif
namespace ui {
-namespace {
-
-void EstablishGpuChannelDone(
- mojo::ScopedMessagePipeHandle* channel_handle,
- const GpuServiceInternal::EstablishGpuChannelCallback& callback) {
- callback.Run(std::move(*channel_handle));
-}
-
-} // namespace
GpuServiceInternal::GpuServiceInternal(
const gpu::GPUInfo& gpu_info,
@@ -56,9 +46,30 @@ GpuServiceInternal::GpuServiceInternal(
watchdog_thread_(watchdog_thread),
gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
gpu_info_(gpu_info),
- binding_(this) {}
+ binding_(this) {
+ base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0);
+ thread_options.priority = base::ThreadPriority::NORMAL;
+ CHECK(gpu_thread_.StartWithOptions(thread_options));
+
+ // TODO(sad): We do not need the IO thread once gpu has a separate process. It
+ // should be possible to use |main_task_runner_| for doing IO tasks.
+ thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
+ thread_options.priority = base::ThreadPriority::NORMAL;
+#if defined(OS_ANDROID)
+ // TODO(reveman): Remove this in favor of setting it explicitly for each type
+ // of process.
+ thread_options.priority = base::ThreadPriority::DISPLAY;
+#endif
+ CHECK(io_thread_.StartWithOptions(thread_options));
+}
GpuServiceInternal::~GpuServiceInternal() {
+ // Tear down the binding in the gpu thread.
+ gpu_thread_.task_runner()->PostTask(FROM_HERE,
+ base::Bind(&mojo::Binding<mojom::GpuServiceInternal>::Close,
+ base::Unretained(&binding_)));
+ gpu_thread_.Stop();
+
// Signal this event before destroying the child process. That way all
// background threads can cleanup.
// For example, in the renderer the RenderThread instances will be able to
@@ -68,33 +79,17 @@ GpuServiceInternal::~GpuServiceInternal() {
}
void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) {
- binding_.Close();
- binding_.Bind(std::move(request));
+ // Unretained() is OK here since the thread/task runner is owned by |this|.
+ gpu_thread_.task_runner()->PostTask(
+ FROM_HERE,
+ base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this),
+ base::Passed(std::move(request))));
}
-void GpuServiceInternal::EstablishGpuChannelInternal(
- int32_t client_id,
- uint64_t client_tracing_id,
- bool preempts,
- bool allow_view_command_buffers,
- bool allow_real_time_streams,
- const EstablishGpuChannelCallback& callback) {
- DCHECK(CalledOnValidThread());
-
- if (!gpu_channel_manager_) {
- callback.Run(mojo::ScopedMessagePipeHandle());
- return;
- }
-
- auto* channel_handle = new mojo::ScopedMessagePipeHandle;
- gpu_thread_.task_runner()->PostTaskAndReply(
- FROM_HERE,
- base::Bind(&GpuServiceInternal::EstablishGpuChannelOnGpuThread,
- base::Unretained(this), client_id, client_tracing_id, preempts,
- allow_view_command_buffers, allow_real_time_streams,
- base::Unretained(channel_handle)),
- base::Bind(&EstablishGpuChannelDone, base::Owned(channel_handle),
- callback));
+void GpuServiceInternal::BindOnGpuThread(
+ mojom::GpuServiceInternalRequest request) {
+ binding_.Close();
+ binding_.Bind(std::move(request));
}
gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer(
@@ -104,7 +99,7 @@ gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer(
gfx::BufferUsage usage,
int client_id,
gpu::SurfaceHandle surface_handle) {
- DCHECK(CalledOnValidThread());
+ DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
id, size, format, usage, client_id, surface_handle);
}
@@ -113,8 +108,7 @@ void GpuServiceInternal::DestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token) {
- DCHECK(CalledOnValidThread());
-
+ DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
if (gpu_channel_manager_)
gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
}
@@ -156,7 +150,8 @@ void GpuServiceInternal::SetActiveURL(const GURL& url) {
// TODO(penghuang): implement this function.
}
-void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) {
+void GpuServiceInternal::Initialize(const InitializeCallback& callback) {
+ DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
gpu_info_.video_decode_accelerator_capabilities =
media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
gpu_info_.video_encode_accelerator_supported_profiles =
@@ -179,47 +174,6 @@ void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) {
gpu_memory_buffer_factory_));
media_service_.reset(new media::MediaService(gpu_channel_manager_.get()));
- event->Signal();
-}
-
-void GpuServiceInternal::EstablishGpuChannelOnGpuThread(
- int client_id,
- uint64_t client_tracing_id,
- bool preempts,
- bool allow_view_command_buffers,
- bool allow_real_time_streams,
- mojo::ScopedMessagePipeHandle* channel_handle) {
- if (gpu_channel_manager_) {
- auto handle = gpu_channel_manager_->EstablishChannel(
- client_id, client_tracing_id, preempts, allow_view_command_buffers,
- allow_real_time_streams);
- channel_handle->reset(handle.mojo_handle);
- media_service_->AddChannel(client_id);
- }
-}
-
-void GpuServiceInternal::Initialize(const InitializeCallback& callback) {
- DCHECK(CalledOnValidThread());
- base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0);
- thread_options.priority = base::ThreadPriority::NORMAL;
- CHECK(gpu_thread_.StartWithOptions(thread_options));
-
- thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
- thread_options.priority = base::ThreadPriority::NORMAL;
-#if defined(OS_ANDROID)
- // TODO(reveman): Remove this in favor of setting it explicitly for each type
- // of process.
- thread_options.priority = base::ThreadPriority::DISPLAY;
-#endif
- CHECK(io_thread_.StartWithOptions(thread_options));
-
- base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL,
- base::WaitableEvent::InitialState::NOT_SIGNALED);
- gpu_thread_.task_runner()->PostTask(
- FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread,
- base::Unretained(this), &event));
- event.Wait();
-
callback.Run(gpu_info_);
}
@@ -228,12 +182,23 @@ void GpuServiceInternal::EstablishGpuChannel(
uint64_t client_tracing_id,
bool is_gpu_host,
const EstablishGpuChannelCallback& callback) {
+ DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread());
+
+ if (!gpu_channel_manager_) {
+ callback.Run(mojo::ScopedMessagePipeHandle());
+ return;
+ }
+
const bool preempts = is_gpu_host;
const bool allow_view_command_buffers = is_gpu_host;
const bool allow_real_time_streams = is_gpu_host;
- EstablishGpuChannelInternal(client_id, client_tracing_id, preempts,
- allow_view_command_buffers,
- allow_real_time_streams, callback);
+ mojo::ScopedMessagePipeHandle channel_handle;
+ IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel(
+ client_id, client_tracing_id, preempts, allow_view_command_buffers,
+ allow_real_time_streams);
+ channel_handle.reset(handle.mojo_handle);
+ media_service_->AddChannel(client_id);
+ callback.Run(std::move(channel_handle));
}
} // namespace ui
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