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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
| 6 | 6 |
| 7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
| 8 #include "base/synchronization/waitable_event.h" | |
| 9 #include "base/threading/thread_task_runner_handle.h" | 8 #include "base/threading/thread_task_runner_handle.h" |
| 10 #include "build/build_config.h" | 9 #include "build/build_config.h" |
| 11 #include "gpu/command_buffer/service/gpu_switches.h" | 10 #include "gpu/command_buffer/service/gpu_switches.h" |
| 12 #include "gpu/command_buffer/service/sync_point_manager.h" | 11 #include "gpu/command_buffer/service/sync_point_manager.h" |
| 13 #include "gpu/config/gpu_info_collector.h" | 12 #include "gpu/config/gpu_info_collector.h" |
| 14 #include "gpu/config/gpu_switches.h" | 13 #include "gpu/config/gpu_switches.h" |
| 15 #include "gpu/config/gpu_util.h" | 14 #include "gpu/config/gpu_util.h" |
| 16 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | 15 #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
| 17 #include "gpu/ipc/common/memory_stats.h" | 16 #include "gpu/ipc/common/memory_stats.h" |
| 18 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" | 17 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
| 19 #include "gpu/ipc/service/gpu_watchdog_thread.h" | 18 #include "gpu/ipc/service/gpu_watchdog_thread.h" |
| 20 #include "ipc/ipc_channel_handle.h" | 19 #include "ipc/ipc_channel_handle.h" |
| 21 #include "ipc/ipc_sync_message_filter.h" | 20 #include "ipc/ipc_sync_message_filter.h" |
| 22 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
| 23 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
| 24 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
| 25 #include "media/gpu/ipc/service/media_service.h" | 24 #include "media/gpu/ipc/service/media_service.h" |
| 26 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
| 27 #include "ui/gl/gl_switches.h" | 26 #include "ui/gl/gl_switches.h" |
| 28 #include "ui/gl/gpu_switching_manager.h" | 27 #include "ui/gl/gpu_switching_manager.h" |
| 29 #include "ui/gl/init/gl_factory.h" | 28 #include "ui/gl/init/gl_factory.h" |
| 30 #include "url/gurl.h" | 29 #include "url/gurl.h" |
| 31 | 30 |
| 32 #if defined(USE_OZONE) | 31 #if defined(USE_OZONE) |
| 33 #include "ui/ozone/public/ozone_platform.h" | 32 #include "ui/ozone/public/ozone_platform.h" |
| 34 #endif | 33 #endif |
| 35 | 34 |
| 36 namespace ui { | 35 namespace ui { |
| 37 namespace { | |
| 38 | |
| 39 void EstablishGpuChannelDone( | |
| 40 mojo::ScopedMessagePipeHandle* channel_handle, | |
| 41 const GpuServiceInternal::EstablishGpuChannelCallback& callback) { | |
| 42 callback.Run(std::move(*channel_handle)); | |
| 43 } | |
| 44 | |
| 45 } // namespace | |
| 46 | 36 |
| 47 GpuServiceInternal::GpuServiceInternal( | 37 GpuServiceInternal::GpuServiceInternal( |
| 48 const gpu::GPUInfo& gpu_info, | 38 const gpu::GPUInfo& gpu_info, |
| 49 gpu::GpuWatchdogThread* watchdog_thread, | 39 gpu::GpuWatchdogThread* watchdog_thread, |
| 50 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 40 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
| 51 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 41 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
| 52 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 42 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
| 53 base::WaitableEvent::InitialState::NOT_SIGNALED), | 43 base::WaitableEvent::InitialState::NOT_SIGNALED), |
| 54 gpu_thread_("GpuThread"), | 44 gpu_thread_("GpuThread"), |
| 55 io_thread_("GpuIOThread"), | 45 io_thread_("GpuIOThread"), |
| 56 watchdog_thread_(watchdog_thread), | 46 watchdog_thread_(watchdog_thread), |
| 57 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
| 58 gpu_info_(gpu_info), | 48 gpu_info_(gpu_info), |
| 59 binding_(this) {} | 49 binding_(this) { |
| 50 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); |
| 51 thread_options.priority = base::ThreadPriority::NORMAL; |
| 52 CHECK(gpu_thread_.StartWithOptions(thread_options)); |
| 53 |
| 54 // TODO(sad): We do not need the IO thread once gpu has a separate process. It |
| 55 // should be possible to use |main_task_runner_| for doing IO tasks. |
| 56 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); |
| 57 thread_options.priority = base::ThreadPriority::NORMAL; |
| 58 #if defined(OS_ANDROID) |
| 59 // TODO(reveman): Remove this in favor of setting it explicitly for each type |
| 60 // of process. |
| 61 thread_options.priority = base::ThreadPriority::DISPLAY; |
| 62 #endif |
| 63 CHECK(io_thread_.StartWithOptions(thread_options)); |
| 64 } |
| 60 | 65 |
| 61 GpuServiceInternal::~GpuServiceInternal() { | 66 GpuServiceInternal::~GpuServiceInternal() { |
| 67 // Tear down the binding in the gpu thread. |
| 68 gpu_thread_.task_runner()->PostTask(FROM_HERE, |
| 69 base::Bind(&mojo::Binding<mojom::GpuServiceInternal>::Close, |
| 70 base::Unretained(&binding_))); |
| 71 gpu_thread_.Stop(); |
| 72 |
| 62 // Signal this event before destroying the child process. That way all | 73 // Signal this event before destroying the child process. That way all |
| 63 // background threads can cleanup. | 74 // background threads can cleanup. |
| 64 // For example, in the renderer the RenderThread instances will be able to | 75 // For example, in the renderer the RenderThread instances will be able to |
| 65 // notice shutdown before the render process begins waiting for them to exit. | 76 // notice shutdown before the render process begins waiting for them to exit. |
| 66 shutdown_event_.Signal(); | 77 shutdown_event_.Signal(); |
| 67 io_thread_.Stop(); | 78 io_thread_.Stop(); |
| 68 } | 79 } |
| 69 | 80 |
| 70 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { | 81 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { |
| 82 // Unretained() is OK here since the thread/task runner is owned by |this|. |
| 83 gpu_thread_.task_runner()->PostTask( |
| 84 FROM_HERE, |
| 85 base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this), |
| 86 base::Passed(std::move(request)))); |
| 87 } |
| 88 |
| 89 void GpuServiceInternal::BindOnGpuThread( |
| 90 mojom::GpuServiceInternalRequest request) { |
| 71 binding_.Close(); | 91 binding_.Close(); |
| 72 binding_.Bind(std::move(request)); | 92 binding_.Bind(std::move(request)); |
| 73 } | 93 } |
| 74 | 94 |
| 75 void GpuServiceInternal::EstablishGpuChannelInternal( | |
| 76 int32_t client_id, | |
| 77 uint64_t client_tracing_id, | |
| 78 bool preempts, | |
| 79 bool allow_view_command_buffers, | |
| 80 bool allow_real_time_streams, | |
| 81 const EstablishGpuChannelCallback& callback) { | |
| 82 DCHECK(CalledOnValidThread()); | |
| 83 | |
| 84 if (!gpu_channel_manager_) { | |
| 85 callback.Run(mojo::ScopedMessagePipeHandle()); | |
| 86 return; | |
| 87 } | |
| 88 | |
| 89 auto* channel_handle = new mojo::ScopedMessagePipeHandle; | |
| 90 gpu_thread_.task_runner()->PostTaskAndReply( | |
| 91 FROM_HERE, | |
| 92 base::Bind(&GpuServiceInternal::EstablishGpuChannelOnGpuThread, | |
| 93 base::Unretained(this), client_id, client_tracing_id, preempts, | |
| 94 allow_view_command_buffers, allow_real_time_streams, | |
| 95 base::Unretained(channel_handle)), | |
| 96 base::Bind(&EstablishGpuChannelDone, base::Owned(channel_handle), | |
| 97 callback)); | |
| 98 } | |
| 99 | |
| 100 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( | 95 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( |
| 101 gfx::GpuMemoryBufferId id, | 96 gfx::GpuMemoryBufferId id, |
| 102 const gfx::Size& size, | 97 const gfx::Size& size, |
| 103 gfx::BufferFormat format, | 98 gfx::BufferFormat format, |
| 104 gfx::BufferUsage usage, | 99 gfx::BufferUsage usage, |
| 105 int client_id, | 100 int client_id, |
| 106 gpu::SurfaceHandle surface_handle) { | 101 gpu::SurfaceHandle surface_handle) { |
| 107 DCHECK(CalledOnValidThread()); | 102 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
| 108 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | 103 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
| 109 id, size, format, usage, client_id, surface_handle); | 104 id, size, format, usage, client_id, surface_handle); |
| 110 } | 105 } |
| 111 | 106 |
| 112 void GpuServiceInternal::DestroyGpuMemoryBuffer( | 107 void GpuServiceInternal::DestroyGpuMemoryBuffer( |
| 113 gfx::GpuMemoryBufferId id, | 108 gfx::GpuMemoryBufferId id, |
| 114 int client_id, | 109 int client_id, |
| 115 const gpu::SyncToken& sync_token) { | 110 const gpu::SyncToken& sync_token) { |
| 116 DCHECK(CalledOnValidThread()); | 111 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
| 117 | |
| 118 if (gpu_channel_manager_) | 112 if (gpu_channel_manager_) |
| 119 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 113 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| 120 } | 114 } |
| 121 | 115 |
| 122 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | 116 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { |
| 123 NOTIMPLEMENTED(); | 117 NOTIMPLEMENTED(); |
| 124 } | 118 } |
| 125 | 119 |
| 126 void GpuServiceInternal::DidDestroyChannel(int client_id) { | 120 void GpuServiceInternal::DidDestroyChannel(int client_id) { |
| 127 media_service_->RemoveChannel(client_id); | 121 media_service_->RemoveChannel(client_id); |
| (...skipping 21 matching lines...) Expand all Loading... |
| 149 gpu::SurfaceHandle parent_window, | 143 gpu::SurfaceHandle parent_window, |
| 150 gpu::SurfaceHandle child_window) { | 144 gpu::SurfaceHandle child_window) { |
| 151 ::SetParent(child_window, parent_window); | 145 ::SetParent(child_window, parent_window); |
| 152 } | 146 } |
| 153 #endif | 147 #endif |
| 154 | 148 |
| 155 void GpuServiceInternal::SetActiveURL(const GURL& url) { | 149 void GpuServiceInternal::SetActiveURL(const GURL& url) { |
| 156 // TODO(penghuang): implement this function. | 150 // TODO(penghuang): implement this function. |
| 157 } | 151 } |
| 158 | 152 |
| 159 void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) { | 153 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { |
| 154 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
| 160 gpu_info_.video_decode_accelerator_capabilities = | 155 gpu_info_.video_decode_accelerator_capabilities = |
| 161 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | 156 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
| 162 gpu_info_.video_encode_accelerator_supported_profiles = | 157 gpu_info_.video_encode_accelerator_supported_profiles = |
| 163 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | 158 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
| 164 gpu_info_.jpeg_decode_accelerator_supported = | 159 gpu_info_.jpeg_decode_accelerator_supported = |
| 165 media::GpuJpegDecodeAccelerator::IsSupported(); | 160 media::GpuJpegDecodeAccelerator::IsSupported(); |
| 166 | 161 |
| 167 DCHECK(!owned_sync_point_manager_); | 162 DCHECK(!owned_sync_point_manager_); |
| 168 const bool allow_threaded_wait = false; | 163 const bool allow_threaded_wait = false; |
| 169 owned_sync_point_manager_.reset( | 164 owned_sync_point_manager_.reset( |
| 170 new gpu::SyncPointManager(allow_threaded_wait)); | 165 new gpu::SyncPointManager(allow_threaded_wait)); |
| 171 | 166 |
| 172 // Defer creation of the render thread. This is to prevent it from handling | 167 // Defer creation of the render thread. This is to prevent it from handling |
| 173 // IPC messages before the sandbox has been enabled and all other necessary | 168 // IPC messages before the sandbox has been enabled and all other necessary |
| 174 // initialization has succeeded. | 169 // initialization has succeeded. |
| 175 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | 170 gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
| 176 gpu_preferences_, this, watchdog_thread_, | 171 gpu_preferences_, this, watchdog_thread_, |
| 177 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), | 172 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), |
| 178 &shutdown_event_, owned_sync_point_manager_.get(), | 173 &shutdown_event_, owned_sync_point_manager_.get(), |
| 179 gpu_memory_buffer_factory_)); | 174 gpu_memory_buffer_factory_)); |
| 180 | 175 |
| 181 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); | 176 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); |
| 182 event->Signal(); | |
| 183 } | |
| 184 | |
| 185 void GpuServiceInternal::EstablishGpuChannelOnGpuThread( | |
| 186 int client_id, | |
| 187 uint64_t client_tracing_id, | |
| 188 bool preempts, | |
| 189 bool allow_view_command_buffers, | |
| 190 bool allow_real_time_streams, | |
| 191 mojo::ScopedMessagePipeHandle* channel_handle) { | |
| 192 if (gpu_channel_manager_) { | |
| 193 auto handle = gpu_channel_manager_->EstablishChannel( | |
| 194 client_id, client_tracing_id, preempts, allow_view_command_buffers, | |
| 195 allow_real_time_streams); | |
| 196 channel_handle->reset(handle.mojo_handle); | |
| 197 media_service_->AddChannel(client_id); | |
| 198 } | |
| 199 } | |
| 200 | |
| 201 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { | |
| 202 DCHECK(CalledOnValidThread()); | |
| 203 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); | |
| 204 thread_options.priority = base::ThreadPriority::NORMAL; | |
| 205 CHECK(gpu_thread_.StartWithOptions(thread_options)); | |
| 206 | |
| 207 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | |
| 208 thread_options.priority = base::ThreadPriority::NORMAL; | |
| 209 #if defined(OS_ANDROID) | |
| 210 // TODO(reveman): Remove this in favor of setting it explicitly for each type | |
| 211 // of process. | |
| 212 thread_options.priority = base::ThreadPriority::DISPLAY; | |
| 213 #endif | |
| 214 CHECK(io_thread_.StartWithOptions(thread_options)); | |
| 215 | |
| 216 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, | |
| 217 base::WaitableEvent::InitialState::NOT_SIGNALED); | |
| 218 gpu_thread_.task_runner()->PostTask( | |
| 219 FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread, | |
| 220 base::Unretained(this), &event)); | |
| 221 event.Wait(); | |
| 222 | |
| 223 callback.Run(gpu_info_); | 177 callback.Run(gpu_info_); |
| 224 } | 178 } |
| 225 | 179 |
| 226 void GpuServiceInternal::EstablishGpuChannel( | 180 void GpuServiceInternal::EstablishGpuChannel( |
| 227 int32_t client_id, | 181 int32_t client_id, |
| 228 uint64_t client_tracing_id, | 182 uint64_t client_tracing_id, |
| 229 bool is_gpu_host, | 183 bool is_gpu_host, |
| 230 const EstablishGpuChannelCallback& callback) { | 184 const EstablishGpuChannelCallback& callback) { |
| 185 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
| 186 |
| 187 if (!gpu_channel_manager_) { |
| 188 callback.Run(mojo::ScopedMessagePipeHandle()); |
| 189 return; |
| 190 } |
| 191 |
| 231 const bool preempts = is_gpu_host; | 192 const bool preempts = is_gpu_host; |
| 232 const bool allow_view_command_buffers = is_gpu_host; | 193 const bool allow_view_command_buffers = is_gpu_host; |
| 233 const bool allow_real_time_streams = is_gpu_host; | 194 const bool allow_real_time_streams = is_gpu_host; |
| 234 EstablishGpuChannelInternal(client_id, client_tracing_id, preempts, | 195 mojo::ScopedMessagePipeHandle channel_handle; |
| 235 allow_view_command_buffers, | 196 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
| 236 allow_real_time_streams, callback); | 197 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
| 198 allow_real_time_streams); |
| 199 channel_handle.reset(handle.mojo_handle); |
| 200 media_service_->AddChannel(client_id); |
| 201 callback.Run(std::move(channel_handle)); |
| 237 } | 202 } |
| 238 | 203 |
| 239 } // namespace ui | 204 } // namespace ui |
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