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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
6 | 6 |
7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
8 #include "base/synchronization/waitable_event.h" | |
9 #include "base/threading/thread_task_runner_handle.h" | 8 #include "base/threading/thread_task_runner_handle.h" |
10 #include "build/build_config.h" | 9 #include "build/build_config.h" |
11 #include "gpu/command_buffer/service/gpu_switches.h" | 10 #include "gpu/command_buffer/service/gpu_switches.h" |
12 #include "gpu/command_buffer/service/sync_point_manager.h" | 11 #include "gpu/command_buffer/service/sync_point_manager.h" |
13 #include "gpu/config/gpu_info_collector.h" | 12 #include "gpu/config/gpu_info_collector.h" |
14 #include "gpu/config/gpu_switches.h" | 13 #include "gpu/config/gpu_switches.h" |
15 #include "gpu/config/gpu_util.h" | 14 #include "gpu/config/gpu_util.h" |
16 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | 15 #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
17 #include "gpu/ipc/common/memory_stats.h" | 16 #include "gpu/ipc/common/memory_stats.h" |
18 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" | 17 #include "gpu/ipc/service/gpu_memory_buffer_factory.h" |
19 #include "gpu/ipc/service/gpu_watchdog_thread.h" | 18 #include "gpu/ipc/service/gpu_watchdog_thread.h" |
20 #include "ipc/ipc_channel_handle.h" | 19 #include "ipc/ipc_channel_handle.h" |
21 #include "ipc/ipc_sync_message_filter.h" | 20 #include "ipc/ipc_sync_message_filter.h" |
22 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
23 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
24 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
25 #include "media/gpu/ipc/service/media_service.h" | 24 #include "media/gpu/ipc/service/media_service.h" |
26 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
27 #include "ui/gl/gl_switches.h" | 26 #include "ui/gl/gl_switches.h" |
28 #include "ui/gl/gpu_switching_manager.h" | 27 #include "ui/gl/gpu_switching_manager.h" |
29 #include "ui/gl/init/gl_factory.h" | 28 #include "ui/gl/init/gl_factory.h" |
30 #include "url/gurl.h" | 29 #include "url/gurl.h" |
31 | 30 |
32 #if defined(USE_OZONE) | 31 #if defined(USE_OZONE) |
33 #include "ui/ozone/public/ozone_platform.h" | 32 #include "ui/ozone/public/ozone_platform.h" |
34 #endif | 33 #endif |
35 | 34 |
36 namespace ui { | 35 namespace ui { |
37 namespace { | |
38 | |
39 void EstablishGpuChannelDone( | |
40 mojo::ScopedMessagePipeHandle* channel_handle, | |
41 const GpuServiceInternal::EstablishGpuChannelCallback& callback) { | |
42 callback.Run(std::move(*channel_handle)); | |
43 } | |
44 | |
45 } // namespace | |
46 | 36 |
47 GpuServiceInternal::GpuServiceInternal( | 37 GpuServiceInternal::GpuServiceInternal( |
48 const gpu::GPUInfo& gpu_info, | 38 const gpu::GPUInfo& gpu_info, |
49 gpu::GpuWatchdogThread* watchdog_thread, | 39 gpu::GpuWatchdogThread* watchdog_thread, |
50 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 40 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
51 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 41 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
52 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 42 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
53 base::WaitableEvent::InitialState::NOT_SIGNALED), | 43 base::WaitableEvent::InitialState::NOT_SIGNALED), |
54 gpu_thread_("GpuThread"), | 44 gpu_thread_("GpuThread"), |
55 io_thread_("GpuIOThread"), | 45 io_thread_("GpuIOThread"), |
56 watchdog_thread_(watchdog_thread), | 46 watchdog_thread_(watchdog_thread), |
57 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
58 gpu_info_(gpu_info), | 48 gpu_info_(gpu_info), |
59 binding_(this) {} | 49 binding_(this) { |
| 50 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); |
| 51 thread_options.priority = base::ThreadPriority::NORMAL; |
| 52 CHECK(gpu_thread_.StartWithOptions(thread_options)); |
| 53 |
| 54 // TODO(sad): We do not need the IO thread once gpu has a separate process. It |
| 55 // should be possible to use |main_task_runner_| for doing IO tasks. |
| 56 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); |
| 57 thread_options.priority = base::ThreadPriority::NORMAL; |
| 58 #if defined(OS_ANDROID) |
| 59 // TODO(reveman): Remove this in favor of setting it explicitly for each type |
| 60 // of process. |
| 61 thread_options.priority = base::ThreadPriority::DISPLAY; |
| 62 #endif |
| 63 CHECK(io_thread_.StartWithOptions(thread_options)); |
| 64 } |
60 | 65 |
61 GpuServiceInternal::~GpuServiceInternal() { | 66 GpuServiceInternal::~GpuServiceInternal() { |
| 67 // Tear down the binding in the gpu thread. |
| 68 gpu_thread_.task_runner()->PostTask(FROM_HERE, |
| 69 base::Bind(&mojo::Binding<mojom::GpuServiceInternal>::Close, |
| 70 base::Unretained(&binding_))); |
| 71 gpu_thread_.Stop(); |
| 72 |
62 // Signal this event before destroying the child process. That way all | 73 // Signal this event before destroying the child process. That way all |
63 // background threads can cleanup. | 74 // background threads can cleanup. |
64 // For example, in the renderer the RenderThread instances will be able to | 75 // For example, in the renderer the RenderThread instances will be able to |
65 // notice shutdown before the render process begins waiting for them to exit. | 76 // notice shutdown before the render process begins waiting for them to exit. |
66 shutdown_event_.Signal(); | 77 shutdown_event_.Signal(); |
67 io_thread_.Stop(); | 78 io_thread_.Stop(); |
68 } | 79 } |
69 | 80 |
70 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { | 81 void GpuServiceInternal::Add(mojom::GpuServiceInternalRequest request) { |
| 82 // Unretained() is OK here since the thread/task runner is owned by |this|. |
| 83 gpu_thread_.task_runner()->PostTask( |
| 84 FROM_HERE, |
| 85 base::Bind(&GpuServiceInternal::BindOnGpuThread, base::Unretained(this), |
| 86 base::Passed(std::move(request)))); |
| 87 } |
| 88 |
| 89 void GpuServiceInternal::BindOnGpuThread( |
| 90 mojom::GpuServiceInternalRequest request) { |
71 binding_.Close(); | 91 binding_.Close(); |
72 binding_.Bind(std::move(request)); | 92 binding_.Bind(std::move(request)); |
73 } | 93 } |
74 | 94 |
75 void GpuServiceInternal::EstablishGpuChannelInternal( | |
76 int32_t client_id, | |
77 uint64_t client_tracing_id, | |
78 bool preempts, | |
79 bool allow_view_command_buffers, | |
80 bool allow_real_time_streams, | |
81 const EstablishGpuChannelCallback& callback) { | |
82 DCHECK(CalledOnValidThread()); | |
83 | |
84 if (!gpu_channel_manager_) { | |
85 callback.Run(mojo::ScopedMessagePipeHandle()); | |
86 return; | |
87 } | |
88 | |
89 auto* channel_handle = new mojo::ScopedMessagePipeHandle; | |
90 gpu_thread_.task_runner()->PostTaskAndReply( | |
91 FROM_HERE, | |
92 base::Bind(&GpuServiceInternal::EstablishGpuChannelOnGpuThread, | |
93 base::Unretained(this), client_id, client_tracing_id, preempts, | |
94 allow_view_command_buffers, allow_real_time_streams, | |
95 base::Unretained(channel_handle)), | |
96 base::Bind(&EstablishGpuChannelDone, base::Owned(channel_handle), | |
97 callback)); | |
98 } | |
99 | |
100 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( | 95 gfx::GpuMemoryBufferHandle GpuServiceInternal::CreateGpuMemoryBuffer( |
101 gfx::GpuMemoryBufferId id, | 96 gfx::GpuMemoryBufferId id, |
102 const gfx::Size& size, | 97 const gfx::Size& size, |
103 gfx::BufferFormat format, | 98 gfx::BufferFormat format, |
104 gfx::BufferUsage usage, | 99 gfx::BufferUsage usage, |
105 int client_id, | 100 int client_id, |
106 gpu::SurfaceHandle surface_handle) { | 101 gpu::SurfaceHandle surface_handle) { |
107 DCHECK(CalledOnValidThread()); | 102 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
108 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( | 103 return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer( |
109 id, size, format, usage, client_id, surface_handle); | 104 id, size, format, usage, client_id, surface_handle); |
110 } | 105 } |
111 | 106 |
112 void GpuServiceInternal::DestroyGpuMemoryBuffer( | 107 void GpuServiceInternal::DestroyGpuMemoryBuffer( |
113 gfx::GpuMemoryBufferId id, | 108 gfx::GpuMemoryBufferId id, |
114 int client_id, | 109 int client_id, |
115 const gpu::SyncToken& sync_token) { | 110 const gpu::SyncToken& sync_token) { |
116 DCHECK(CalledOnValidThread()); | 111 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
117 | |
118 if (gpu_channel_manager_) | 112 if (gpu_channel_manager_) |
119 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 113 gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
120 } | 114 } |
121 | 115 |
122 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { | 116 void GpuServiceInternal::DidCreateOffscreenContext(const GURL& active_url) { |
123 NOTIMPLEMENTED(); | 117 NOTIMPLEMENTED(); |
124 } | 118 } |
125 | 119 |
126 void GpuServiceInternal::DidDestroyChannel(int client_id) { | 120 void GpuServiceInternal::DidDestroyChannel(int client_id) { |
127 media_service_->RemoveChannel(client_id); | 121 media_service_->RemoveChannel(client_id); |
(...skipping 21 matching lines...) Expand all Loading... |
149 gpu::SurfaceHandle parent_window, | 143 gpu::SurfaceHandle parent_window, |
150 gpu::SurfaceHandle child_window) { | 144 gpu::SurfaceHandle child_window) { |
151 ::SetParent(child_window, parent_window); | 145 ::SetParent(child_window, parent_window); |
152 } | 146 } |
153 #endif | 147 #endif |
154 | 148 |
155 void GpuServiceInternal::SetActiveURL(const GURL& url) { | 149 void GpuServiceInternal::SetActiveURL(const GURL& url) { |
156 // TODO(penghuang): implement this function. | 150 // TODO(penghuang): implement this function. |
157 } | 151 } |
158 | 152 |
159 void GpuServiceInternal::InitializeOnGpuThread(base::WaitableEvent* event) { | 153 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { |
| 154 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
160 gpu_info_.video_decode_accelerator_capabilities = | 155 gpu_info_.video_decode_accelerator_capabilities = |
161 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); | 156 media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_); |
162 gpu_info_.video_encode_accelerator_supported_profiles = | 157 gpu_info_.video_encode_accelerator_supported_profiles = |
163 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); | 158 media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_); |
164 gpu_info_.jpeg_decode_accelerator_supported = | 159 gpu_info_.jpeg_decode_accelerator_supported = |
165 media::GpuJpegDecodeAccelerator::IsSupported(); | 160 media::GpuJpegDecodeAccelerator::IsSupported(); |
166 | 161 |
167 DCHECK(!owned_sync_point_manager_); | 162 DCHECK(!owned_sync_point_manager_); |
168 const bool allow_threaded_wait = false; | 163 const bool allow_threaded_wait = false; |
169 owned_sync_point_manager_.reset( | 164 owned_sync_point_manager_.reset( |
170 new gpu::SyncPointManager(allow_threaded_wait)); | 165 new gpu::SyncPointManager(allow_threaded_wait)); |
171 | 166 |
172 // Defer creation of the render thread. This is to prevent it from handling | 167 // Defer creation of the render thread. This is to prevent it from handling |
173 // IPC messages before the sandbox has been enabled and all other necessary | 168 // IPC messages before the sandbox has been enabled and all other necessary |
174 // initialization has succeeded. | 169 // initialization has succeeded. |
175 gpu_channel_manager_.reset(new gpu::GpuChannelManager( | 170 gpu_channel_manager_.reset(new gpu::GpuChannelManager( |
176 gpu_preferences_, this, watchdog_thread_, | 171 gpu_preferences_, this, watchdog_thread_, |
177 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), | 172 base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(), |
178 &shutdown_event_, owned_sync_point_manager_.get(), | 173 &shutdown_event_, owned_sync_point_manager_.get(), |
179 gpu_memory_buffer_factory_)); | 174 gpu_memory_buffer_factory_)); |
180 | 175 |
181 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); | 176 media_service_.reset(new media::MediaService(gpu_channel_manager_.get())); |
182 event->Signal(); | |
183 } | |
184 | |
185 void GpuServiceInternal::EstablishGpuChannelOnGpuThread( | |
186 int client_id, | |
187 uint64_t client_tracing_id, | |
188 bool preempts, | |
189 bool allow_view_command_buffers, | |
190 bool allow_real_time_streams, | |
191 mojo::ScopedMessagePipeHandle* channel_handle) { | |
192 if (gpu_channel_manager_) { | |
193 auto handle = gpu_channel_manager_->EstablishChannel( | |
194 client_id, client_tracing_id, preempts, allow_view_command_buffers, | |
195 allow_real_time_streams); | |
196 channel_handle->reset(handle.mojo_handle); | |
197 media_service_->AddChannel(client_id); | |
198 } | |
199 } | |
200 | |
201 void GpuServiceInternal::Initialize(const InitializeCallback& callback) { | |
202 DCHECK(CalledOnValidThread()); | |
203 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); | |
204 thread_options.priority = base::ThreadPriority::NORMAL; | |
205 CHECK(gpu_thread_.StartWithOptions(thread_options)); | |
206 | |
207 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | |
208 thread_options.priority = base::ThreadPriority::NORMAL; | |
209 #if defined(OS_ANDROID) | |
210 // TODO(reveman): Remove this in favor of setting it explicitly for each type | |
211 // of process. | |
212 thread_options.priority = base::ThreadPriority::DISPLAY; | |
213 #endif | |
214 CHECK(io_thread_.StartWithOptions(thread_options)); | |
215 | |
216 base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL, | |
217 base::WaitableEvent::InitialState::NOT_SIGNALED); | |
218 gpu_thread_.task_runner()->PostTask( | |
219 FROM_HERE, base::Bind(&GpuServiceInternal::InitializeOnGpuThread, | |
220 base::Unretained(this), &event)); | |
221 event.Wait(); | |
222 | |
223 callback.Run(gpu_info_); | 177 callback.Run(gpu_info_); |
224 } | 178 } |
225 | 179 |
226 void GpuServiceInternal::EstablishGpuChannel( | 180 void GpuServiceInternal::EstablishGpuChannel( |
227 int32_t client_id, | 181 int32_t client_id, |
228 uint64_t client_tracing_id, | 182 uint64_t client_tracing_id, |
229 bool is_gpu_host, | 183 bool is_gpu_host, |
230 const EstablishGpuChannelCallback& callback) { | 184 const EstablishGpuChannelCallback& callback) { |
| 185 DCHECK(gpu_thread_.task_runner()->BelongsToCurrentThread()); |
| 186 |
| 187 if (!gpu_channel_manager_) { |
| 188 callback.Run(mojo::ScopedMessagePipeHandle()); |
| 189 return; |
| 190 } |
| 191 |
231 const bool preempts = is_gpu_host; | 192 const bool preempts = is_gpu_host; |
232 const bool allow_view_command_buffers = is_gpu_host; | 193 const bool allow_view_command_buffers = is_gpu_host; |
233 const bool allow_real_time_streams = is_gpu_host; | 194 const bool allow_real_time_streams = is_gpu_host; |
234 EstablishGpuChannelInternal(client_id, client_tracing_id, preempts, | 195 mojo::ScopedMessagePipeHandle channel_handle; |
235 allow_view_command_buffers, | 196 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
236 allow_real_time_streams, callback); | 197 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
| 198 allow_real_time_streams); |
| 199 channel_handle.reset(handle.mojo_handle); |
| 200 media_service_->AddChannel(client_id); |
| 201 callback.Run(std::move(channel_handle)); |
237 } | 202 } |
238 | 203 |
239 } // namespace ui | 204 } // namespace ui |
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