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Unified Diff: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp

Issue 2328463004: Implement WebGL's commit on the main thread (Closed)
Patch Set: rebase Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp b/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
index 137299ee91d4b4ba89685e00a6a616e0bef09cb3..5c3c56fe3c3027288f2eb0024302803eb1fb4f2e 100644
--- a/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
+++ b/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp
@@ -9,8 +9,11 @@
#include "cc/quads/render_pass.h"
#include "cc/quads/shared_quad_state.h"
#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/resources/returned_resource.h"
#include "public/platform/InterfaceProvider.h"
#include "public/platform/Platform.h"
+#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkXfermode.h"
#include "ui/gfx/geometry/rect.h"
@@ -22,15 +25,16 @@ OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t
: m_surfaceId(cc::SurfaceId(clientId, localId, nonce))
, m_width(width)
, m_height(height)
+ , m_nextResourceId(1u)
+ , m_binding(this)
{
DCHECK(!m_service.is_bound());
Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_service));
+ m_service->SetClient(m_binding.CreateInterfacePtrAndBind());
}
-void OffscreenCanvasFrameDispatcherImpl::dispatchFrame()
+void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(RefPtr<StaticBitmapImage> image)
danakj 2016/09/14 17:32:04 One more Q: why is this a StaticBitmapImage instea
xidachen 2016/09/14 17:35:57 danakj@: yes, for example, when we support Offscre
danakj 2016/09/14 17:36:56 Ok. *if* you can strongly type that (ie make that
{
- // TODO(563852/xlai): Currently this is just a simple solid-color compositor
- // frame. We need to update this function to extract the image data from canvas.
cc::CompositorFrame frame;
frame.metadata.device_scale_factor = 1.0f;
frame.delegated_frame_data.reset(new cc::DelegatedFrameData);
@@ -43,13 +47,56 @@ void OffscreenCanvasFrameDispatcherImpl::dispatchFrame()
cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkXfermode::kSrcOver_Mode, 0);
- cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>();
- const bool forceAntialiasingOff = false;
- quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff);
+ // TODO(xidachen): for now, we just submit a SolidColor frame to compositor in the 2d case,
+ // we should extract data from image.
+ if (!image) {
+ cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>();
+ const bool forceAntialiasingOff = false;
+ quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff);
+ } else { // WebGL
+ DCHECK(image->isTextureBacked());
+ cc::TransferableResource resource;
+ resource.id = m_nextResourceId;
danakj 2016/09/14 02:28:33 can you store the id you will use in a local var h
xidachen 2016/09/14 13:06:43 Done.
+ resource.format = cc::ResourceFormat::RGBA_8888;
+ // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element.
+ resource.filter = GL_LINEAR;
+ resource.size = gfx::Size(m_width, m_height);
+ image->ensureMailbox();
danakj 2016/09/14 02:28:33 it feels weird that you're doing this here. why ar
xidachen 2016/09/14 13:06:43 It was suggested by junov@ that calling this funct
danakj 2016/09/14 17:32:04 Ok I'll defer to junov then, it just feels like an
+ resource.mailbox_holder = gpu::MailboxHolder(image->getMailbox(), image->getSyncToken(), GL_TEXTURE_2D);
+ resource.read_lock_fences_enabled = false;
+ resource.is_software = false;
+ // TODO(crbug.com/646022): making this overlay-able.
+ resource.is_overlay_candidate = false;
+ frame.delegated_frame_data->resource_list.push_back(std::move(resource));
+
+ // Increment ref to the |image| by 1, to keep it alive until the browser ReturnResources.
+ m_cachedImages.add(m_nextResourceId++, image);
+
+ cc::TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
+ gfx::Size rectSize(m_width, m_height);
+
+ const bool needsBlending = true;
+ // TOOD(crbug.com/645993): this should be inherited from WebGL context's creation settings.
+ const bool premultipliedAlpha = true;
+ const gfx::PointF uvTopLeft(0.f, 0.f);
+ const gfx::PointF uvBottomRight(1.f, 1.f);
+ float vertexOpacity[4] = { 1.f, 1.f, 1.f, 1.f };
+ const bool yflipped = false;
+ // TODO(crbug.com/645994): this should be true when using style "image-rendering: pixelated".
+ const bool nearestNeighbor = false;
+ quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id, gfx::Size(), premultipliedAlpha,
+ uvTopLeft, uvBottomRight, SK_ColorTRANSPARENT, vertexOpacity, yflipped, nearestNeighbor, false);
+ }
frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame));
}
+void OffscreenCanvasFrameDispatcherImpl::ReturnResources(Vector<cc::mojom::blink::ReturnedResourcePtr> resources)
+{
+ for (const cc::mojom::blink::ReturnedResourcePtr& resource : resources)
danakj 2016/09/14 02:28:33 use const auto&
xidachen 2016/09/14 13:06:43 Done.
+ m_cachedImages.remove(resource->id);
danakj 2016/09/14 02:28:33 Does this delete the texture in the StaticBitmapIm
xidachen 2016/09/14 13:06:43 I believe this is the last ref to the StaticBitmap
+}
+
} // namespace blink

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