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Side by Side Diff: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp

Issue 2328463004: Implement WebGL's commit on the main thread (Closed)
Patch Set: rebase Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" 5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h"
6 6
7 #include "cc/output/compositor_frame.h" 7 #include "cc/output/compositor_frame.h"
8 #include "cc/output/delegated_frame_data.h" 8 #include "cc/output/delegated_frame_data.h"
9 #include "cc/quads/render_pass.h" 9 #include "cc/quads/render_pass.h"
10 #include "cc/quads/shared_quad_state.h" 10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/quads/solid_color_draw_quad.h" 11 #include "cc/quads/solid_color_draw_quad.h"
12 #include "cc/quads/texture_draw_quad.h"
13 #include "cc/resources/returned_resource.h"
12 #include "public/platform/InterfaceProvider.h" 14 #include "public/platform/InterfaceProvider.h"
13 #include "public/platform/Platform.h" 15 #include "public/platform/Platform.h"
16 #include "third_party/khronos/GLES2/gl2.h"
14 #include "third_party/skia/include/core/SkColor.h" 17 #include "third_party/skia/include/core/SkColor.h"
15 #include "third_party/skia/include/core/SkXfermode.h" 18 #include "third_party/skia/include/core/SkXfermode.h"
16 #include "ui/gfx/geometry/rect.h" 19 #include "ui/gfx/geometry/rect.h"
17 #include "ui/gfx/transform.h" 20 #include "ui/gfx/transform.h"
18 21
19 namespace blink { 22 namespace blink {
20 23
21 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height) 24 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height)
22 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce)) 25 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce))
23 , m_width(width) 26 , m_width(width)
24 , m_height(height) 27 , m_height(height)
28 , m_nextResourceId(1u)
29 , m_binding(this)
25 { 30 {
26 DCHECK(!m_service.is_bound()); 31 DCHECK(!m_service.is_bound());
27 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice)); 32 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice));
33 m_service->SetClient(m_binding.CreateInterfacePtrAndBind());
28 } 34 }
29 35
30 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame() 36 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(RefPtr<StaticBitmapImage> image)
danakj 2016/09/14 17:32:04 One more Q: why is this a StaticBitmapImage instea
xidachen 2016/09/14 17:35:57 danakj@: yes, for example, when we support Offscre
danakj 2016/09/14 17:36:56 Ok. *if* you can strongly type that (ie make that
31 { 37 {
32 // TODO(563852/xlai): Currently this is just a simple solid-color compositor
33 // frame. We need to update this function to extract the image data from can vas.
34 cc::CompositorFrame frame; 38 cc::CompositorFrame frame;
35 frame.metadata.device_scale_factor = 1.0f; 39 frame.metadata.device_scale_factor = 1.0f;
36 frame.delegated_frame_data.reset(new cc::DelegatedFrameData); 40 frame.delegated_frame_data.reset(new cc::DelegatedFrameData);
37 41
38 const gfx::Rect bounds(m_width, m_height); 42 const gfx::Rect bounds(m_width, m_height);
39 const cc::RenderPassId renderPassId(1, 1); 43 const cc::RenderPassId renderPassId(1, 1);
40 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); 44 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
41 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false); 45 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false);
42 46
43 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); 47 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
44 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0); 48 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0);
45 49
46 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorD rawQuad>(); 50 // TODO(xidachen): for now, we just submit a SolidColor frame to compositor in the 2d case,
47 const bool forceAntialiasingOff = false; 51 // we should extract data from image.
48 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); 52 if (!image) {
53 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidCo lorDrawQuad>();
54 const bool forceAntialiasingOff = false;
55 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff);
56 } else { // WebGL
57 DCHECK(image->isTextureBacked());
58 cc::TransferableResource resource;
59 resource.id = m_nextResourceId;
danakj 2016/09/14 02:28:33 can you store the id you will use in a local var h
xidachen 2016/09/14 13:06:43 Done.
60 resource.format = cc::ResourceFormat::RGBA_8888;
61 // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element.
62 resource.filter = GL_LINEAR;
63 resource.size = gfx::Size(m_width, m_height);
64 image->ensureMailbox();
danakj 2016/09/14 02:28:33 it feels weird that you're doing this here. why ar
xidachen 2016/09/14 13:06:43 It was suggested by junov@ that calling this funct
danakj 2016/09/14 17:32:04 Ok I'll defer to junov then, it just feels like an
65 resource.mailbox_holder = gpu::MailboxHolder(image->getMailbox(), image- >getSyncToken(), GL_TEXTURE_2D);
66 resource.read_lock_fences_enabled = false;
67 resource.is_software = false;
68 // TODO(crbug.com/646022): making this overlay-able.
69 resource.is_overlay_candidate = false;
70 frame.delegated_frame_data->resource_list.push_back(std::move(resource)) ;
71
72 // Increment ref to the |image| by 1, to keep it alive until the browser ReturnResources.
73 m_cachedImages.add(m_nextResourceId++, image);
74
75 cc::TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::TextureDra wQuad>();
76 gfx::Size rectSize(m_width, m_height);
77
78 const bool needsBlending = true;
79 // TOOD(crbug.com/645993): this should be inherited from WebGL context's creation settings.
80 const bool premultipliedAlpha = true;
81 const gfx::PointF uvTopLeft(0.f, 0.f);
82 const gfx::PointF uvBottomRight(1.f, 1.f);
83 float vertexOpacity[4] = { 1.f, 1.f, 1.f, 1.f };
84 const bool yflipped = false;
85 // TODO(crbug.com/645994): this should be true when using style "image-r endering: pixelated".
86 const bool nearestNeighbor = false;
87 quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id, gf x::Size(), premultipliedAlpha,
88 uvTopLeft, uvBottomRight, SK_ColorTRANSPARENT, vertexOpacity, yflipp ed, nearestNeighbor, false);
89 }
49 90
50 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); 91 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
51 92
52 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame)); 93 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame));
53 } 94 }
54 95
96 void OffscreenCanvasFrameDispatcherImpl::ReturnResources(Vector<cc::mojom::blink ::ReturnedResourcePtr> resources)
97 {
98 for (const cc::mojom::blink::ReturnedResourcePtr& resource : resources)
danakj 2016/09/14 02:28:33 use const auto&
xidachen 2016/09/14 13:06:43 Done.
99 m_cachedImages.remove(resource->id);
danakj 2016/09/14 02:28:33 Does this delete the texture in the StaticBitmapIm
xidachen 2016/09/14 13:06:43 I believe this is the last ref to the StaticBitmap
100 }
101
55 } // namespace blink 102 } // namespace blink
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