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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" | 5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" |
| 6 | 6 |
| 7 #include "cc/output/compositor_frame.h" | 7 #include "cc/output/compositor_frame.h" |
| 8 #include "cc/output/delegated_frame_data.h" | 8 #include "cc/output/delegated_frame_data.h" |
| 9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
| 10 #include "cc/quads/shared_quad_state.h" | 10 #include "cc/quads/shared_quad_state.h" |
| 11 #include "cc/quads/solid_color_draw_quad.h" | 11 #include "cc/quads/solid_color_draw_quad.h" |
| 12 #include "cc/quads/texture_draw_quad.h" | |
| 13 #include "cc/resources/returned_resource.h" | |
| 12 #include "public/platform/InterfaceProvider.h" | 14 #include "public/platform/InterfaceProvider.h" |
| 13 #include "public/platform/Platform.h" | 15 #include "public/platform/Platform.h" |
| 16 #include "third_party/khronos/GLES2/gl2.h" | |
| 14 #include "third_party/skia/include/core/SkColor.h" | 17 #include "third_party/skia/include/core/SkColor.h" |
| 15 #include "third_party/skia/include/core/SkXfermode.h" | 18 #include "third_party/skia/include/core/SkXfermode.h" |
| 16 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
| 17 #include "ui/gfx/transform.h" | 20 #include "ui/gfx/transform.h" |
| 18 | 21 |
| 19 namespace blink { | 22 namespace blink { |
| 20 | 23 |
| 21 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height) | 24 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height) |
| 22 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce)) | 25 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce)) |
| 23 , m_width(width) | 26 , m_width(width) |
| 24 , m_height(height) | 27 , m_height(height) |
| 28 , m_nextResourceId(1u) | |
| 29 , m_binding(this) | |
| 25 { | 30 { |
| 26 DCHECK(!m_service.is_bound()); | 31 DCHECK(!m_service.is_bound()); |
| 27 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice)); | 32 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice)); |
| 33 m_service->SetClient(m_binding.CreateInterfacePtrAndBind()); | |
| 28 } | 34 } |
| 29 | 35 |
| 30 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame() | 36 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(RefPtr<StaticBitmapImage> image) |
|
danakj
2016/09/14 17:32:04
One more Q: why is this a StaticBitmapImage instea
xidachen
2016/09/14 17:35:57
danakj@: yes, for example, when we support Offscre
danakj
2016/09/14 17:36:56
Ok. *if* you can strongly type that (ie make that
| |
| 31 { | 37 { |
| 32 // TODO(563852/xlai): Currently this is just a simple solid-color compositor | |
| 33 // frame. We need to update this function to extract the image data from can vas. | |
| 34 cc::CompositorFrame frame; | 38 cc::CompositorFrame frame; |
| 35 frame.metadata.device_scale_factor = 1.0f; | 39 frame.metadata.device_scale_factor = 1.0f; |
| 36 frame.delegated_frame_data.reset(new cc::DelegatedFrameData); | 40 frame.delegated_frame_data.reset(new cc::DelegatedFrameData); |
| 37 | 41 |
| 38 const gfx::Rect bounds(m_width, m_height); | 42 const gfx::Rect bounds(m_width, m_height); |
| 39 const cc::RenderPassId renderPassId(1, 1); | 43 const cc::RenderPassId renderPassId(1, 1); |
| 40 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); | 44 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); |
| 41 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false); | 45 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false); |
| 42 | 46 |
| 43 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); | 47 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); |
| 44 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0); | 48 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0); |
| 45 | 49 |
| 46 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorD rawQuad>(); | 50 // TODO(xidachen): for now, we just submit a SolidColor frame to compositor in the 2d case, |
| 47 const bool forceAntialiasingOff = false; | 51 // we should extract data from image. |
| 48 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); | 52 if (!image) { |
| 53 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidCo lorDrawQuad>(); | |
| 54 const bool forceAntialiasingOff = false; | |
| 55 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); | |
| 56 } else { // WebGL | |
| 57 DCHECK(image->isTextureBacked()); | |
| 58 cc::TransferableResource resource; | |
| 59 resource.id = m_nextResourceId; | |
|
danakj
2016/09/14 02:28:33
can you store the id you will use in a local var h
xidachen
2016/09/14 13:06:43
Done.
| |
| 60 resource.format = cc::ResourceFormat::RGBA_8888; | |
| 61 // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element. | |
| 62 resource.filter = GL_LINEAR; | |
| 63 resource.size = gfx::Size(m_width, m_height); | |
| 64 image->ensureMailbox(); | |
|
danakj
2016/09/14 02:28:33
it feels weird that you're doing this here. why ar
xidachen
2016/09/14 13:06:43
It was suggested by junov@ that calling this funct
danakj
2016/09/14 17:32:04
Ok I'll defer to junov then, it just feels like an
| |
| 65 resource.mailbox_holder = gpu::MailboxHolder(image->getMailbox(), image- >getSyncToken(), GL_TEXTURE_2D); | |
| 66 resource.read_lock_fences_enabled = false; | |
| 67 resource.is_software = false; | |
| 68 // TODO(crbug.com/646022): making this overlay-able. | |
| 69 resource.is_overlay_candidate = false; | |
| 70 frame.delegated_frame_data->resource_list.push_back(std::move(resource)) ; | |
| 71 | |
| 72 // Increment ref to the |image| by 1, to keep it alive until the browser ReturnResources. | |
| 73 m_cachedImages.add(m_nextResourceId++, image); | |
| 74 | |
| 75 cc::TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::TextureDra wQuad>(); | |
| 76 gfx::Size rectSize(m_width, m_height); | |
| 77 | |
| 78 const bool needsBlending = true; | |
| 79 // TOOD(crbug.com/645993): this should be inherited from WebGL context's creation settings. | |
| 80 const bool premultipliedAlpha = true; | |
| 81 const gfx::PointF uvTopLeft(0.f, 0.f); | |
| 82 const gfx::PointF uvBottomRight(1.f, 1.f); | |
| 83 float vertexOpacity[4] = { 1.f, 1.f, 1.f, 1.f }; | |
| 84 const bool yflipped = false; | |
| 85 // TODO(crbug.com/645994): this should be true when using style "image-r endering: pixelated". | |
| 86 const bool nearestNeighbor = false; | |
| 87 quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id, gf x::Size(), premultipliedAlpha, | |
| 88 uvTopLeft, uvBottomRight, SK_ColorTRANSPARENT, vertexOpacity, yflipp ed, nearestNeighbor, false); | |
| 89 } | |
| 49 | 90 |
| 50 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); | 91 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); |
| 51 | 92 |
| 52 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame)); | 93 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame)); |
| 53 } | 94 } |
| 54 | 95 |
| 96 void OffscreenCanvasFrameDispatcherImpl::ReturnResources(Vector<cc::mojom::blink ::ReturnedResourcePtr> resources) | |
| 97 { | |
| 98 for (const cc::mojom::blink::ReturnedResourcePtr& resource : resources) | |
|
danakj
2016/09/14 02:28:33
use const auto&
xidachen
2016/09/14 13:06:43
Done.
| |
| 99 m_cachedImages.remove(resource->id); | |
|
danakj
2016/09/14 02:28:33
Does this delete the texture in the StaticBitmapIm
xidachen
2016/09/14 13:06:43
I believe this is the last ref to the StaticBitmap
| |
| 100 } | |
| 101 | |
| 55 } // namespace blink | 102 } // namespace blink |
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