Index: ash/common/shelf/shelf_layout_manager.cc |
diff --git a/ash/common/shelf/shelf_layout_manager.cc b/ash/common/shelf/shelf_layout_manager.cc |
index 25202a316f46bd8c07fa00c6c95451889f301a12..92a4c75ae32c3f900e096a6746fff05c385af228 100644 |
--- a/ash/common/shelf/shelf_layout_manager.cc |
+++ b/ash/common/shelf/shelf_layout_manager.cc |
@@ -1019,7 +1019,7 @@ float ShelfLayoutManager::ComputeTargetOpacity(const State& state) { |
// In Chrome OS Material Design, when shelf is hidden during auto hide state, |
// target bounds are also hidden. So the window can extend to the edge of |
// screen. |
- if (ash::MaterialDesignController::IsShelfMaterial() || |
+ if (ash::MaterialDesignController::IsImmersiveModeMaterial() || |
invisible_auto_hide_shelf_) { |
return (state.visibility_state == SHELF_AUTO_HIDE && |
state.auto_hide_state == SHELF_AUTO_HIDE_SHOWN) |