DescriptionThe bleed GM now subsumes everything the nocolorbleed GM used to do.
Now that Ganesh fully supports the bleed flag I have enabled it in the atlased game bench. Here are the results (on Win7):
BEFORE (TextureDomain)
running bench [640 480] game_trans_full_atlas_drawVerts_aa GPU: cmsecs = 0.00 gmsecs = 9.44
running bench [640 480] game_trans_full_atlas_aa GPU: cmsecs = 15.60 gmsecs = 5.88
AFTER (bleed)
running bench [640 480] game_trans_full_atlas_drawVerts_aa GPU: cmsecs = 0.00 gmsecs = 9.43
running bench [640 480] game_trans_full_atlas_aa GPU: cmsecs = 0.00 gmsecs = 5.21
Patch Set 1 #
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