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Unified Diff: gm/nocolorbleed.cpp

Issue 23264014: Bleed cleanup (remove nocolorbleed GM & enable bleed in game bench) (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 4 months ago
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Index: gm/nocolorbleed.cpp
===================================================================
--- gm/nocolorbleed.cpp (revision 10827)
+++ gm/nocolorbleed.cpp (working copy)
@@ -1,78 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gm.h"
-
-namespace skiagm {
-
-class NoColorBleedGM : public GM {
-public:
- NoColorBleedGM() {
- this->setBGColor(0xFFDDDDDD);
- }
-
-protected:
- virtual SkString onShortName() {
- return SkString("nocolorbleed");
- }
-
- virtual SkISize onISize() {
- return make_isize(200, 200);
- }
-
- virtual void onDraw(SkCanvas* canvas) {
- SkBitmap sprite;
- sprite.setConfig(SkBitmap::kARGB_8888_Config, 4, 4, 4*sizeof(SkColor));
- const SkColor spriteData[16] = {
- SK_ColorBLACK, SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
- SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorRED,
- SK_ColorGREEN, SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLUE,
- SK_ColorYELLOW, SK_ColorMAGENTA, SK_ColorCYAN, SK_ColorBLACK
- };
- sprite.allocPixels();
- sprite.lockPixels();
- SkPMColor* addr = sprite.getAddr32(0, 0);
- for (size_t i = 0; i < SK_ARRAY_COUNT(spriteData); ++i) {
- addr[i] = SkPreMultiplyColor(spriteData[i]);
- }
- sprite.unlockPixels();
-
- // We draw a magnified subrect of the sprite
- // sample interpolation may cause color bleeding around edges
- // the subrect is a pure white area
- SkIRect srcRect;
- SkRect dstRect;
- SkPaint paint;
- paint.setFilterBitmap(true);
- //First row : full texture with and without filtering
- srcRect.setXYWH(0, 0, 4, 4);
- dstRect.setXYWH(SkIntToScalar(0), SkIntToScalar(0)
- , SkIntToScalar(100), SkIntToScalar(100));
- canvas->drawBitmapRect(sprite, &srcRect, dstRect, &paint);
- dstRect.setXYWH(SkIntToScalar(100), SkIntToScalar(0)
- , SkIntToScalar(100), SkIntToScalar(100));
- canvas->drawBitmapRect(sprite, &srcRect, dstRect);
- //Second row : sub rect of texture with and without filtering
- srcRect.setXYWH(1, 1, 2, 2);
- dstRect.setXYWH(SkIntToScalar(25), SkIntToScalar(125)
- , SkIntToScalar(50), SkIntToScalar(50));
- canvas->drawBitmapRect(sprite, &srcRect, dstRect, &paint);
- dstRect.setXYWH(SkIntToScalar(125), SkIntToScalar(125)
- , SkIntToScalar(50), SkIntToScalar(50));
- canvas->drawBitmapRect(sprite, &srcRect, dstRect);
- }
-
-private:
- typedef GM INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-static GM* MyFactory(void*) { return new NoColorBleedGM; }
-static GMRegistry reg(MyFactory);
-
-}
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