| Index: src/effects/SkPerlinNoiseShader.cpp
|
| diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
|
| index 7e4911730ebdbe5581cac802a63a8c9c1b02e9ed..cacec1e2b4eb947eeb1ba32548668d3c509150a4 100644
|
| --- a/src/effects/SkPerlinNoiseShader.cpp
|
| +++ b/src/effects/SkPerlinNoiseShader.cpp
|
| @@ -603,7 +603,7 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) {
|
|
|
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| - SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| + SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
|
|
|
| fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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| kVec2f_GrSLType, kDefault_GrSLPrecision,
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|
|