| Index: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| index cfea4087311711189f50bfacbe844436726a1ccd..2c2f65e58fe8d81d76badd4477fb5c089f85a742 100644
|
| --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
|
| @@ -739,7 +739,7 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) {
|
|
|
| GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
|
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| - SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| + SkString vCoords = fsBuilder->ensureCoords2D(args.fTransformedCoords[0]);
|
|
|
| fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| @@ -1145,7 +1145,7 @@ sk_sp<GrFragmentProcessor> GrImprovedPerlinNoiseEffect::TestCreate(GrProcessorTe
|
| void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) {
|
| GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
|
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
|
| - SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| + SkString vCoords = fsBuilder->ensureCoords2D(args.fTransformedCoords[0]);
|
|
|
| fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
|
|