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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDither.h" | 8 #include "SkDither.h" |
9 #include "SkPerlinNoiseShader2.h" | 9 #include "SkPerlinNoiseShader2.h" |
10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
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732 return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatr
ix, nullptr, | 732 return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatr
ix, nullptr, |
733 kNone_SkFilterQuality,
nullptr, | 733 kNone_SkFilterQuality,
nullptr, |
734 SkSourceGammaTreatment
::kRespect)); | 734 SkSourceGammaTreatment
::kRespect)); |
735 } | 735 } |
736 | 736 |
737 void GrGLPerlinNoise2::emitCode(EmitArgs& args) { | 737 void GrGLPerlinNoise2::emitCode(EmitArgs& args) { |
738 const GrPerlinNoise2Effect& pne = args.fFp.cast<GrPerlinNoise2Effect>(); | 738 const GrPerlinNoise2Effect& pne = args.fFp.cast<GrPerlinNoise2Effect>(); |
739 | 739 |
740 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; | 740 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; |
741 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 741 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
742 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 742 SkString vCoords = fsBuilder->ensureCoords2D(args.fTransformedCoords[0]); |
743 | 743 |
744 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 744 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
745 kVec2f_GrSLType, kDefault_GrS
LPrecision, | 745 kVec2f_GrSLType, kDefault_GrS
LPrecision, |
746 "baseFrequency"); | 746 "baseFrequency"); |
747 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency
Uni); | 747 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency
Uni); |
748 | 748 |
749 const char* stitchDataUni = nullptr; | 749 const char* stitchDataUni = nullptr; |
750 if (pne.stitchTiles()) { | 750 if (pne.stitchTiles()) { |
751 fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 751 fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
752 kVec2f_GrSLType, kDefault_Gr
SLPrecision, | 752 kVec2f_GrSLType, kDefault_Gr
SLPrecision, |
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1138 GrPaint grPaint; | 1138 GrPaint grPaint; |
1139 SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom); | 1139 SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom); |
1140 return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatr
ix, nullptr, | 1140 return shader->asFragmentProcessor(SkShader::AsFPArgs(d->fContext, &viewMatr
ix, nullptr, |
1141 kNone_SkFilterQuality,
nullptr, | 1141 kNone_SkFilterQuality,
nullptr, |
1142 SkSourceGammaTreatment
::kRespect)); | 1142 SkSourceGammaTreatment
::kRespect)); |
1143 } | 1143 } |
1144 | 1144 |
1145 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { | 1145 void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { |
1146 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; | 1146 GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder; |
1147 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | 1147 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
1148 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 1148 SkString vCoords = fsBuilder->ensureCoords2D(args.fTransformedCoords[0]); |
1149 | 1149 |
1150 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 1150 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
1151 kVec2f_GrSLType, kDefault_GrS
LPrecision, | 1151 kVec2f_GrSLType, kDefault_GrS
LPrecision, |
1152 "baseFrequency"); | 1152 "baseFrequency"); |
1153 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency
Uni); | 1153 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequency
Uni); |
1154 | 1154 |
1155 fOctavesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 1155 fOctavesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
1156 kFloat_GrSLType, kDefault_GrSLPreci
sion, | 1156 kFloat_GrSLType, kDefault_GrSLPreci
sion, |
1157 "octaves"); | 1157 "octaves"); |
1158 const char* octavesUni = uniformHandler->getUniformCStr(fOctavesUni); | 1158 const char* octavesUni = uniformHandler->getUniformCStr(fOctavesUni); |
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1397 str->append(" seed: "); | 1397 str->append(" seed: "); |
1398 str->appendScalar(fSeed); | 1398 str->appendScalar(fSeed); |
1399 str->append(" stitch tiles: "); | 1399 str->append(" stitch tiles: "); |
1400 str->append(fStitchTiles ? "true " : "false "); | 1400 str->append(fStitchTiles ? "true " : "false "); |
1401 | 1401 |
1402 this->INHERITED::toString(str); | 1402 this->INHERITED::toString(str); |
1403 | 1403 |
1404 str->append(")"); | 1404 str->append(")"); |
1405 } | 1405 } |
1406 #endif | 1406 #endif |
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