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Unified Diff: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h

Issue 2323573002: Revert of Allow canvases to be GPU-accelerated in Workers (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
diff --git a/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h b/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
deleted file mode 100644
index ec64583043b4fac3653848b9d67a6dfae9e6393f..0000000000000000000000000000000000000000
--- a/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "wtf/ThreadSpecific.h"
-
-#include <memory>
-
-namespace gpu { namespace gles2 { class GLES2Interface; } }
-class GrContext;
-
-namespace blink {
-
-class WaitableEvent;
-class WebGraphicsContext3DProvider;
-
-// SharedGpuContext provides access to a thread-specific GPU context
-// that is shared by many callsites throughout the thread.
-// When on the main thread, provides access to the same context as
-// Platform::createSharedOffscreenGraphicsContext3DProvider
-class SharedGpuContext {
-public:
- // The contextId is incremented each time a new underlying context
- // is created. For example, when the context is lost, then restored.
- // User code can rely on this Id to determine whether long-lived
- // gpu resources are still alive in the current context.
- static unsigned contextId();
- static gpu::gles2::GLES2Interface* gl();
- static GrContext* gr();
- static bool isValid();
- static bool restore();
-
- enum {
- kNoSharedContext = 0,
- };
-
-private:
- static SharedGpuContext* getInstanceForCurrentThread();
-
- SharedGpuContext();
- void createContextProviderOnMainThread(WaitableEvent*);
- void createContextProvider();
-
- std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider;
- unsigned m_contextId;
- friend class WTF::ThreadSpecific<SharedGpuContext>;
-};
-
-} // blink

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