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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "wtf/ThreadSpecific.h" | |
6 | |
7 #include <memory> | |
8 | |
9 namespace gpu { namespace gles2 { class GLES2Interface; } } | |
10 class GrContext; | |
11 | |
12 namespace blink { | |
13 | |
14 class WaitableEvent; | |
15 class WebGraphicsContext3DProvider; | |
16 | |
17 // SharedGpuContext provides access to a thread-specific GPU context | |
18 // that is shared by many callsites throughout the thread. | |
19 // When on the main thread, provides access to the same context as | |
20 // Platform::createSharedOffscreenGraphicsContext3DProvider | |
21 class SharedGpuContext { | |
22 public: | |
23 // The contextId is incremented each time a new underlying context | |
24 // is created. For example, when the context is lost, then restored. | |
25 // User code can rely on this Id to determine whether long-lived | |
26 // gpu resources are still alive in the current context. | |
27 static unsigned contextId(); | |
28 static gpu::gles2::GLES2Interface* gl(); | |
29 static GrContext* gr(); | |
30 static bool isValid(); | |
31 static bool restore(); | |
32 | |
33 enum { | |
34 kNoSharedContext = 0, | |
35 }; | |
36 | |
37 private: | |
38 static SharedGpuContext* getInstanceForCurrentThread(); | |
39 | |
40 SharedGpuContext(); | |
41 void createContextProviderOnMainThread(WaitableEvent*); | |
42 void createContextProvider(); | |
43 | |
44 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; | |
45 unsigned m_contextId; | |
46 friend class WTF::ThreadSpecific<SharedGpuContext>; | |
47 }; | |
48 | |
49 } // blink | |
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