| Index: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
|
| diff --git a/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h b/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
|
| deleted file mode 100644
|
| index ec64583043b4fac3653848b9d67a6dfae9e6393f..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h
|
| +++ /dev/null
|
| @@ -1,49 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "wtf/ThreadSpecific.h"
|
| -
|
| -#include <memory>
|
| -
|
| -namespace gpu { namespace gles2 { class GLES2Interface; } }
|
| -class GrContext;
|
| -
|
| -namespace blink {
|
| -
|
| -class WaitableEvent;
|
| -class WebGraphicsContext3DProvider;
|
| -
|
| -// SharedGpuContext provides access to a thread-specific GPU context
|
| -// that is shared by many callsites throughout the thread.
|
| -// When on the main thread, provides access to the same context as
|
| -// Platform::createSharedOffscreenGraphicsContext3DProvider
|
| -class SharedGpuContext {
|
| -public:
|
| - // The contextId is incremented each time a new underlying context
|
| - // is created. For example, when the context is lost, then restored.
|
| - // User code can rely on this Id to determine whether long-lived
|
| - // gpu resources are still alive in the current context.
|
| - static unsigned contextId();
|
| - static gpu::gles2::GLES2Interface* gl();
|
| - static GrContext* gr();
|
| - static bool isValid();
|
| - static bool restore();
|
| -
|
| - enum {
|
| - kNoSharedContext = 0,
|
| - };
|
| -
|
| -private:
|
| - static SharedGpuContext* getInstanceForCurrentThread();
|
| -
|
| - SharedGpuContext();
|
| - void createContextProviderOnMainThread(WaitableEvent*);
|
| - void createContextProvider();
|
| -
|
| - std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider;
|
| - unsigned m_contextId;
|
| - friend class WTF::ThreadSpecific<SharedGpuContext>;
|
| -};
|
| -
|
| -} // blink
|
|
|