| Index: ui/views/mus/drop_target_mus.h
|
| diff --git a/ui/views/mus/drop_target_mus.h b/ui/views/mus/drop_target_mus.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..12cb3ff0bbf8c723f0c11e41c130f2cbc8be7dd0
|
| --- /dev/null
|
| +++ b/ui/views/mus/drop_target_mus.h
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| @@ -0,0 +1,93 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
|
| +#define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
|
| +
|
| +#include <map>
|
| +#include <memory>
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "base/macros.h"
|
| +#include "services/ui/public/cpp/window_drop_target.h"
|
| +#include "ui/aura/window_observer.h"
|
| +
|
| +namespace aura {
|
| +class RootWindow;
|
| +class Window;
|
| +
|
| +namespace client {
|
| +class DragDropDelegate;
|
| +}
|
| +}
|
| +
|
| +namespace ui {
|
| +class DropTargetEvent;
|
| +class OSExchangeData;
|
| +}
|
| +
|
| +namespace views {
|
| +
|
| +// An adapter class which takes signals from mus' WindowDropTarget, performs
|
| +// targeting on the underlying aura::Window tree, and dispatches them to the
|
| +// aura DragDropDelegate of the targeted aura::Window.
|
| +class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
|
| + public:
|
| + explicit DropTargetMus(aura::Window* root_window);
|
| + ~DropTargetMus() override;
|
| +
|
| + private:
|
| + // Common functionality for the WindowDropTarget methods to translate from
|
| + // mus data types to Aura ones. This method takes in mus messages and
|
| + // performs the common tasks of keeping track of which aura window (along
|
| + // with enter/leave messages at that layer), doing coordinate translation,
|
| + // and creation of ui layer event objects that get dispatched to aura/views.
|
| + void Translate(uint32_t key_state,
|
| + const gfx::Point& screen_location,
|
| + uint32_t effect_bitmask,
|
| + std::unique_ptr<ui::DropTargetEvent>* event,
|
| + aura::client::DragDropDelegate** delegate);
|
| +
|
| + void NotifyDragExited();
|
| +
|
| + // Overridden from ui::WindowDropTarget:
|
| + void OnDragDropStart(
|
| + std::map<std::string, std::vector<uint8_t>> mime_data) override;
|
| + uint32_t OnDragEnter(uint32_t key_state,
|
| + const gfx::Point& position,
|
| + uint32_t effect_bitmask) override;
|
| + uint32_t OnDragOver(uint32_t key_state,
|
| + const gfx::Point& position,
|
| + uint32_t effect_bitmask) override;
|
| + void OnDragLeave() override;
|
| + uint32_t OnCompleteDrop(uint32_t key_state,
|
| + const gfx::Point& position,
|
| + uint32_t effect_bitmask) override;
|
| + void OnDragDropDone() override;
|
| +
|
| + // Overridden from aura::WindowObserver:
|
| + void OnWindowDestroyed(aura::Window* window) override;
|
| +
|
| + // The root window associated with this drop target.
|
| + aura::Window* root_window_;
|
| +
|
| + // The Aura window that is currently under the cursor. We need to manually
|
| + // keep track of this because mus will only call our drag enter method once
|
| + // when the user enters the associated mus::Window. But inside mus there
|
| + // could be multiple aura windows, so we need to generate drag enter events
|
| + // for them.
|
| + aura::Window* target_window_;
|
| +
|
| + // The entire drag data payload. We receive this during the drag enter event
|
| + // and cache it so we don't send this multiple times. We reset this value on
|
| + // leave or drop.
|
| + std::unique_ptr<ui::OSExchangeData> os_exchange_data_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
|
| +};
|
| +
|
| +} // namespace views
|
| +
|
| +#endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_
|
|
|