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Side by Side Diff: ui/views/mus/drop_target_mus.h

Issue 2323553002: mash: Use the new mus drag and drop API to get drag working in mash. (Closed)
Patch Set: comments Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_VIEWS_MUS_DROP_TARGET_MUS_H_
6 #define UI_VIEWS_MUS_DROP_TARGET_MUS_H_
7
8 #include <map>
9 #include <memory>
10 #include <string>
11 #include <vector>
12
13 #include "base/macros.h"
14 #include "services/ui/public/cpp/window_drop_target.h"
15 #include "ui/aura/window_observer.h"
16
17 namespace aura {
18 class RootWindow;
19 class Window;
20
21 namespace client {
22 class DragDropDelegate;
23 }
24 }
25
26 namespace ui {
27 class DropTargetEvent;
28 class OSExchangeData;
29 }
30
31 namespace views {
32
33 // An adapter class which takes signals from mus' WindowDropTarget, performs
34 // targeting on the underlying aura::Window tree, and dispatches them to the
35 // aura DragDropDelegate of the targeted aura::Window.
36 class DropTargetMus : public ui::WindowDropTarget, public aura::WindowObserver {
37 public:
38 explicit DropTargetMus(aura::Window* root_window);
39 ~DropTargetMus() override;
40
41 private:
42 // Common functionality for the WindowDropTarget methods to translate from
43 // mus data types to Aura ones. This method takes in mus messages and
44 // performs the common tasks of keeping track of which aura window (along
45 // with enter/leave messages at that layer), doing coordinate translation,
46 // and creation of ui layer event objects that get dispatched to aura/views.
47 void Translate(uint32_t key_state,
48 const gfx::Point& screen_location,
49 uint32_t effect_bitmask,
50 std::unique_ptr<ui::DropTargetEvent>* event,
51 aura::client::DragDropDelegate** delegate);
52
53 void NotifyDragExited();
54
55 // Overridden from ui::WindowDropTarget:
56 void OnDragDropStart(
57 std::map<std::string, std::vector<uint8_t>> mime_data) override;
58 uint32_t OnDragEnter(uint32_t key_state,
59 const gfx::Point& position,
60 uint32_t effect_bitmask) override;
61 uint32_t OnDragOver(uint32_t key_state,
62 const gfx::Point& position,
63 uint32_t effect_bitmask) override;
64 void OnDragLeave() override;
65 uint32_t OnCompleteDrop(uint32_t key_state,
66 const gfx::Point& position,
67 uint32_t effect_bitmask) override;
68 void OnDragDropDone() override;
69
70 // Overridden from aura::WindowObserver:
71 void OnWindowDestroyed(aura::Window* window) override;
72
73 // The root window associated with this drop target.
74 aura::Window* root_window_;
75
76 // The Aura window that is currently under the cursor. We need to manually
77 // keep track of this because mus will only call our drag enter method once
78 // when the user enters the associated mus::Window. But inside mus there
79 // could be multiple aura windows, so we need to generate drag enter events
80 // for them.
81 aura::Window* target_window_;
82
83 // The entire drag data payload. We receive this during the drag enter event
84 // and cache it so we don't send this multiple times. We reset this value on
85 // leave or drop.
86 std::unique_ptr<ui::OSExchangeData> os_exchange_data_;
87
88 DISALLOW_COPY_AND_ASSIGN(DropTargetMus);
89 };
90
91 } // namespace views
92
93 #endif // UI_VIEWS_MUS_DROP_TARGET_MUS_H_
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