| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index f772c07114c60bcd9a7d77420b1ab35d76f5bce3..4899e72a18f1e7d829083d89885ece5c715b4999 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -142,6 +142,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/fbomultisample*',
|
| ['win', 'intel'], bug=483282)
|
|
|
| + self.Fail('conformance2/buffers/uniform-buffers.html',
|
| + ['win7', 'intel'], bug=593024)
|
| + self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
|
| + ['win7', 'intel'], bug=593024)
|
| +
|
| # It's unfortunate that these suppressions need to be so broad, but it
|
| # looks like the D3D11 device can be lost spontaneously on this
|
| # configuration while running basically any test.
|
|
|