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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2319113002: WebGL CTS: add back suppressions for UBO tests failing on Win7 Intel (Closed)
Patch Set: Created 4 years, 3 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
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135 ['win', 'intel'], bug=483282) 135 ['win', 'intel'], bug=483282)
136 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 136 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
137 'texelfetchoffset.html', 137 'texelfetchoffset.html',
138 ['win', 'intel'], bug=483282) 138 ['win', 'intel'], bug=483282)
139 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', 139 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
140 ['win', 'intel'], bug=483282) 140 ['win', 'intel'], bug=483282)
141 141
142 self.Fail('deqp/functional/gles3/fbomultisample*', 142 self.Fail('deqp/functional/gles3/fbomultisample*',
143 ['win', 'intel'], bug=483282) 143 ['win', 'intel'], bug=483282)
144 144
145 self.Fail('conformance2/buffers/uniform-buffers.html',
146 ['win7', 'intel'], bug=593024)
147 self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
148 ['win7', 'intel'], bug=593024)
149
145 # It's unfortunate that these suppressions need to be so broad, but it 150 # It's unfortunate that these suppressions need to be so broad, but it
146 # looks like the D3D11 device can be lost spontaneously on this 151 # looks like the D3D11 device can be lost spontaneously on this
147 # configuration while running basically any test. 152 # configuration while running basically any test.
148 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 153 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
149 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 154 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
150 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 155 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
151 156
152 # Mac only. 157 # Mac only.
153 158
154 # Fixed on OSX 10.11 159 # Fixed on OSX 10.11
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848 # self.Fail(page_name, 853 # self.Fail(page_name,
849 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 854 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
850 # self.Fail(page_name, 855 # self.Fail(page_name,
851 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 856 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
852 857
853 # Conflicts if between a generic os condition and a specific version 858 # Conflicts if between a generic os condition and a specific version
854 # self.Fail(page_name, 859 # self.Fail(page_name,
855 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 860 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
856 # self.Fail(page_name, 861 # self.Fail(page_name,
857 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 862 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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