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Unified Diff: include/effects/SkGaussianEdgeShader.h

Issue 2319003003: Update SampleAndroidShadows to use algorithm closer to Android OpenGL (Closed)
Patch Set: Address comment Created 4 years, 3 months ago
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Index: include/effects/SkGaussianEdgeShader.h
diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h
index ef54ece56ea58fd8e208c10a84ed3852412ccfef..9e07450482b767424823cde6111480ccd36c9de2 100644
--- a/include/effects/SkGaussianEdgeShader.h
+++ b/include/effects/SkGaussianEdgeShader.h
@@ -16,7 +16,7 @@ public:
* Currently this is only useable with Circle and RRect shapes on the GPU backend.
* Raster will draw nothing.
*/
- static sk_sp<SkShader> Make();
+ static sk_sp<SkShader> Make(bool largerBlur = false);
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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