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Side by Side Diff: include/effects/SkGaussianEdgeShader.h

Issue 2319003003: Update SampleAndroidShadows to use algorithm closer to Android OpenGL (Closed)
Patch Set: Address comment Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGaussianEdgeShader_DEFINED 8 #ifndef SkGaussianEdgeShader_DEFINED
9 #define SkGaussianEdgeShader_DEFINED 9 #define SkGaussianEdgeShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 12
13 class SK_API SkGaussianEdgeShader { 13 class SK_API SkGaussianEdgeShader {
14 public: 14 public:
15 /** Returns a shader that applies a Gaussian blur depending on distance to t he edge 15 /** Returns a shader that applies a Gaussian blur depending on distance to t he edge
16 * Currently this is only useable with Circle and RRect shapes on the GPU bac kend. 16 * Currently this is only useable with Circle and RRect shapes on the GPU bac kend.
17 * Raster will draw nothing. 17 * Raster will draw nothing.
18 */ 18 */
19 static sk_sp<SkShader> Make(); 19 static sk_sp<SkShader> Make(bool largerBlur = false);
20 20
21 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() 21 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
22 22
23 private: 23 private:
24 SkGaussianEdgeShader(); // can't be instantiated 24 SkGaussianEdgeShader(); // can't be instantiated
25 }; 25 };
26 26
27 #endif 27 #endif
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