Index: src/gpu/glsl/GrGLSLProgramDesc.cpp |
diff --git a/src/gpu/glsl/GrGLSLProgramDesc.cpp b/src/gpu/glsl/GrGLSLProgramDesc.cpp |
deleted file mode 100644 |
index c44759a5ef29613c7689d7987aa63d7b3b86d61d..0000000000000000000000000000000000000000 |
--- a/src/gpu/glsl/GrGLSLProgramDesc.cpp |
+++ /dev/null |
@@ -1,187 +0,0 @@ |
-/* |
- * Copyright 2016 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#include "GrGLSLProgramDesc.h" |
- |
-#include "GrProcessor.h" |
-#include "GrPipeline.h" |
-#include "GrRenderTargetPriv.h" |
-#include "SkChecksum.h" |
-#include "glsl/GrGLSLFragmentProcessor.h" |
-#include "glsl/GrGLSLFragmentShaderBuilder.h" |
-#include "glsl/GrGLSLCaps.h" |
- |
-static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility, |
- const GrGLSLCaps& caps) { |
- enum { |
- kFirstSamplerType = kTexture2DSampler_GrSLType, |
- kLastSamplerType = kTextureBufferSampler_GrSLType, |
- kSamplerTypeKeyBits = 4 |
- }; |
- GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits)); |
- |
- SkASSERT((int)samplerType >= kFirstSamplerType && (int)samplerType <= kLastSamplerType); |
- int samplerTypeKey = samplerType - kFirstSamplerType; |
- |
- return SkToU16(caps.configTextureSwizzle(config).asKey() | |
- (samplerTypeKey << 8) | |
- (caps.samplerPrecision(config, visibility) << (8 + kSamplerTypeKeyBits))); |
-} |
- |
-static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc, |
- const GrGLSLCaps& caps) { |
- int numTextures = proc.numTextures(); |
- int numSamplers = numTextures + proc.numBuffers(); |
- // Need two bytes per key (swizzle, sampler type, and precision). |
- int word32Count = (numSamplers + 1) / 2; |
- if (0 == word32Count) { |
- return; |
- } |
- uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); |
- int i = 0; |
- for (; i < numTextures; ++i) { |
- const GrTextureAccess& access = proc.textureAccess(i); |
- const GrTexture* tex = access.getTexture(); |
- k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps); |
- } |
- for (; i < numSamplers; ++i) { |
- const GrBufferAccess& access = proc.bufferAccess(i - numTextures); |
- k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(), |
- access.visibility(), caps); |
- } |
- // zero the last 16 bits if the number of samplers is odd. |
- if (numSamplers & 0x1) { |
- k16[numSamplers] = 0; |
- } |
-} |
- |
-/** |
- * A function which emits a meta key into the key builder. This is required because shader code may |
- * be dependent on properties of the effect that the effect itself doesn't use |
- * in its key (e.g. the pixel format of textures used). So we create a meta-key for |
- * every effect using this function. It is also responsible for inserting the effect's class ID |
- * which must be different for every GrProcessor subclass. It can fail if an effect uses too many |
- * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this |
- * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms |
- */ |
-static bool gen_meta_key(const GrProcessor& proc, |
- const GrGLSLCaps& glslCaps, |
- uint32_t transformKey, |
- GrProcessorKeyBuilder* b) { |
- size_t processorKeySize = b->size(); |
- uint32_t classID = proc.classID(); |
- |
- // Currently we allow 16 bits for the class id and the overall processor key size. |
- static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); |
- if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
- return false; |
- } |
- |
- add_sampler_keys(b, proc, glslCaps); |
- |
- uint32_t* key = b->add32n(2); |
- key[0] = (classID << 16) | SkToU32(processorKeySize); |
- key[1] = transformKey; |
- return true; |
-} |
- |
-static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, |
- const GrFragmentProcessor& fp, |
- const GrGLSLCaps& glslCaps, |
- GrProcessorKeyBuilder* b) { |
- for (int i = 0; i < fp.numChildProcessors(); ++i) { |
- if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) { |
- return false; |
- } |
- } |
- |
- fp.getGLSLProcessorKey(glslCaps, b); |
- |
- return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(), |
- fp.numTransformsExclChildren()), b); |
-} |
- |
-bool GrGLSLProgramDescBuilder::Build(GrProgramDesc* desc, |
- const GrPrimitiveProcessor& primProc, |
- const GrPipeline& pipeline, |
- const GrGLSLCaps& glslCaps) { |
- // The descriptor is used as a cache key. Thus when a field of the |
- // descriptor will not affect program generation (because of the attribute |
- // bindings in use or other descriptor field settings) it should be set |
- // to a canonical value to avoid duplicate programs with different keys. |
- |
- GrGLSLProgramDesc* glDesc = (GrGLSLProgramDesc*)desc; |
- |
- GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
- // Make room for everything up to the effect keys. |
- glDesc->key().reset(); |
- glDesc->key().push_back_n(kProcessorKeysOffset); |
- |
- GrProcessorKeyBuilder b(&glDesc->key()); |
- |
- primProc.getGLSLProcessorKey(glslCaps, &b); |
- if (!gen_meta_key(primProc, glslCaps, 0, &b)) { |
- glDesc->key().reset(); |
- return false; |
- } |
- GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures(); |
- |
- for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { |
- const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); |
- if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { |
- glDesc->key().reset(); |
- return false; |
- } |
- requiredFeatures |= fp.requiredFeatures(); |
- } |
- |
- const GrXferProcessor& xp = pipeline.getXferProcessor(); |
- xp.getGLSLProcessorKey(glslCaps, &b); |
- if (!gen_meta_key(xp, glslCaps, 0, &b)) { |
- glDesc->key().reset(); |
- return false; |
- } |
- requiredFeatures |= xp.requiredFeatures(); |
- |
- // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- |
- // Because header is a pointer into the dynamic array, we can't push any new data into the key |
- // below here. |
- KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); |
- |
- // make sure any padding in the header is zeroed. |
- memset(header, 0, kHeaderSize); |
- |
- GrRenderTarget* rt = pipeline.getRenderTarget(); |
- |
- if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | |
- GrProcessor::kSampleLocations_RequiredFeature)) { |
- header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(rt->origin()); |
- } else { |
- header->fSurfaceOriginKey = 0; |
- } |
- |
- if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) { |
- SkASSERT(pipeline.isHWAntialiasState()); |
- header->fSamplePatternKey = |
- rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fUniqueID; |
- } else { |
- header->fSamplePatternKey = 0; |
- } |
- |
- header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey(); |
- |
- if (pipeline.ignoresCoverage()) { |
- header->fIgnoresCoverage = 1; |
- } else { |
- header->fIgnoresCoverage = 0; |
- } |
- |
- header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
- header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
- header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
- glDesc->finalize(); |
- return true; |
-} |