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Side by Side Diff: src/gpu/glsl/GrGLSLProgramDesc.cpp

Issue 2318523006: Merge GrGLSLProgramDesc into GrProgramDesc (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update comments Created 4 years, 3 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "GrGLSLProgramDesc.h"
8
9 #include "GrProcessor.h"
10 #include "GrPipeline.h"
11 #include "GrRenderTargetPriv.h"
12 #include "SkChecksum.h"
13 #include "glsl/GrGLSLFragmentProcessor.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLCaps.h"
16
17 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader Flags visibility,
18 const GrGLSLCaps& caps) {
19 enum {
20 kFirstSamplerType = kTexture2DSampler_GrSLType,
21 kLastSamplerType = kTextureBufferSampler_GrSLType,
22 kSamplerTypeKeyBits = 4
23 };
24 GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKe yBits));
25
26 SkASSERT((int)samplerType >= kFirstSamplerType && (int)samplerType <= kLastS amplerType);
27 int samplerTypeKey = samplerType - kFirstSamplerType;
28
29 return SkToU16(caps.configTextureSwizzle(config).asKey() |
30 (samplerTypeKey << 8) |
31 (caps.samplerPrecision(config, visibility) << (8 + kSamplerTy peKeyBits)));
32 }
33
34 static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
35 const GrGLSLCaps& caps) {
36 int numTextures = proc.numTextures();
37 int numSamplers = numTextures + proc.numBuffers();
38 // Need two bytes per key (swizzle, sampler type, and precision).
39 int word32Count = (numSamplers + 1) / 2;
40 if (0 == word32Count) {
41 return;
42 }
43 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
44 int i = 0;
45 for (; i < numTextures; ++i) {
46 const GrTextureAccess& access = proc.textureAccess(i);
47 const GrTexture* tex = access.getTexture();
48 k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibi lity(), caps);
49 }
50 for (; i < numSamplers; ++i) {
51 const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
52 k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig( ),
53 access.visibility(), caps);
54 }
55 // zero the last 16 bits if the number of samplers is odd.
56 if (numSamplers & 0x1) {
57 k16[numSamplers] = 0;
58 }
59 }
60
61 /**
62 * A function which emits a meta key into the key builder. This is required bec ause shader code may
63 * be dependent on properties of the effect that the effect itself doesn't use
64 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
65 * every effect using this function. It is also responsible for inserting the ef fect's class ID
66 * which must be different for every GrProcessor subclass. It can fail if an eff ect uses too many
67 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
68 * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
69 */
70 static bool gen_meta_key(const GrProcessor& proc,
71 const GrGLSLCaps& glslCaps,
72 uint32_t transformKey,
73 GrProcessorKeyBuilder* b) {
74 size_t processorKeySize = b->size();
75 uint32_t classID = proc.classID();
76
77 // Currently we allow 16 bits for the class id and the overall processor key size.
78 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16);
79 if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
80 return false;
81 }
82
83 add_sampler_keys(b, proc, glslCaps);
84
85 uint32_t* key = b->add32n(2);
86 key[0] = (classID << 16) | SkToU32(processorKeySize);
87 key[1] = transformKey;
88 return true;
89 }
90
91 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
92 const GrFragmentProcessor& fp,
93 const GrGLSLCaps& glslCaps,
94 GrProcessorKeyBuilder* b) {
95 for (int i = 0; i < fp.numChildProcessors(); ++i) {
96 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCap s, b)) {
97 return false;
98 }
99 }
100
101 fp.getGLSLProcessorKey(glslCaps, b);
102
103 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform s(),
104 fp.numTransformsE xclChildren()), b);
105 }
106
107 bool GrGLSLProgramDescBuilder::Build(GrProgramDesc* desc,
108 const GrPrimitiveProcessor& primProc,
109 const GrPipeline& pipeline,
110 const GrGLSLCaps& glslCaps) {
111 // The descriptor is used as a cache key. Thus when a field of the
112 // descriptor will not affect program generation (because of the attribute
113 // bindings in use or other descriptor field settings) it should be set
114 // to a canonical value to avoid duplicate programs with different keys.
115
116 GrGLSLProgramDesc* glDesc = (GrGLSLProgramDesc*)desc;
117
118 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
119 // Make room for everything up to the effect keys.
120 glDesc->key().reset();
121 glDesc->key().push_back_n(kProcessorKeysOffset);
122
123 GrProcessorKeyBuilder b(&glDesc->key());
124
125 primProc.getGLSLProcessorKey(glslCaps, &b);
126 if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
127 glDesc->key().reset();
128 return false;
129 }
130 GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures() ;
131
132 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
133 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
134 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
135 glDesc->key().reset();
136 return false;
137 }
138 requiredFeatures |= fp.requiredFeatures();
139 }
140
141 const GrXferProcessor& xp = pipeline.getXferProcessor();
142 xp.getGLSLProcessorKey(glslCaps, &b);
143 if (!gen_meta_key(xp, glslCaps, 0, &b)) {
144 glDesc->key().reset();
145 return false;
146 }
147 requiredFeatures |= xp.requiredFeatures();
148
149 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- -------------------
150 // Because header is a pointer into the dynamic array, we can't push any new data into the key
151 // below here.
152 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>();
153
154 // make sure any padding in the header is zeroed.
155 memset(header, 0, kHeaderSize);
156
157 GrRenderTarget* rt = pipeline.getRenderTarget();
158
159 if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature |
160 GrProcessor::kSampleLocations_RequiredFeature)) {
161 header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOr igin(rt->origin());
162 } else {
163 header->fSurfaceOriginKey = 0;
164 }
165
166 if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) {
167 SkASSERT(pipeline.isHWAntialiasState());
168 header->fSamplePatternKey =
169 rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fU niqueID;
170 } else {
171 header->fSamplePatternKey = 0;
172 }
173
174 header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey();
175
176 if (pipeline.ignoresCoverage()) {
177 header->fIgnoresCoverage = 1;
178 } else {
179 header->fIgnoresCoverage = 0;
180 }
181
182 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
183 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
184 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
185 glDesc->finalize();
186 return true;
187 }
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