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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 #include "GrGLSLProgramDesc.h" | |
| 8 | |
| 9 #include "GrProcessor.h" | |
| 10 #include "GrPipeline.h" | |
| 11 #include "GrRenderTargetPriv.h" | |
| 12 #include "SkChecksum.h" | |
| 13 #include "glsl/GrGLSLFragmentProcessor.h" | |
| 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| 15 #include "glsl/GrGLSLCaps.h" | |
| 16 | |
| 17 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader
Flags visibility, | |
| 18 const GrGLSLCaps& caps) { | |
| 19 enum { | |
| 20 kFirstSamplerType = kTexture2DSampler_GrSLType, | |
| 21 kLastSamplerType = kTextureBufferSampler_GrSLType, | |
| 22 kSamplerTypeKeyBits = 4 | |
| 23 }; | |
| 24 GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKe
yBits)); | |
| 25 | |
| 26 SkASSERT((int)samplerType >= kFirstSamplerType && (int)samplerType <= kLastS
amplerType); | |
| 27 int samplerTypeKey = samplerType - kFirstSamplerType; | |
| 28 | |
| 29 return SkToU16(caps.configTextureSwizzle(config).asKey() | | |
| 30 (samplerTypeKey << 8) | | |
| 31 (caps.samplerPrecision(config, visibility) << (8 + kSamplerTy
peKeyBits))); | |
| 32 } | |
| 33 | |
| 34 static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc, | |
| 35 const GrGLSLCaps& caps) { | |
| 36 int numTextures = proc.numTextures(); | |
| 37 int numSamplers = numTextures + proc.numBuffers(); | |
| 38 // Need two bytes per key (swizzle, sampler type, and precision). | |
| 39 int word32Count = (numSamplers + 1) / 2; | |
| 40 if (0 == word32Count) { | |
| 41 return; | |
| 42 } | |
| 43 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | |
| 44 int i = 0; | |
| 45 for (; i < numTextures; ++i) { | |
| 46 const GrTextureAccess& access = proc.textureAccess(i); | |
| 47 const GrTexture* tex = access.getTexture(); | |
| 48 k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibi
lity(), caps); | |
| 49 } | |
| 50 for (; i < numSamplers; ++i) { | |
| 51 const GrBufferAccess& access = proc.bufferAccess(i - numTextures); | |
| 52 k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(
), | |
| 53 access.visibility(), caps); | |
| 54 } | |
| 55 // zero the last 16 bits if the number of samplers is odd. | |
| 56 if (numSamplers & 0x1) { | |
| 57 k16[numSamplers] = 0; | |
| 58 } | |
| 59 } | |
| 60 | |
| 61 /** | |
| 62 * A function which emits a meta key into the key builder. This is required bec
ause shader code may | |
| 63 * be dependent on properties of the effect that the effect itself doesn't use | |
| 64 * in its key (e.g. the pixel format of textures used). So we create a meta-key
for | |
| 65 * every effect using this function. It is also responsible for inserting the ef
fect's class ID | |
| 66 * which must be different for every GrProcessor subclass. It can fail if an eff
ect uses too many | |
| 67 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and
GPs share this | |
| 68 * function because it is hairy, though FPs do not have attribs, and GPs do not
have transforms | |
| 69 */ | |
| 70 static bool gen_meta_key(const GrProcessor& proc, | |
| 71 const GrGLSLCaps& glslCaps, | |
| 72 uint32_t transformKey, | |
| 73 GrProcessorKeyBuilder* b) { | |
| 74 size_t processorKeySize = b->size(); | |
| 75 uint32_t classID = proc.classID(); | |
| 76 | |
| 77 // Currently we allow 16 bits for the class id and the overall processor key
size. | |
| 78 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); | |
| 79 if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | |
| 80 return false; | |
| 81 } | |
| 82 | |
| 83 add_sampler_keys(b, proc, glslCaps); | |
| 84 | |
| 85 uint32_t* key = b->add32n(2); | |
| 86 key[0] = (classID << 16) | SkToU32(processorKeySize); | |
| 87 key[1] = transformKey; | |
| 88 return true; | |
| 89 } | |
| 90 | |
| 91 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | |
| 92 const GrFragmentProcessor& fp, | |
| 93 const GrGLSLCaps& glslCaps, | |
| 94 GrProcessorKeyBuilder* b) { | |
| 95 for (int i = 0; i < fp.numChildProcessors(); ++i) { | |
| 96 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCap
s, b)) { | |
| 97 return false; | |
| 98 } | |
| 99 } | |
| 100 | |
| 101 fp.getGLSLProcessorKey(glslCaps, b); | |
| 102 | |
| 103 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform
s(), | |
| 104 fp.numTransformsE
xclChildren()), b); | |
| 105 } | |
| 106 | |
| 107 bool GrGLSLProgramDescBuilder::Build(GrProgramDesc* desc, | |
| 108 const GrPrimitiveProcessor& primProc, | |
| 109 const GrPipeline& pipeline, | |
| 110 const GrGLSLCaps& glslCaps) { | |
| 111 // The descriptor is used as a cache key. Thus when a field of the | |
| 112 // descriptor will not affect program generation (because of the attribute | |
| 113 // bindings in use or other descriptor field settings) it should be set | |
| 114 // to a canonical value to avoid duplicate programs with different keys. | |
| 115 | |
| 116 GrGLSLProgramDesc* glDesc = (GrGLSLProgramDesc*)desc; | |
| 117 | |
| 118 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | |
| 119 // Make room for everything up to the effect keys. | |
| 120 glDesc->key().reset(); | |
| 121 glDesc->key().push_back_n(kProcessorKeysOffset); | |
| 122 | |
| 123 GrProcessorKeyBuilder b(&glDesc->key()); | |
| 124 | |
| 125 primProc.getGLSLProcessorKey(glslCaps, &b); | |
| 126 if (!gen_meta_key(primProc, glslCaps, 0, &b)) { | |
| 127 glDesc->key().reset(); | |
| 128 return false; | |
| 129 } | |
| 130 GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures()
; | |
| 131 | |
| 132 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | |
| 133 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | |
| 134 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { | |
| 135 glDesc->key().reset(); | |
| 136 return false; | |
| 137 } | |
| 138 requiredFeatures |= fp.requiredFeatures(); | |
| 139 } | |
| 140 | |
| 141 const GrXferProcessor& xp = pipeline.getXferProcessor(); | |
| 142 xp.getGLSLProcessorKey(glslCaps, &b); | |
| 143 if (!gen_meta_key(xp, glslCaps, 0, &b)) { | |
| 144 glDesc->key().reset(); | |
| 145 return false; | |
| 146 } | |
| 147 requiredFeatures |= xp.requiredFeatures(); | |
| 148 | |
| 149 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | |
| 150 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | |
| 151 // below here. | |
| 152 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | |
| 153 | |
| 154 // make sure any padding in the header is zeroed. | |
| 155 memset(header, 0, kHeaderSize); | |
| 156 | |
| 157 GrRenderTarget* rt = pipeline.getRenderTarget(); | |
| 158 | |
| 159 if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | | |
| 160 GrProcessor::kSampleLocations_RequiredFeature)) { | |
| 161 header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOr
igin(rt->origin()); | |
| 162 } else { | |
| 163 header->fSurfaceOriginKey = 0; | |
| 164 } | |
| 165 | |
| 166 if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) { | |
| 167 SkASSERT(pipeline.isHWAntialiasState()); | |
| 168 header->fSamplePatternKey = | |
| 169 rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fU
niqueID; | |
| 170 } else { | |
| 171 header->fSamplePatternKey = 0; | |
| 172 } | |
| 173 | |
| 174 header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey(); | |
| 175 | |
| 176 if (pipeline.ignoresCoverage()) { | |
| 177 header->fIgnoresCoverage = 1; | |
| 178 } else { | |
| 179 header->fIgnoresCoverage = 0; | |
| 180 } | |
| 181 | |
| 182 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | |
| 183 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | |
| 184 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | |
| 185 glDesc->finalize(); | |
| 186 return true; | |
| 187 } | |
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