Index: src/gpu/vk/GrVkPipelineStateBuilder.cpp |
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp |
index dead7d142be79f0d28c19755e28e4cdb811f54fc..754ef4265d0a8d3325bbf1dd6d98156bbfed23aa 100644 |
--- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp |
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp |
@@ -23,7 +23,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState( |
const GrVkRenderPass& renderPass) { |
// create a builder. This will be handed off to effects so they can use it to add |
// uniforms, varyings, textures, etc |
- GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc.fProgramDesc); |
+ GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc); |
GrGLSLExpr4 inputColor; |
GrGLSLExpr4 inputCoverage; |