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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "vk/GrVkPipelineStateBuilder.h" | 8 #include "vk/GrVkPipelineStateBuilder.h" |
9 | 9 |
10 #include "vk/GrVkDescriptorSetManager.h" | 10 #include "vk/GrVkDescriptorSetManager.h" |
11 #include "vk/GrVkGpu.h" | 11 #include "vk/GrVkGpu.h" |
12 #include "vk/GrVkRenderPass.h" | 12 #include "vk/GrVkRenderPass.h" |
13 #if USE_SKSL | 13 #if USE_SKSL |
14 #include "SkSLCompiler.h" | 14 #include "SkSLCompiler.h" |
15 #endif | 15 #endif |
16 | 16 |
17 GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState( | 17 GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState( |
18 GrVkGpu* gpu, | 18 GrVkGpu* gpu, |
19 const GrPipeline&
pipeline, | 19 const GrPipeline&
pipeline, |
20 const GrPrimitive
Processor& primProc, | 20 const GrPrimitive
Processor& primProc, |
21 GrPrimitiveType p
rimitiveType, | 21 GrPrimitiveType p
rimitiveType, |
22 const GrVkPipelin
eState::Desc& desc, | 22 const GrVkPipelin
eState::Desc& desc, |
23 const GrVkRenderP
ass& renderPass) { | 23 const GrVkRenderP
ass& renderPass) { |
24 // create a builder. This will be handed off to effects so they can use it
to add | 24 // create a builder. This will be handed off to effects so they can use it
to add |
25 // uniforms, varyings, textures, etc | 25 // uniforms, varyings, textures, etc |
26 GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc.fProgramDesc)
; | 26 GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc); |
27 | 27 |
28 GrGLSLExpr4 inputColor; | 28 GrGLSLExpr4 inputColor; |
29 GrGLSLExpr4 inputCoverage; | 29 GrGLSLExpr4 inputCoverage; |
30 | 30 |
31 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { | 31 if (!builder.emitAndInstallProcs(&inputColor, &inputCoverage)) { |
32 builder.cleanupFragmentProcessors(); | 32 builder.cleanupFragmentProcessors(); |
33 return nullptr; | 33 return nullptr; |
34 } | 34 } |
35 | 35 |
36 return builder.finalize(primitiveType, renderPass, desc); | 36 return builder.finalize(primitiveType, renderPass, desc); |
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259 fUniformHandles, | 259 fUniformHandles, |
260 fUniformHandler.fUniforms, | 260 fUniformHandler.fUniforms, |
261 fUniformHandler.fCurrentVertexUBOOffset, | 261 fUniformHandler.fCurrentVertexUBOOffset, |
262 fUniformHandler.fCurrentFragmentUBOOffset, | 262 fUniformHandler.fCurrentFragmentUBOOffset, |
263 (uint32_t)fUniformHandler.numSamplers(), | 263 (uint32_t)fUniformHandler.numSamplers(), |
264 fGeometryProcessor, | 264 fGeometryProcessor, |
265 fXferProcessor, | 265 fXferProcessor, |
266 fFragmentProcessors); | 266 fFragmentProcessors); |
267 } | 267 } |
268 | 268 |
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