Index: chrome/browser/ui/gtk/titlebar_throb_animation.cc |
diff --git a/chrome/browser/ui/gtk/titlebar_throb_animation.cc b/chrome/browser/ui/gtk/titlebar_throb_animation.cc |
deleted file mode 100644 |
index 538aa847a57b9547230c870a3b5a1deb675a17f4..0000000000000000000000000000000000000000 |
--- a/chrome/browser/ui/gtk/titlebar_throb_animation.cc |
+++ /dev/null |
@@ -1,71 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "chrome/browser/ui/gtk/titlebar_throb_animation.h" |
-#include "grit/theme_resources.h" |
-#include "third_party/skia/include/core/SkBitmap.h" |
-#include "ui/base/resource/resource_bundle.h" |
-#include "ui/gfx/skbitmap_operations.h" |
- |
-namespace { |
- |
-// We don't bother to clean up these or the pixbufs they contain when we exit. |
-std::vector<GdkPixbuf*>* g_throbber_frames = NULL; |
-std::vector<GdkPixbuf*>* g_throbber_waiting_frames = NULL; |
- |
-// Load |resource_id| from the ResourceBundle and split it into a series of |
-// square GdkPixbufs that get stored in |frames|. |
-void MakeThrobberFrames(int resource_id, std::vector<GdkPixbuf*>* frames) { |
- ui::ResourceBundle &rb = ui::ResourceBundle::GetSharedInstance(); |
- SkBitmap frame_strip = rb.GetImageNamed(resource_id).AsBitmap(); |
- |
- // Each frame of the animation is a square, so we use the height as the |
- // frame size. |
- int frame_size = frame_strip.height(); |
- size_t num_frames = frame_strip.width() / frame_size; |
- |
- // Make a separate GdkPixbuf for each frame of the animation. |
- for (size_t i = 0; i < num_frames; ++i) { |
- SkBitmap frame = SkBitmapOperations::CreateTiledBitmap(frame_strip, |
- i * frame_size, 0, frame_size, frame_size); |
- frames->push_back(gfx::GdkPixbufFromSkBitmap(frame)); |
- } |
-} |
- |
-} // namespace |
- |
-// TODO(tc): Handle anti-clockwise spinning when waiting for a connection. |
- |
-TitlebarThrobAnimation::TitlebarThrobAnimation() |
- : current_frame_(0), |
- current_waiting_frame_(0) { |
-} |
- |
-GdkPixbuf* TitlebarThrobAnimation::GetNextFrame(bool is_waiting) { |
- InitFrames(); |
- if (is_waiting) { |
- return (*g_throbber_waiting_frames)[current_waiting_frame_++ % |
- g_throbber_waiting_frames->size()]; |
- } else { |
- return (*g_throbber_frames)[current_frame_++ % g_throbber_frames->size()]; |
- } |
-} |
- |
-void TitlebarThrobAnimation::Reset() { |
- current_frame_ = 0; |
- current_waiting_frame_ = 0; |
-} |
- |
-// static |
-void TitlebarThrobAnimation::InitFrames() { |
- if (g_throbber_frames) |
- return; |
- |
- // We load the light version of the throbber since it'll be in the titlebar. |
- g_throbber_frames = new std::vector<GdkPixbuf*>; |
- MakeThrobberFrames(IDR_THROBBER_LIGHT, g_throbber_frames); |
- |
- g_throbber_waiting_frames = new std::vector<GdkPixbuf*>; |
- MakeThrobberFrames(IDR_THROBBER_WAITING_LIGHT, g_throbber_waiting_frames); |
-} |